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Old 07-22-2011, 02:15 PM   #1
LazarusDarkeyes
 
Join Date: Apr 2006
Default Basic, MA, LT: Combining Hit Locations

MA
Hit Arm:
-cut/imp/pi/TBB ==> 1/6 hit brachial artery (details explain in MA)
-cr ==> 1/6 hit elbow (details explain in MA)
Hit Leg:
-cut/imp/pi/TBB ==> 1/6 hit femoral artery (details explain in MA)
-cr ==> 1/6 hit knee (details explain in MA)

LT
Hit Arm:
-all attacks ==> 1/6 hit upper arm (LT alone gives no effects beyond arm damage)
-all attacks ==> 1/6 hit elbow (LT alone gives no effects beyond arm damage)
Hit Leg:
-all attacks ==> 2/6 hit thigh (LT alone gives no effects beyond leg damage)
-all attacks ==> 1/6 hit knee (LT alone gives no effects beyond leg damage)

How would you resolve combining these?

P.S. - It seems odd to me that LT has 3x the chance to hit the forearm than the upper arm...

Last edited by LazarusDarkeyes; 07-22-2011 at 02:52 PM. Reason: typo
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Old 07-22-2011, 02:23 PM   #2
sir_pudding
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by LazarusDarkeyes View Post
P.S. - It seems odd to me that LT has 3x the chance to hit the forearm than the upper arm...
When fighting with personal melee weapons it is usually easier to hit the hands and forearms than any other part of the arm. Of course the only reason to even care about the difference between upper and lower arms is if the DR is different.

At any rate there currently doesn't seem to be any contradiction:
Arm (1d)
1-Artery
2-Elbow
3-Upper Arm (if partial DR)
4-6 Forearm
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Old 07-22-2011, 04:22 PM   #3
DanHoward
 
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by sir_pudding View Post
When fighting with personal melee weapons it is usually easier to hit the hands and forearms than any other part of the arm. Of course the only reason to even care about the difference between upper and lower arms is if the DR is different.

At any rate there currently doesn't seem to be any contradiction:
Arm (1d)
1-Artery
2-Elbow
3-Upper Arm (if partial DR)
4-6 Forearm
Low-Tech has
1-3 forearm, shin (50%)
4 knee, elbow (16.7%)
5-6 upper arm, thigh (33.3%)
As it stands the artery can't be hit randomly. It needs to be deliberately targeted. I can see the merit with trying to equate a roll of 1 on the arm with a roll of 1 on the torso but personally I'd rather subsume random hits to arteries and vitals with critical hits.

Quote:
P.S. - It seems odd to me that LT has 3x the chance to hit the forearm than the upper arm..
How do you get 3x out of a difference between 50% and 33.3%?

Last edited by DanHoward; 07-22-2011 at 04:29 PM.
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Old 07-22-2011, 04:33 PM   #4
sir_pudding
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by DanHoward View Post
Low-Tech has
I was just going off the numbers in the OP.
Quote:
As it stands the artery can't be hit randomly. It needs to be deliberately targeted.
MA page 137 says that on a 1 cutting, impaling, piercing, or tight beam burning hits vein/artery; crushing hits a joint.
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Old 07-22-2011, 05:11 PM   #5
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by sir_pudding View Post
I was just going off the numbers in the OP.

MA page 137 says that on a 1 cutting, impaling, piercing, or tight beam burning hits vein/artery; crushing hits a joint.
I know that. You didn't read the read of my post.
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Old 07-22-2011, 05:46 PM   #6
LazarusDarkeyes
 
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by DanHoward View Post
Low-Tech has
1-3 forearm, shin (50%)
4 knee, elbow (16.7%)
5-6 upper arm, thigh (33.3%)
As it stands the artery can't be hit randomly. It needs to be deliberately targeted. I can see the merit with trying to equate a roll of 1 on the arm with a roll of 1 on the torso but personally I'd rather subsume random hits to arteries and vitals with critical hits.


How do you get 3x out of a difference between 50% and 33.3%?
Er, actually, LT has

1-3 forearm/shin
4 elbow/knee
5 upper arm / thigh
6 shoulder / thigh

So on that 1d6 roll, forearm has a 3/6 chance and upper arm has a 1/6 chance. Are you grouping shoulder and upper arm together to be equivalent to thigh? If so, I can see that view.


I'm very cool w/ arteries in limbs needing to be specifically targeted. Getting his in those arteries seems to be something that occurs a LOT less than 1/6th of the time of hitting that limb (IRL).

Do you think getting hit with the appropriate attack type to the neck should still have a 1/6 chance to hit the jugular/carotid?

