01-12-2015, 04:18 AM | #11 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Why I don't like Affliction and Malediction
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I don't see anything wrong with PCs being able to cause their foes to retch if they fail a HT-4 roll, Sense-based (Smell), with some form of additional enhancement to reflect that only sealed armour DR protects fully. Under current rules, this is inefficiently priced and no player would take it unless forced or such a dedicated concept roleplayer that he'd accept being effectively worth much fewer points than his peers in return for modelling his powers exactly as he sees them. And I don't want to penalise dedication to concept and innovative powers ideas, I want to reward them. At the very least, I don't want a flaw in the pricing scheme for powers to result in a certain enhancement (Malediction) being overused, to the point where it's stuffed on powers where it doesn't fit the concept.
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01-12-2015, 06:05 AM | #12 | |
Join Date: Sep 2004
Location: Canada
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Re: Why I don't like Affliction and Malediction
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The Long Distance range penalties on that quick contest are NOT enough to explain why Affliction with Malediction is so much cheaper than Affliction with Irresistable Attack.
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01-12-2015, 06:32 AM | #13 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Why I don't like Affliction and Malediction
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I do think that +300% Cosmic should only be used in cases where there is no other legitimate way to get the build you are going for. Removing DR bonuses to resist Afflictions is not worth +300% in the vast majority of campains that use Afflictions. It's worth about as many levels of Reliable as the expected DR for challenging foes is. For a simple fix, I might just call Armor Divisor half price for non-damaging attacks like Afflictions.
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01-12-2015, 09:30 AM | #14 | ||
Join Date: Sep 2004
Location: Canada
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Re: Why I don't like Affliction and Malediction
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01-12-2015, 09:32 AM | #15 |
Join Date: Sep 2004
Location: Canada
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Re: Why I don't like Affliction and Malediction
I need to point out that my concerns about the Affliction/Malediction combo aren't just theorycrafting - this is from playing a very affliction-heavy character for almost a year.
Hexing people back to the stone-age is brutally effective.
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01-12-2015, 09:43 AM | #16 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Why I don't like Affliction and Malediction
That's the kind of character that would have me investing in some Malediction-Proof DR, and wishing that particular enhancement cost less.
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01-12-2015, 09:45 AM | #17 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Why I don't like Affliction and Malediction
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I have no major investment in the pricing of Reliable. Doubling it to +10% would be fine by me. It's also logical that Reliable costs more than Accurate, as Reliable always works, but Acc requires 'wasting' a turn to take advantage of it.
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01-12-2015, 10:32 AM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why I don't like Affliction and Malediction
Note that you can solve most of the problems with Affliction by not using it -- for the same cost as affliction 1 you can buy 3d+1 small piercing with Side Effects (50% + affliction cost modifier) and No Wounding (-50%), which will on average apply a -5 to the HT roll and will have a duration of 20-HT minutes.
On Malediction, I would solve it by saying that it's not a quick contest -- instead, the victim must roll at the attackers margin of success or the affliction penalty, whichever is lower. |
01-12-2015, 11:50 AM | #19 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Why I don't like Affliction and Malediction
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GURPS Magic and GURPS Thaumatology recommend every extra 20% energy can be converted into +1 to the spell, which directly translates into -1 to resist it, assuming it succeeds. GURPS Psionic Powers rates transforming a power that uses Malediction-like mechanics into one that uses Affliction-like mechanics as a -80% limitation, -50% if it still ignores DR. Each -1 to resist it reduces these limitation values by +10%.
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01-12-2015, 02:04 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why I don't like Affliction and Malediction
True. Something like the 10/2 pricing you mentioned would improve matters considerably. Reworking affliction completely (possibly into a special type of innate attack) also has appeal.
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affliction, enhancements, houserules, malediction |
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