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Old 08-24-2013, 10:27 PM   #1
Dalillama
 
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Default cause/afflict disease

How would people price the ability to induce a mundane disease in someone? e.g *poof*, you have measles now. You'll suffer the ordinary symptoms, get the standard rolls to get better, and be just as infectious as an ordinary measles patient. I suppose that the disease could start with IA, heavily modified with Delay, Cyclic, etc, but I'm not sure about the infection, of if it would be better to model it with Affliction or something.
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Old 08-24-2013, 10:33 PM   #2
lexington
 
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Default Re: cause/afflict disease

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Originally Posted by Dalillama View Post
How would people price the ability to induce a mundane disease in someone? e.g *poof*, you have measles now. You'll suffer the ordinary symptoms, get the standard rolls to get better, and be just as infectious as an ordinary measles patient. I suppose that the disease could start with IA, heavily modified with Delay, Cyclic, etc, but I'm not sure about the infection, of if it would be better to model it with Affliction or something.
Symptoms is what you're looking for.
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Old 08-24-2013, 10:41 PM   #3
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Default Re: cause/afflict disease

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Originally Posted by lexington View Post
Symptoms is what you're looking for.
Where should I look for that, please?
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Old 08-24-2013, 10:47 PM   #4
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Default Re: cause/afflict disease

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Originally Posted by Dalillama View Post
Where should I look for that, please?
Basic, enhancements (p. 109).
Yes, cyclic toxic attack with Symptoms might suffice.
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Old 08-24-2013, 10:57 PM   #5
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Default Re: cause/afflict disease

Missed that one somehow, thank you both.
EDIt:
Using that, I've built Smallpox:
Pestilence(smallpox): Toxic Innate Attack 2d (Malediction +100%, Cyclic ( 16 days, 1/day) +80%, Symptom: Blindness (2/3 HP) +50%, Symptom (Severe pain), 1/3 HP +120% ,Highly Contagious +50%, Onset 10 days -40% Costs 6 Fatigue -30%, Resistable (HT -4) -10% [ 35]

Last edited by Dalillama; 08-24-2013 at 11:22 PM.
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