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Old 12-10-2013, 02:57 PM   #1
JCurwen3
 
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Default Mass / Density Alteration

Power-Ups 4: Enhancements introduced the Density Increase enhancement for Affliction.

What if you want to decrease a target's density / mass? How should a Density Decrease enhancement for Affliction be priced?

How would one build a character that could increase (or decrease) their own density / mass? An easy answer is to give them Affliction with the necessary enhancement, limited to self-only. But then that raises what would "self-only" be on Affliction; it also seems like an ugly way of doing it.
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Old 12-10-2013, 03:02 PM   #2
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Default Re: Mass / Density Alteration

I think in Gurps this is High or low HP
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Old 12-10-2013, 03:20 PM   #3
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Default Re: Mass / Density Alteration

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Originally Posted by jamesfoxbr View Post
I think in Gurps this is High or low HP
Although HP is very strongly tied to mass in GURPS (and in any sort of realistic game, should be), mass and HP aren't necessarily related in GURPS.

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Originally Posted by From the Density Increase enhancement from Affliction
By itself, this enhancement only covers the nuisance of being heavier (e.g., breaking chairs and being harder to carry).
So it doesn't actually make you tougher or increase HP or anything. On the other hand, it would represent a buffing of sorts for those grappling and using their higher mass to their advantage.
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Old 12-10-2013, 06:37 PM   #4
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Default Re: Mass / Density Alteration

Mass and HP are directly tied, unless you take Massless. So if you want to increase your own density, you should include some extra Switchable HP.
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Old 12-10-2013, 07:24 PM   #5
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Default Re: Mass / Density Alteration

Other tricks for handling increased density include DR and IT:DR. Also note that an increase in density in some settings may increase your overall ST as well as your HP.

It all depends on what effects you're looking for when you say "increased density"; think of the density as a justification for the effect, not the effect itself.
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Old 12-10-2013, 07:30 PM   #6
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Default Re: Mass / Density Alteration

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Originally Posted by JCurwen3 View Post
What if you want to decrease a target's density / mass? How should a Density Decrease enhancement for Affliction be priced?
Normally, a decrease in density can make it easier for things to go through the target with less effort or damage. I'd seriously consider afflicting Injury Tolerance (Diffuse) or Intangibility. Other effects may be possible as well; afflicting Walk on Air and Walk on Water are certainly plausible. In an extreme case, you could afflict Body of Air on the target.

YMMV.
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Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 12-19-2013 at 11:44 AM.
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Old 12-10-2013, 07:50 PM   #7
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Default Re: Mass / Density Alteration

Quote:
Originally Posted by JCurwen3 View Post
Power-Ups 4: Enhancements introduced the Density Increase enhancement for Affliction.

What if you want to decrease a target's density / mass? How should a Density Decrease enhancement for Affliction be priced?

How would one build a character that could increase (or decrease) their own density / mass? An easy answer is to give them Affliction with the necessary enhancement, limited to self-only. But then that raises what would "self-only" be on Affliction; it also seems like an ugly way of doing it.
You would have to decided what features (advantages and disadvantages) were associated with the density loss and afflict them... it all depends on the effects you're going for.

I think the value of "Self Only" for an Affliction would vary greatly depending on what you are afflicting. Nasty effects with potential exploits would be a big discount, only being able to afflict yourself with Regeneration or something else universally beneficial would be much lower (In the -20% range).
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Old 12-10-2013, 08:23 PM   #8
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Default Re: Mass / Density Alteration

I'd put self only at -80%. That's a big discount, but if you're trying to give yourself flight, or something, thatll be like +400%, so it doesn't really matter that much. For this, though, you'd be off better reverse engineering the value of density as a disadvantage and taking that as a temporary disadvantage limitation on the advantages your power gives you - probably bonus strength and DR, or such. remember that the enhancement value is +1% per -1 the disadvantage is worth, so just reverse that equation.

Last edited by Angle; 12-10-2013 at 08:35 PM.
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Old 12-11-2013, 02:35 AM   #9
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Default Re: Mass / Density Alteration

I would put self only on an Affliction as "no, just buy the advantage".
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Old 12-11-2013, 02:38 AM   #10
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Originally Posted by Mathulhu View Post
I would put self only on an Affliction as "no, just buy the advantage".
Bingo. (this post is too short)
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