Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-08-2018, 04:25 AM   #1
scc
 
Join Date: Mar 2013
Default [Magic] Enchanting Cost For Force Field DR Bonus

People who remember my Armor of the Chaste Maiden will probably recognize this.

I want to re-work armor enchanting costs so that I can have three distinct types of armor enchanting. The first works just like normal and costs the same, the second needs a symbolic connection to the area covered and so is far less likely to be hit and damaged but for humans the DR it provides comes with the Tough Skin limitation, I feel these cancel each other out and it should cost the same. The third uses the same symbolic rule but the DR has the Force Field enhancement and this is where I need advice, how much more energy should this take to enchant?

For those who need an example, I'll use that of a woman wanting to protect her torso. In the first case only flesh covered whatever is enchanted is protected so a leotard is needed, but after the 5th an attack gets through the enchantment fails. In the second and third cases she could use a bra and panties and only if the attack physically went through said bra or panties would it count for destruction of the enchantment.
scc is offline   Reply With Quote
Reply

Tags
enchanting, magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:27 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.