07-07-2015, 07:13 PM | #1051 |
Join Date: Jun 2006
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Re: Ravens N' Pennies - GURPS Content Posts
Carpe Blogiem: The Bonecarvers of Sicatra - Part II
The second part of my little ramble-on about an integral part of the my fantasy campaign.
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07-09-2015, 09:20 PM | #1052 |
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Re: Ravens N' Pennies - GURPS Content Posts
Gamemaster's Guidepost: Apocalypse Features
After marathoning the Walking Dead with my kid sister (who'd never seen it before) I got to thinking about the Zombie Apocalypse...and, well, that turned into a more general noodling on the Apocalypse in general.
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07-12-2015, 10:37 PM | #1053 |
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Re: Ravens N' Pennies - GURPS Content Posts
Sicatra - The Bloodied and the Banal - Game Session 2
So we're still gaming right now - here's a Session report from the vault. Enjoy.
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07-14-2015, 06:38 AM | #1054 |
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Re: Ravens N' Pennies - GURPS Content Posts
Designer's Notes: Pulp Hunters!
If you haven't noticed I decided I'm going to try to knock out my back log of Designer's Notes before the end of the year. Today's installment features new Monster Hunter inhuman options and a bit of history from one of my first ever Pyramid articles.
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07-14-2015, 04:20 PM | #1055 |
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Re: Ravens N' Pennies - GURPS Content Posts
Those are an interesting pair of inhumans, and really demonstrate the versalitality of the template. I love the concepts. Interestingly, both of them lean heavily towards being tough. This is one of inhumans classic strengths (lycanthropes and vampires anyways) but these include some unmodified unkillable 1, a full blown unkillable 2, and injury tolerance (Homogenous), without the gaping vulnerabilities of the classic tough inhumans.
I'm not sure what reawakened actually does for a monster hunter. It's an unusual background for --- learning restricted skills? taking advantage of study skills without a teacher? I'm not really sure why its on there. If playing one I'd try to get the GM to swap it for another level of wild talent.
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07-14-2015, 08:15 PM | #1056 | ||
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Re: Ravens N' Pennies - GURPS Content Posts
Quote:
Quote:
Of course, this switches to different reasoning for immortal-like beings, but the game effects are the same.
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07-14-2015, 08:25 PM | #1057 |
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Re: Ravens N' Pennies - GURPS Content Posts
Aesthetic preference I admit, but Golems that don't need any form of physical fuel or sustenance make me want to add some kind of dependency on mana or sanctity.
I do like how immortality comes with a price. It's reminiscent of Cabal and how the human mages all search for no strings attached immortality making do for the time being with very dark rituals.
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07-14-2015, 08:54 PM | #1058 | |
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Re: Ravens N' Pennies - GURPS Content Posts
Quote:
I tried to cover all the tropic bases.
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07-14-2015, 08:57 PM | #1059 |
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Re: Ravens N' Pennies - GURPS Content Posts
Really? I knew MH winnowed things down, but I didn't realize it did it even more so than DF.
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07-14-2015, 09:14 PM | #1060 |
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Re: Ravens N' Pennies - GURPS Content Posts
Mysticism abilities don't really rely on holy ground, but instead require pact disadvantages. RPM have places of power - and desecrated areas, but don't really need either of them. Less things to track, really. :-)
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