12-18-2019, 11:37 PM | #2 |
Join Date: May 2015
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Re: Ax/Mace + Quarterstaff = Pole Weapons
Or use the Q&A from Metagaming that the Knife talent is only needed to fight with a dagger outside HTH, or as a thrown weapon, both of which are pretty optional and little used by most fighters anyway.
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12-19-2019, 07:12 AM | #3 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Ax/Mace + Quarterstaff = Pole Weapons
Untalented dagger is very useful in HTH under the current rules.
DX 10 +4 for HTH on a 4/DX roll for untalented use has a 55.63% chance of success doing 1d damage at ST 10 so an average of 1.95 damage per turn. The untalented barehanded attack is adjDX 14/3 for 1d-2 or 1.51 damage per turn. So it is clearly worth blowing two turns to draw the dagger in HTH against an armored foe, and worthwhile to have it in hand if you expect to enter HTH.
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-HJC |
12-19-2019, 02:43 PM | #4 |
Join Date: May 2015
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Re: Ax/Mace + Quarterstaff = Pole Weapons
Yes...
But I assume your suggestion in this thread boils down to thinking Knife being included in Sword is unfair/unbalanced compared to Pole Weapons and Ax/Mace which all cost 2 but those last two don't include Knife. And almost all of that becomes a non-problem if you use the Metagaming-era Q&A where Knife isn't needed to avoid a skill penalty in HTH. Because then, the abilities gained by Knife (throwing and using a dagger as a normal weapon) aren't something many warriors due much, if ever. |
12-20-2019, 09:09 PM | #5 |
Join Date: Sep 2018
Location: North Texas
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Re: Ax/Mace + Quarterstaff = Pole Weapons
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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