Chance for back of neck shot to hit spine?

What would you say for breaking down random frontal face hits as:
1-ears - protected by cheek guards extended to cover ears (LT)
2-nose - protected by nasal (LT)
3-upper cheeks - protected by spectacles (LT)
4-mid cheeks - protected by cheek guards (LT)
5-lower cheeks - protected by cheek guards (LT)
6-jaw/mouth/chin - ?protected by full face protection only? (or there is neck armor which comes up...)
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Old 07-22-2011, 06:18 PM   #7
zoncxs
 
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by DanHoward View Post
Low-Tech has
1-3 forearm, shin (50%)
4 knee, elbow (16.7%)
5-6 upper arm, thigh (33.3%)
As it stands the artery can't be hit randomly. It needs to be deliberately targeted. I can see the merit with trying to equate a roll of 1 on the arm with a roll of 1 on the torso but personally I'd rather subsume random hits to arteries and vitals with critical hits.


How do you get 3x out of a difference between 50% and 33.3%?
what LT has is the chance of you hitting armor.

If I have armor on my forearm only and you strike my arm you roll 1d6 to see if it hits the armor, on a 1-3 you hit the forearm armor. If you rolled 4-6 you hit the arm and can roll another 1d6 to see if you hit the arteries.

so if you have partial covering with armor it adds another step:

1 - roll to hit

2 - roll to determine if armor was hit

3 - roll to determine if vitals was hit


thats how it is, if they have armor all over their arm then targeting the vital area would actually require a roll to hit between the chinks and such no?
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Old 07-22-2011, 06:32 PM   #8
LazarusDarkeyes
 
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by zoncxs View Post
what LT has is the chance of you hitting armor.

If I have armor on my forearm only and you strike my arm you roll 1d6 to see if it hits the armor, on a 1-3 you hit the forearm armor. If you rolled 4-6 you hit the arm and can roll another 1d6 to see if you hit the arteries.

so if you have partial covering with armor it adds another step:

1 - roll to hit

2 - roll to determine if armor was hit

3 - roll to determine if vitals was hit


thats how it is, if they have armor all over their arm then targeting the vital area would actually require a roll to hit between the chinks and such no?
My problem with that is that the Brachial Artery is in the Upper Arm and the Femoral Artery is in the Thigh. You can't get a random hit to the Shoulder of your arm and have simultaneously managed to hit the Brachial Artery... :|
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Old 07-22-2011, 06:48 PM   #9
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by DanHoward View Post
I know that. You didn't read the read of my post.
I did read the post (it wasn't very long) and I just reread it. What am I missing? I read that you are saying that random hits to the arm don't have a chance of hitting a vein/artery, MA 137 says that they do.
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Old 07-22-2011, 06:51 PM   #10
zoncxs
 
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Default Re: Basic, MA, LT: Combining Hit Locations

Quote:
Originally Posted by LazarusDarkeyes View Post
My problem with that is that the Brachial Artery is in the Upper Arm and the Femoral Artery is in the Thigh. You can't get a random hit to the Shoulder of your arm and have simultaneously managed to hit the Brachial Artery... :|
the roll is not to see where on the armor you hit, but if you hit the armor on the arm. if you roll anything but 1-3 then you did not hit the armor on the forearm. which means your hit landed anywhere on the arm, if you then rolled a 1 then it hit the vital area, whether it be the brachial artery or the joint or what ever the GM calls it, it would deal more damage.

your problem is that you are looking at it wrong.

If I hit your arm and you fail a defense, I can roll to see if I hit a vital area. If you have armor on that arm I must roll to see if the armor protects your arm or not.

1 - roll to hit, if you miss or the target successfully defends you don't go any further, else move on to step 2

2 - If target has partial arm covering target spot then roll 1d6 to determine if the armor protects it, else skip this step and go to step 3

3 - roll 1d6 to see if your hit strikes a vital area (what ever the GM wants to call it). on a 1 you hit it, else its a normal hit.



your not rolling randomly to see where on the arm you hit, your rolling to see if the armor on the arm protects or not. hope this helps.


EDIT::

what happened:

"you strike at your foe who miss judges it and is struck, he has shoulder armor on, your blade strikes at his shoulder but due to the angle and the way he moved to try and defend the blade continued downward and slashed the inside of his upper arm causing massive bleeding."

what was rolled:

attack roll success! defense roll fail!

1d6 for armor protection success! (6 on the 1d6)

1d6 for the vital hit success! (1 on the 1d6)



all it takes is a little imagination and pizza.

Last edited by zoncxs; 07-22-2011 at 06:57 PM.
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