01-07-2019, 10:24 AM | #11 | ||
Join Date: May 2015
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Re: FACING for Prone figures
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It's off the point, but I also don't think a wizard can target Thrown Spells behind their (usually 180 degree) vision, since they can't see to target there... unless they have Eyes Behind or something (it might do to just know about some static target back there?), but I think that's a grey area in the rules (or one I've forgotten if it's made clear somewhere). I wouldn't really object to using the facing modifiers for thrown weapons IF they only applied where they do for melee weapons: from one hex away only. After all, TFT diagrams facing and ranged front/rear zones quite clearly, but never specifies side and rear arcs more than one hex away. On the other hand, there's also usually nearly zero reason to throw a weapon at someone close enough to hit normally. Quote:
I like GURPS and wouldn't mind house rules for 2-hex bodies in TFT, but I think it's clear that RAW TFT has humanoid bodies taking up one hex. As for geometry, I don't see an inconsistency since bodies don't necessarily lie stretched out, the hexes are 4 feet across, and the obstacle effect of a body or prone active figure is significant and I think more like where the torso is - the arms or legs being partly in another hex or two shouldn't affect movement and footing as they do in the rules. Also it is rather more complex to handle two-hex prone figures. GURPS has much more elaborate position rules, which I like but I think make more sense for GURPS' more specific detail level (3-foot hexes, 1-second turns, more detailed actions etc) and I expect the "keep TFT simple" players wouldn't want to add to TFT. |
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01-15-2019, 02:49 PM | #12 | |
Join Date: Nov 2010
Location: Arizona
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Re: FACING for Prone figures
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