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Old 03-17-2015, 11:24 PM   #851
Christopher R. Rice
 
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Default Re: Ravens N' Pennies - GURPS Content Posts

That's just a damn stupid error on my part. Thanks, D.
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Old 03-19-2015, 12:24 PM   #852
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Designer's Notes: It's a Threat!

My latest Pyramid offering is out there and here are some designer's notes and a bonus critter for your Dungeon Fantasy games: the rust reaver. Enjoy.
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Old 03-19-2015, 12:50 PM   #853
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Default Re: Ravens N' Pennies - GURPS Content Posts

It says OR 75 in one place and OR 81 in another. Aren't rust monsters (because, let's face it, this is a rust monster) copyrighted?

Looks good otherwise.
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Old 03-19-2015, 12:53 PM   #854
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Quote:
Originally Posted by Anders View Post
It says OR 75 in one place and OR 81 in another. Aren't rust monsters (because, let's face it, this is a rust monster) copyrighted?

Looks good otherwise.
That's a iteration error - I have fixed it. And sure, Rust Monsters are copyrighted, thus the serial filing. ;-)
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Old 03-19-2015, 01:16 PM   #855
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Default Re: Ravens N' Pennies - GURPS Content Posts

Quote:
Originally Posted by Ghostdancer View Post
Designer's Notes: It's a Threat!

My latest Pyramid offering is out there and here are some designer's notes and a bonus critter for your Dungeon Fantasy games: the rust reaver. Enjoy.
Just got this. Your article has made my entire life a thousand times easier. It's amazing. Thank you!
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Old 03-19-2015, 01:18 PM   #856
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I misread it as rust beaver, which I thought was awesome as I recently did a TPK in Legend of the Zeroes involving mutant beavers

How would you fix rusted items? Greater Restore Matter in RPM? Repair in Magic Magic?

Is the 4 second refresh per reaver or for all reavers? Can 10 reavers all hit in the same round?

Very amusing, thanks!
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Old 03-19-2015, 02:42 PM   #857
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Quote:
Originally Posted by oneofmanynameless View Post
Just got this. Your article has made my entire life a thousand times easier. It's amazing. Thank you!
Most welcome. Hope you get some mileage out of it. :-)

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I misread it as rust beaver, which I thought was awesome as I recently did a TPK in Legend of the Zeroes involving mutant beavers
I'm Ghostdancer and I endorse this message.

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How would you fix rusted items?
Mundane ways are not gonna work at all. You'll need some form of supernatural help.

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Greater Restore Matter in RPM?
Probably Lesser Restore Matter plus Healing dice to restore the item's lost HP.

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Repair in Magic Magic?
If it's damaged - yeah - if it's gone you'll need Rebuild.

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Is the 4 second refresh per reaver or for all reavers?
Per Reaver - if ten of them gang up on your your metal gear is gone. Don't get ganged up on.

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Can 10 reavers all hit in the same round?
Yeah, but resolve each attack seperately.

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Very amusing, thanks!
:-) Most welcome.
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Old 03-21-2015, 09:25 AM   #858
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Default Re: Ravens N' Pennies - GURPS Content Posts

Gamemaster’s Guidepost: Mad as Bones Part II

So Mad as Bones still had some more things to shake out and after Celti so obligingly pointed them out to me (and let me cheat off his test), I've added some more options including rules for cultural/linguistic shock, shell shock/PTSD, new prebuilt sanity sapping attacks, and much much more.

What's that you say? You're not a patron? Well why the Devil not?! It's just a dollar a month right now for access to all current and back issues. Plus I'll be adding adventures, mini-locations, and much much more in the future. If you're really adventurous you might even consider becoming a Benefactor to get privileged access to my Pyramid articles (or suggesting topics for me to write to!) before they are sent off. Wouldn't it be fun to have playtested It's a Threat! or Alternative Ritual Path Magic?
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Old 03-21-2015, 08:23 PM   #859
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One thing that might help is if there was a way you could add the article title near the top of the Description on the 'Creations' page at Patreon and add it into the file name, so that trying to find and reread 'Mad as Bones' 1 was not a foray into detective work!

I think this is pretty interesting, one thing, you've expanded rules for regaining Sanity Points, but, Magic is not mentioned

I would think then that 'Lesser Restore Mind' for 'subjects who are not at -1 x SP' and Greater Restore Mind for subjects beyond that (since that is the break point for speed of restoration calculation by natural rest)

Any ideas on a Magic Magic approach? There are Magic Magic spells for fixing mental disads, for after the Sanity Point damage has inflicted them, but getting rid of the Sanity Point Damage is another story

Would fixing disads caused by Sanity Point Damage accrual follow similar to the discussion of healing missing limbs with RPM? Heal them for the amount of SP that caused them to pick up the disad?

Whoa! Hey! Sanity Points are like Fatigue and Hit Points, Fatigue and Hit Points are used to power spells, Spells in some mythos cause people to have sanity issues! Would it be valid for people to voluntary sacrifice their Sanity Points to fling spells? How would sanity points trade on powering spells for RPM/Magic Magic?

You know, for a topic I usually have utterly no interest in, this is a surprisingly cool and interesting article that may, maybe, cause me to have interest in the topic! Of course, considering its a team up with you and Celti and both of you are pretty cool I shouldn't be surprised
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Old 03-21-2015, 08:41 PM   #860
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Default Re: Ravens N' Pennies - GURPS Content Posts

As I noted in this issue at the end - it's going to need a entire post to cover all that stuff and it's already queued up for the future. :-)
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