12-08-2017, 01:37 PM | #1 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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DFRPG System Cheat Sheet
So, I'm looking at improving my system mastery, and am thinking about making a system cheat sheet. Any thoughts what I should be putting on this? My current list (I'm not ready to start just yet, I still have a bunch of schoolwork for a week) of what to throw on it goes something like:
Plus having sections for Chasing & Fleeing and Outdoors for my own campaign, for which I use GURPS Action 2: Exploits and GURPS Dungeon Fantasy 16: Wilderness Adventures, respectively. How in-depth should I be going with this? This is for my edification and maybe that of my players, and to speed play. |
12-08-2017, 05:29 PM | #2 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: DFRPG System Cheat Sheet
I'd look at the backs of the books. They have some pretty handy guides (except for the one that has a map on it, which has it's use).
If I could get those in PDF without the black borders, I might make an addendum to the GM screen. My other suggestion is going through Exploits, which it looks like you did, and choose anything that isn't readily obvious but can be stated succinctly enough for limited space. |
12-11-2017, 07:23 AM | #3 |
Join Date: Aug 2004
Location: Austin, Texas
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Re: DFRPG System Cheat Sheet
This is one of the best design decisions made for DFRPG. Last Saturday at our second session, I had the second set of books lying on the table face down so the players could refer to them during the game. It worked out great.
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John Buczek (aka JackShadow) john at catscradle dot us Message contents Copyright John Buczek or quoted author |
12-11-2017, 10:46 AM | #4 |
Join Date: Sep 2016
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Re: DFRPG System Cheat Sheet
The gm screen is invaluable for this. It has all the charts on the backs of the books in one handy place.
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01-28-2018, 08:33 PM | #6 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: DFRPG System Cheat Sheet
Quote:
Additionally, the combat stuff is spread out over the PreGen’s sheet, so a cheat sheet devoted to combat would be useful. Rasputin, have you worked either of these up yet? My plan for convention games is to make up unique combat and magic cheat sheets to go with each PreGen. I’m hoping you’ve already done this for me. :)
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Last edited by Captain Joy; 01-28-2018 at 09:26 PM. |
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01-29-2018, 02:58 PM | #7 |
Join Date: Aug 2004
Location: Austin, TX
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Re: DFRPG System Cheat Sheet
If you want to personalize the cheat sheets, you could go through Exploits and all find all uses of each skill and then filter them out for each archetype.
I did a cheat sheet that way for After the End: http://noschoolgrognard.blogspot.com...eat-sheet.html and oh hey, Harald387 and I put together a spreadsheet with the same stuff for DFRPG https://docs.google.com/spreadsheets...it?usp=sharing
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01-30-2018, 09:37 AM | #8 |
Join Date: May 2006
Location: Seattle, Washington
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Re: DFRPG System Cheat Sheet
One thing I think would be most useful would be a new spells flowchart. For Clerics and Druids everything is peachy, but for Wizards you run into the same old problem of sifting through the Spells book searching for the baseline spell options and their children. The list at the end is helpful but contains too much information to be used easily in this context.
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dfrpg, dungeon fantasy, gurps |
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