08-24-2013, 10:27 PM | #1 |
Join Date: Nov 2004
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cause/afflict disease
How would people price the ability to induce a mundane disease in someone? e.g *poof*, you have measles now. You'll suffer the ordinary symptoms, get the standard rolls to get better, and be just as infectious as an ordinary measles patient. I suppose that the disease could start with IA, heavily modified with Delay, Cyclic, etc, but I'm not sure about the infection, of if it would be better to model it with Affliction or something.
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08-24-2013, 10:33 PM | #2 | |
Join Date: Jan 2010
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Re: cause/afflict disease
Quote:
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08-24-2013, 10:41 PM | #3 |
Join Date: Nov 2004
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Re: cause/afflict disease
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08-24-2013, 10:47 PM | #4 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: cause/afflict disease
Basic, enhancements (p. 109).
Yes, cyclic toxic attack with Symptoms might suffice.
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08-24-2013, 10:57 PM | #5 |
Join Date: Nov 2004
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Re: cause/afflict disease
Missed that one somehow, thank you both.
EDIt: Using that, I've built Smallpox: Pestilence(smallpox): Toxic Innate Attack 2d (Malediction +100%, Cyclic ( 16 days, 1/day) +80%, Symptom: Blindness (2/3 HP) +50%, Symptom (Severe pain), 1/3 HP +120% ,Highly Contagious +50%, Onset 10 days -40% Costs 6 Fatigue -30%, Resistable (HT -4) -10% [ 35] Last edited by Dalillama; 08-24-2013 at 11:22 PM. |
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affliction, disease, powers |
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