04-10-2018, 06:03 PM | #51 | |
Join Date: Aug 2004
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Re: GURPS Dungeon Fantasy Setting: Caverntown
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In the meantime, if any other errata pops up with this, feel free to let me know or email it to our errata coordinator directly! |
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04-10-2018, 08:45 PM | #52 |
Join Date: Aug 2008
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Re: GURPS Dungeon Fantasy Setting: Caverntown
I've bumped this supplement to the top of my to-get pile. I already have an idea of where I'd plop this into a setting. And even the non-fluff bits sound really useful, too. I hope I can grab this soon.
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04-11-2018, 11:56 AM | #53 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Dungeon Fantasy Setting: Caverntown
That must have happened late in the layout process . . . it wasn't in my review PDF. Sorry about that!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-11-2018, 02:09 PM | #54 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Dungeon Fantasy Setting: Caverntown
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I should have a rough sketch of a view from one of the Gates towards the Barricade gate tonight; it's a view from the side so I can handwave the street layout and just have random buildings poking over the wall. I'm still struggling on how best to populate the city's buildings without having to hand place every single one, but still reflect the 8 spoke roads and the Perimeter road and the 9 major courtyards. Technical cheats are great and everything, but it's amazing how much planning you need to put into being lazy.
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04-11-2018, 02:57 PM | #55 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Dungeon Fantasy Setting: Caverntown
Yep. The idea is that the Great Cavern is so freakin' huge that it's basically the sky. Down at ant level, with all that godly sunlight beating down, it's probably impossible to be sure that you're not outdoors under a slightly hazy sky that diffuses the light. The cavern ceiling isn't really meant to be close overhead, though you can drop it as much as you want to trigger PCs with Claustrophobia.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-13-2018, 11:42 PM | #57 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: GURPS Dungeon Fantasy Setting: Caverntown
That's a nice little town you've got there. Sure would be a shame if something ... happened to it.
Seriously, as beautifully as this fits the niche for The Dungeon Town, I find myself thinking that the overrun ruins of Caverntown would themselves be an epic adventure setting. A) +1 week. "Fort Caverntown sent a courier. Some sort of zombie plague hit the town, and we need you to find out what happened and if anybody survived. On the assumption that the Mayor is dead, we've appointed Countess Plotpointe here the new Mayor. Get her to the great golems so she can activate them, and figure it out from there." B) +10 years. "The disputed royal succession and the ensuing civil war set the various factions and power centers in Caverntown against each other. When the coleopterans invaded, they weren't prepared, and the town fell. But the beetles haven't looted the town like humans or goblins would - there are reports that some shops are almost untouched if you can sneak or fight your way past the bugs." C) +800 years. "I'm telling you, I think we can get out this way. There are stories of a dwarven cave-town that traded with the surface, inside a huge hemispherical cave created by a demonic invasion. Look at the geometry of this place and tell me I'm wrong. Somewhere over that barricade wall is a way to the surface."
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04-14-2018, 08:34 AM | #58 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: GURPS Dungeon Fantasy Setting: Caverntown
Zombies: Day One would be a nice supplement to run that concept!
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04-15-2018, 07:01 AM | #59 | |
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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Re: GURPS Dungeon Fantasy Setting: Caverntown
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it will make your work easy |
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04-15-2018, 10:25 AM | #60 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Dungeon Fantasy Setting: Caverntown
I've got that, and it's very helpful, but it doesn't work quite so simply for streets on a sort of squashed pie shaped layout instead of a grid. Caverntown naturally is a squashed pie.
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