Quote:
Originally Posted by McAllister
I'm honestly tempted to say that Temporary Wounding is very difficult to create in a generic sense, and just build Soul Damage. Make it toxic damage with Armor Negating (+300%), Temporary Wounding (-40ish%) for the timescale of your choice and some version of Melee Weapon; by this I mean that Toxic damage and Armor Negating should be co-requisites of the Temporary Wounding limitation in making Soul Damage, and nothing else really has any reason to take Temporary Wounding so don't worry about it.
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The Soul Damage is just this particular instance - illusory damage, supernatural curses, or even superscience weapons could all have justification for using a Temporary Wounding modifier. Also, just as there's no consensus on what a soul has to be, there's no one true way to build an ability that attacks a soul - in some settings the soul regenerates rapidly, in others
all damage to the soul is permanent. Additionally, in some settings the soul is a formless mass that takes generalized damage that resembles the effects of poison or disease (as in your suggestion), while in others it's like a carbon-copy of the body it's inhabiting and reacts to damage just like a body would.