08-30-2009, 07:53 AM | #31 |
Join Date: Jan 2008
Location: Phoenix, AZ
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
Celjabba, you hire me, you work out the contractual details =P. As long as he gets paid everything is ok.
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08-30-2009, 08:32 AM | #32 |
Join Date: Aug 2004
Location: New Castle, PA (north of Pittsburgh)
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
In my character's case, I was going with "lots of education". Since IQ doesn't just represent raw mental capacity, but also your general knowledge and such, it's reasonable to have a high IQ if you have a lot of education and experience.
If you prefer, to better model this, I can lower both Per and Will back down to 13. |
08-30-2009, 08:56 AM | #33 | |
Join Date: Jul 2009
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
Quote:
Last edited by nick012000; 08-30-2009 at 09:00 AM. |
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08-30-2009, 02:52 PM | #34 |
Join Date: Aug 2004
Location: New Castle, PA (north of Pittsburgh)
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
I see her as young, but not terribly young -- 30ish. She's been around, and has had time to have a change of direction in career a couple of times. She's also learned a lot and has experienced a lot.
Are you not going to buy the "IQ as general knowledge in addition to raw brain capacity" explanation? That is, are you going to *require* that it be some sort of upgrade or genetic template to have an IQ over 13? |
08-30-2009, 06:46 PM | #35 | ||
Join Date: Jul 2009
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
Quote:
Quote:
I could see the habit of nootropic drug use in children amongst the Duncanites justifying another point of IQ and possibly a disad like Flashbacks, though. |
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08-31-2009, 04:58 PM | #36 |
Join Date: Sep 2006
Location: Luxembourg
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
http://vault.celjabba.org/dump/McInn...u%20final2.pdf
http://vault.celjabba.org/dump/gto%20final%20.txt Here are the final versions. I modified GTO backstory to make it fit with XiuXiu Note: XiuXiu reaction roll: +3 from charisma +1 from appearance +1 from fashion sense (if time to plan)(wich is fast with adaptative clothing...) +1 from sanitized metabolism (in close confine) -2 if not medicated for disorder and it is visible +2 if she can talk (from diplomacy-20 or fast-talk-20) +2 from politics-20 if speaking to politician +2 from merchant-20 during commercial transaction the +2 from diplomacy and fast talk may stack, gm decision. Rules are not clear. I assume they do not. Still have to do : -The various lai, especially Bunter, Xiu-Xiu LAI (in a VII implant) -XiuXiu gear. mostly, some clothes and vaccsuit, lots of software and database subscriptions. And probably a big box of various cyberswarm-in-a-can. for bunter, he will probably have this skillset, or close, unless you wish otherwise. Running on a VII with improved radio (more range, secure) Computer operation 13 Electronics operation(communications) -13 Observation - 13 - Diagnosis(Owner)-12 Physician(owner)-10 - Research-12 expert skills-memetics-11 law(memetics)-11 - merchant - 10 law(financial)-11 Accounting-13 administration-13 - Possibly driving(automobile) if i have the points Various language or other skills in the chipsets Celjabba I uploaded the wrong xiuxiu. is is fixed now. Edit: if you don't have pu2: -disarming smile allow substituting diplomacy for a reaction roll, without speaking. -efficient allow to ignore a penalty of up to -2 when taking less time than normal. (this only apply to real memetics work, not to all skill in the wildcard !) -standart operating procedure: i always have my ai run reality check (toxic memes p135). I don't have to mention it, if it could have been done, it was done. Last edited by Celjabba; 09-01-2009 at 01:32 AM. |
09-01-2009, 04:25 AM | #37 |
Join Date: Sep 2006
Location: Luxembourg
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
deleted, made a mistake in calculation
Last edited by Celjabba; 09-02-2009 at 04:47 AM. |
09-01-2009, 05:15 AM | #38 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
Beauregaurd Orenthal James aka Horse.
6'1" 280 pounds of muscle ST 14 Lifting ST +4 HP +4 (20) IQ 14 DX 10 Ht 14 (120) Spd 5.75 Move 5 (-5) Ally Virtual Interface Implant 25% All the time (4) G Experience: all (10) High Pain Threshold (10) Longesvity (2) Regeneration slow radiation only (4) Resistant to disease +8 (5) Wealth: comfortable (10) Language Mandarin accented (4) Cultural familiarity Martian chinese (1) Native western - No degeneration in zero G (1) Special exercises (stirker crushing with limb shin) (1) Style familiarity: Muay Thai (1) Striker shin (4) Broad minded (-1) Hates fission reactors (-1) Like very hot spices (-1) Nervous stomach Compulsive behavior: Strength exercises (-5) Delusion: heavy G world out there ready to be colonized by me, I must be ready. (-5) Pacifism: self defense only (-15) Artist CAD 13 Astronomy 14 Beam weapons 12 Bicycling 10 Biology earthlike 12 Biology ice worlds 12 Chemistry 13 Cooking 14 E.O. Sensors 14 E.O. Scientific 14 E.O. Comm 14 E.R. Comm 14 E.R. Scinetific 14 E.R. Sensors 14 First Aid 15 Games Muay Thai 14 Guns shotgun 12 Karate 14 Math applied 14 Mechanic fusion reactor 15 Mechanic high performance spacecraft 14 Mechanic low performance spacecraft 14 Mechanic micromachines 15 Mechanic robotics 14 Metallurgy 14 NBC suit 11 Physics 13 Research 14 Spacer 14 Vacc suit 12 Wrestling 12 Kicking 14 Last edited by Flyndaran; 09-01-2009 at 11:53 PM. |
09-01-2009, 05:40 PM | #39 |
Join Date: Jul 2009
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
Flyndaran: Okay. Umm... you seem to have paid for the Special Exercises, but haven't gone and actually bought the Striker, though. I'm also unsure about the origins of your various advantages; what augmentations were you born with, what was a result of your training in your Style, and what did you add in later as part of your readiness to colonize a high-G world?
Celjabba: That seems fair enough. Pick whichever; they both have advantages and disadvantages; the wildcard skill gives you a higher skill in the less important skills, and the seperate skills give you a higher reaction bonus and are easier to increase. Last edited by nick012000; 09-01-2009 at 05:44 PM. |
09-01-2009, 09:43 PM | #40 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars
Quote:
Didn't buy the striker? Guess that's the problem with relying to much on GCA to dot all the Is and cross all the Ts. I was thinking of him being a well trained normie rather than an augmented human. His parents were gambolers and just got lucky with a strong willed smart exercise fanatic. Other than those issues, was everything else ok? Is he too good for a normie? His bicycling comes from space habitat exercising. Last edited by Flyndaran; 09-01-2009 at 09:51 PM. |
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gurps, transhuman space, traveller |
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