01-08-2019, 04:32 PM | #11 | |
Join Date: May 2015
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Re: Cestus does (1d-1) as a melee strike
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"Friendly" brawling is restrained fighting, and skilled brawling should be less lethal than even non-skilled people trying to actually kill each other with their bare hands. It seems like the details of the Taking Prisoners rule (ITL 126, which itself mentions non-lethal brawls) was forgotten when writing the Brawling talent description, and that the Brawling talent description should mention that non-lethal fights should use those rules: * Damage per attack is at 1/2 (round down). * Damage won't reduce ST below 0 except on double/triple damage results. * Double/triple damage results to full lethal 2x/3x damage. Confusingly though: * A bare hand attack can be done for full damage but with the non-lethal-except-on-double-or-triple option. I say confusing because what then exactly should be used for fist attacks in a brawl? I think brawling fist attacks should be halved, or else using weapons such as clubs would actually do less damage than using fists, which would make no sense. So while you can punch for non-lethal full damage, it's escalating to serious combat, not "friendly" brawling. In that context, the +1 and +2 damage for Brawling seem fine, but I think the +2 outside of brawling seems too much compared to weapons such as clubs, daggers and cestus at +3 (especially if some people think a cestus should only do 1d-1 outside HTH, since ST 11 +2 for a brawling punch would be 1d+0!). My main difficulty interpreting the Brawling rules is that it seems to me like it did not have the 1/2 damage in mind, as it suggests using Dirty Brawling would escalate to others using Dirty Brawling and weapons, but doesn't mention the more important level of escalation which is whether people are doing 1/2 damage or not. So far, I think what I would do is: Friendly brawl: +1 damage for Brawling talent (all damage halved, round down) Dirty brawl: +2 damage for Brawling talent (all damage halved, round down) Serious combat: +1 damage for Brawling talent (damage not halved) Non-lethal Cestus combat: +3 punch damage, halved, round down Lethal Cestus combat: +3 punch damage Punching someone with mail/plate gauntlets without Brawling or the Cestus talent: +1 damage, an additional +1 if you do have the Brawling or Cestus talent |
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01-08-2019, 06:18 PM | #12 | |
Join Date: Aug 2018
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Re: Cestus does (1d-1) as a melee strike
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