01-11-2019, 01:24 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Necropus speculation
When we finally see the Necropus in an adventure she will be revealed as:
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-HJC Last edited by hcobb; 01-11-2019 at 01:50 PM. |
01-11-2019, 06:35 PM | #2 |
Join Date: May 2015
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Re: Necropus speculation
I'm hoping for:
* Explanation of how non-humans have at least slightly different mechanics for using XP to adjust their attributes, rather than basing everything on the same human-oriented experience table. The new rules have clear issues with all the characters who don't start at 32 points and who don't max out about 40 points, as well as having information gaps and causing logical inconsistencies for NPCs, gargoyles, dragons, etc. It seems to me the needed thing is to make corrections, not to apply the letter of the rules and suffer the weird consequences. |
01-14-2019, 10:49 AM | #3 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Necropus speculation
How to get 130 million XP:
Have a complete gaming session each weeknight where you earn 100 XPs. Meet 250 times a year for 25k XPs a year. In your day job start construction of Stonehenge and you'll have the 130 million XPs now.
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-HJC |
01-14-2019, 01:16 PM | #4 |
Join Date: Dec 2017
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Re: Necropus speculation
I very much like how the new XP rules work for humans, but agree the broader implications for other beings either hasn't been thought through or hasn't been explained. A related issue is the difference between PC's and NPCs from exotic races (e.g., reptile men) - it just isn't clear why it exists or how PC's are supposed to evolve to be like their NPC counterparts.
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01-14-2019, 01:23 PM | #5 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Necropus speculation
I have a house rule that works for this case:
The 54 point Octopus is then only 108,000 XPs over a 45 point Octopus. If we add 500 XPs for at least one spell and say 38 mana the total is 116,100 XPs which is only 194 years at 600 XPs per year. Round up to an even two centuries with a handful of additional high level spells.
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-HJC |
01-14-2019, 05:15 PM | #6 | |
Join Date: May 2015
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Re: Necropus speculation
Quote:
It seems to me that non-human races with non-32-point-starting-PC's and non-base-8 attributes and/or maximum attributes should have adjustments to the XP needed to improve their attributes, proportional to those values. |
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01-14-2019, 06:39 PM | #7 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Necropus speculation
But it ought to be hard for a giant or gargoyle to increase IQ, because otherwise IQ 10 would be common for both.
On the other end of things, what's the max ST for Halfings and how do you make it difficult to get there? Finally, are Dragons all on the exact same growth schedule of fixed attributes for a given age?
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-HJC |
01-14-2019, 08:22 PM | #8 |
Join Date: Dec 2017
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Re: Necropus speculation
There is a good system to be crafted somewhere in there; it shouldn't be hard to engineer something that respects the rights of normal giants to be gigantic, and allows for increases of 8-10 stat points over a normal adventuring life. A simple rule would be to read the XP table as being costs for ADDING stat points equal to the listed thresholds - 32, so everyone is getting better at basically the same rate. And then you sometimes impose some racial maxima (like IQ for ogres and giants). The end result might be unfair to the poor humans (boo hoo!), but life isn't fair.
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01-15-2019, 03:33 AM | #10 |
Join Date: Mar 2018
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Re: Necropus speculation
What if attribute costs were not based on total sum of attributes, but the current attribute value, and whether that attribute is favored (1/2 XP cost), disfavored (double XP cost) or neutral for that species/individual? So for example, reptilemen could gain ST easily but IQ slowly; hobbits gain DX easily but ST slowly, etc.
To illustrate the idea, on the current rules, the following 40pt PCs cost more or less the same (8300XP for humans, 8500XP for hobbits) ST14 DX14 IQ12 human -- balanced human ST10 DX18 IQ12 human -- superhuman DX human ST10 DX18 IQ12 halfling -- quick hobbit ST14 DX14 IQ12 halfling -- muscle hobbit Under the proposed system, a 10/18/12 human costs more XP than a "balanced" 14/14/12 human (the DX is 10 points rather than 6 above baseline). Because hobbits get DX at 1/2 cost and ST at 2x, a hobbit with high DX is cheaper than one with high ST, and cheaper than a human with the same high DX. The XP table on p45 would have to be changed to reflect attribute difference from a baseline. Haven't thought that through yet. |
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