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Old 09-02-2018, 10:39 AM   #11
Mack_JB
 
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Default Re: How many Mark VIs & Dopps are needed?

On the opposite end of the spectrum, and something I would want/use far more:

One sprue with four Mk. I (four pieces, body, turret, MB, mast), make it available in red, blue, green, GitD, gray and black. I'd buy a bunch.

One sprue with two Mk. II (six pieces, body, turret, MB, mast, 2x SB), same color choices, same deal.
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Old 09-02-2018, 11:11 AM   #12
Desert Scribe
 
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Default Re: How many Mark VIs & Dopps are needed?

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Originally Posted by Mack_JB View Post
On the opposite end of the spectrum, and something I would want/use far more:

One sprue with four Mk. I (four pieces, body, turret, MB, mast), make it available in red, blue, green, GitD, gray and black. I'd buy a bunch.

One sprue with two Mk. II (six pieces, body, turret, MB, mast, 2x SB), same color choices, same deal.
Agreed! The Marks I and II would be more useful, scenario-wise.

As to the Six and the Dopp, just one of each for me.
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Old 09-02-2018, 03:47 PM   #13
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Default Re: How many Mark VIs & Dopps are needed?

I'll either buy 1 or 2 of each color offered, depending on the total price. I currently have 2 full sets of everything offered thus far (5 colors of sets 1 + 2, plus black Ogres + HVYs), as well as an additional handful of blue HVYs that were offered as bonus swag from W23 orders (can't remember if I got 1 or 2 sprues of them total).
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Old 09-02-2018, 07:45 PM   #14
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Default Re: How many Mark VIs & Dopps are needed?

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Originally Posted by GranitePenguin View Post
The only way they work is if a scenario is specifically designed around them, and those are rarer than the units are.
Of course, there is an obvious solution to this quandary . . . !

D.
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Old 09-02-2018, 07:46 PM   #15
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Default Re: How many Mark VIs & Dopps are needed?

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Agreed! The Marks I and II would be more useful, scenario-wise.
Patience, grasshopper(s) . . . !

D.
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Old 09-02-2018, 07:57 PM   #16
Mack_JB
 
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Default Re: How many Mark VIs & Dopps are needed?

Aw, but I want them now ... (stamps foot) ...
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Old 09-02-2018, 08:00 PM   #17
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Default Re: How many Mark VIs & Dopps are needed?

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Patience, grasshopper(s) . . . !
...patience? Oh, you must be new here. :D
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Old 09-03-2018, 08:57 AM   #18
Ashley
 
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Default Re: How many Mark VIs & Dopps are needed?

My feelings on this matter are quite simple. The number you have is based on your ORBAT.


What do you mean there are no official ORBATS for the Ogre/GEV-verse!


Make some up. Steal mine from my site if you wish. I created mine from contemporary USAR and French Army formations. It's fun. It's character building. Join me now and together we can rule the battlefields around the world!


OK. Might have got a but carried away there channeling Londo Mollari.
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Old 09-04-2018, 02:31 PM   #19
Mallen the dark
 
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Default Re: How many Mark VIs & Dopps are needed?

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Originally Posted by Desert Scribe View Post
Agreed! The Marks I and II would be more useful, scenario-wise.

As to the Six and the Dopp, just one of each for me.
Yea, I really want MK I's and MK II's badly. I NEED lots of them!!!
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Old 09-14-2018, 05:38 PM   #20
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Default Re: How many Mark VIs & Dopps are needed?

I would like 4 of each for the occasional cage match game.
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