07-22-2011, 02:15 PM | #1 |
Join Date: Apr 2006
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Basic, MA, LT: Combining Hit Locations
MA
Hit Arm: -cut/imp/pi/TBB ==> 1/6 hit brachial artery (details explain in MA) -cr ==> 1/6 hit elbow (details explain in MA) Hit Leg: -cut/imp/pi/TBB ==> 1/6 hit femoral artery (details explain in MA) -cr ==> 1/6 hit knee (details explain in MA) LT Hit Arm: -all attacks ==> 1/6 hit upper arm (LT alone gives no effects beyond arm damage) -all attacks ==> 1/6 hit elbow (LT alone gives no effects beyond arm damage) Hit Leg: -all attacks ==> 2/6 hit thigh (LT alone gives no effects beyond leg damage) -all attacks ==> 1/6 hit knee (LT alone gives no effects beyond leg damage) How would you resolve combining these? P.S. - It seems odd to me that LT has 3x the chance to hit the forearm than the upper arm... Last edited by LazarusDarkeyes; 07-22-2011 at 02:52 PM. Reason: typo |
07-22-2011, 02:23 PM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Basic, MA, LT: Combining Hit Locations
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At any rate there currently doesn't seem to be any contradiction: Arm (1d) 1-Artery 2-Elbow 3-Upper Arm (if partial DR) 4-6 Forearm |
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07-22-2011, 04:22 PM | #3 | ||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Basic, MA, LT: Combining Hit Locations
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1-3 forearm, shin (50%) 4 knee, elbow (16.7%) 5-6 upper arm, thigh (33.3%) As it stands the artery can't be hit randomly. It needs to be deliberately targeted. I can see the merit with trying to equate a roll of 1 on the arm with a roll of 1 on the torso but personally I'd rather subsume random hits to arteries and vitals with critical hits. Quote:
Last edited by DanHoward; 07-22-2011 at 04:29 PM. |
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07-22-2011, 04:33 PM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Basic, MA, LT: Combining Hit Locations
I was just going off the numbers in the OP.
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07-22-2011, 05:11 PM | #5 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Basic, MA, LT: Combining Hit Locations
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07-22-2011, 05:46 PM | #6 | |
Join Date: Apr 2006
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Re: Basic, MA, LT: Combining Hit Locations
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1-3 forearm/shin 4 elbow/knee 5 upper arm / thigh 6 shoulder / thigh So on that 1d6 roll, forearm has a 3/6 chance and upper arm has a 1/6 chance. Are you grouping shoulder and upper arm together to be equivalent to thigh? If so, I can see that view. I'm very cool w/ arteries in limbs needing to be specifically targeted. Getting his in those arteries seems to be something that occurs a LOT less than 1/6th of the time of hitting that limb (IRL). Do you think getting hit with the appropriate attack type to the neck should still have a 1/6 chance to hit the jugular/carotid? Chance for back of neck shot to hit spine? What would you say for breaking down random frontal face hits as: 1-ears - protected by cheek guards extended to cover ears (LT) 2-nose - protected by nasal (LT) 3-upper cheeks - protected by spectacles (LT) 4-mid cheeks - protected by cheek guards (LT) 5-lower cheeks - protected by cheek guards (LT) 6-jaw/mouth/chin - ?protected by full face protection only? (or there is neck armor which comes up...) |
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07-22-2011, 06:18 PM | #7 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Basic, MA, LT: Combining Hit Locations
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If I have armor on my forearm only and you strike my arm you roll 1d6 to see if it hits the armor, on a 1-3 you hit the forearm armor. If you rolled 4-6 you hit the arm and can roll another 1d6 to see if you hit the arteries. so if you have partial covering with armor it adds another step: 1 - roll to hit 2 - roll to determine if armor was hit 3 - roll to determine if vitals was hit thats how it is, if they have armor all over their arm then targeting the vital area would actually require a roll to hit between the chinks and such no? |
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07-22-2011, 06:32 PM | #8 | |
Join Date: Apr 2006
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Re: Basic, MA, LT: Combining Hit Locations
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07-22-2011, 06:48 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Basic, MA, LT: Combining Hit Locations
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07-22-2011, 06:51 PM | #10 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Basic, MA, LT: Combining Hit Locations
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your problem is that you are looking at it wrong. If I hit your arm and you fail a defense, I can roll to see if I hit a vital area. If you have armor on that arm I must roll to see if the armor protects your arm or not. 1 - roll to hit, if you miss or the target successfully defends you don't go any further, else move on to step 2 2 - If target has partial arm covering target spot then roll 1d6 to determine if the armor protects it, else skip this step and go to step 3 3 - roll 1d6 to see if your hit strikes a vital area (what ever the GM wants to call it). on a 1 you hit it, else its a normal hit. your not rolling randomly to see where on the arm you hit, your rolling to see if the armor on the arm protects or not. hope this helps. EDIT:: what happened: "you strike at your foe who miss judges it and is struck, he has shoulder armor on, your blade strikes at his shoulder but due to the angle and the way he moved to try and defend the blade continued downward and slashed the inside of his upper arm causing massive bleeding." what was rolled: attack roll success! defense roll fail! 1d6 for armor protection success! (6 on the 1d6) 1d6 for the vital hit success! (1 on the 1d6) all it takes is a little imagination and pizza. Last edited by zoncxs; 07-22-2011 at 06:57 PM. |
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Tags |
hit location, scattered rules |
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