08-08-2010, 07:44 AM | #41 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: [QUERY] The groin anomoly
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08-08-2010, 07:51 AM | #42 | |
Join Date: Sep 2004
Location: Canada
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Re: [QUERY] The groin anomoly
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Torso is "+0", but SM 0 is TWO YARDS. That's the biggest glaringest clue that body hit location penalties are not based entirely on SM.
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08-08-2010, 09:53 AM | #43 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [QUERY] The groin anomoly
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Realistically, a torso is about 18" x 36", that is, 1/4 the area of the SM+0 1yd wide by 2yds tall figure, and thus should, based on size alone, be about -1 or -2. There's a boost based on 'basically square,' I think that brings it to 0 or -1. It was likely a conflation of "unaimed attacks are anywhere at the body" and "Aw, crap...cut out the nuisance roll and default that to Torso" and "normal uses of a skill are not at a penalty, 'cause that's dumb" that led to the oddities with size and Torso modifiers. From there, though, I think starting with my -8 and noting that modifiers due to accessibility explicitly admits that due to channeling effects and relative ease of targeting (self-guiding) with a swung attack or a kick, that making it -4 would be more realistic.
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08-08-2010, 04:35 PM | #44 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [QUERY] The groin anomoly
Based on the predominance of a specific type of injury on home video submissions on TV the hit modifier for the groin should be at least +5 :)
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08-08-2010, 05:43 PM | #45 |
Join Date: Sep 2004
Location: Canada
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Re: [QUERY] The groin anomoly
Watched my friends large dog punch him in the groin yesterday at gaming, actually. Completely by accident. Dog got locked outside for 15 minutes until the owner calmed down and got his self-esteem back :D
At 11 on the hit location table it's pretty common, but just from watching those shows (where most of the groin-collisions are probably "random hit locations") I sort of think it needs to take up the entire spread from 9-12. ANd +5 to hit for deliberate attacks :D We can squeeze the other locations in, right?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
08-09-2010, 05:42 AM | #46 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: [QUERY] The groin anomoly
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Indeed for horizontal animals of this size the genitals are a perfectly comfortable target, right at the height of their head and their teeth of course :-> Anyway, especially in the case of ranged combat with random hit location, it seems really necessary to have a differentiation between "groin (-3)" as a hit location in general and the genitals in particular, because otherwise we get an involuntarily comedy-effect with lots of hits in the nuts in each gunfight... ;-) Last edited by OldSam; 08-09-2010 at 05:49 AM. |
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08-09-2010, 07:01 AM | #47 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: [QUERY] The groin anomoly
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08-09-2010, 08:36 AM | #48 | ||||||||
Join Date: Apr 2005
Location: France
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Re: [QUERY] The groin anomoly
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Sensei Miyagi killed two yakuzas using that strike, literally. It is lethal because there are a lot of nerves there and the weight of the target's body is in addition to the strength of the blow. Quote:
Mae-geri is used in sportive karate, but not in traditional martial art karate. But shomen-geri is extensively used, because it is very quick (especially after grappling the foot of a foe who tried mae-geri), not dangerous for the one who does it (the kick is not very high) and very hard to parry or dodge! Sanchin-dachi is a posture designed to prevent the foot to hit the perineum. Quote:
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Kick under the belt are harder to notice, to defend against, and dangerous. That is why they are completely forbidden. Except in the Kyokushinkai competitions; but, even there, only mawashi-geri in the the thighs are allowed! No sokuto-geri in the knees, and no shomen-geri, of course. Those are made for true combat. Quote:
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So, if, it can be used, it is a better choice to do it when the foe is not able to defend himself against (exhausted, stunned, or not trained...). Thus, as you wrote it, you can finish him with a mawashi-geri in the head (swinging high kick) which is devastating. But, in most cases, it is not a good idea. True martial artists are trained to parry against those kind of kicks. Shomen-geri is a much better idea. Or a knee-strike (hiza-geri) in the testicles. And it is devastating too! Edit Here is a video of tae-kwondo athletes (and good ones, I suppose) to prove what I am writing. http://www.youtube.com/watch?v=pOQa_OlH5S8 Just look at how often the one who kicks high fall on the floor… And how easily the blows are dodged! Of course, since it is a competition, and since the adversary can't move back as far as he wants, they still hit. But what a low ratio off good strikes! Last edited by Gollum; 08-09-2010 at 08:58 AM. |
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08-09-2010, 08:47 AM | #49 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [QUERY] The groin anomoly
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oh the delicious, juicy irony...
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08-09-2010, 09:07 AM | #50 |
Join Date: Apr 2005
Location: France
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Re: [QUERY] The groin anomoly
Now, coming back to the main subject, I have ever use the groin location as written in the rules. In my description, it is either the perineum or the testicles. No matter. Both are very sensitive!
For armors, I don't know. I didn't find anything in GURPS books. Except the fur loincoth! ;-) Perhaps will we have something more precise in Low-Tech, as Asta Kask wrote it. Last edited by Gollum; 08-09-2010 at 09:15 AM. |
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groin, hit location |
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