Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 01-02-2015, 12:57 PM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Narrative conventions

Do you consciously use narrative conventions (for lack of a better word), like a three-act structure, or the Hero's Journey in your games? Or does that smack too much of the GM as a director and writer, and the players as actors under his command?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Last edited by Anders; 01-02-2015 at 01:05 PM.
Anders is offline   Reply With Quote
Old 01-02-2015, 01:10 PM   #2
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Narrative conventions

I am a bit of a writer, so I frequently have them in mind when coming up with scenarios, but I don't force or expect them to happen the way I have them in mind at the table. To me, a three-act structure just seems an intuitive way to put together a plot.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 01-02-2015, 01:30 PM   #3
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Narrative conventions

I don't often use narrative conventions as conventions. However, things that fit narrative conventions often emerge spontaneously in games that I run, and when I analyze my games, I often do so in terms of literary categories.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is online now   Reply With Quote
Old 01-03-2015, 11:53 AM   #4
LemmingLord
 
LemmingLord's Avatar
 
Join Date: Jul 2005
Default Re: Narrative conventions

I use three act conventions within each adventure and also with each adventure çounting as an act in a three act campaign. Works well.
__________________
Villain's Round Table
LemmingLord is offline   Reply With Quote
Old 01-04-2015, 03:41 AM   #5
ak_aramis
 
ak_aramis's Avatar
 
Join Date: May 2010
Location: Alsea, OR
Default Re: Narrative conventions

I don't normally use the 3 nor 5 act models, but I do try to use the overall pattern of "Problem, {progress, twist, resolve twist}*{multiple repeats}, confronting the primary problem, resolving the primary problem, fallout & denouement."

I do tend to use the hero's journey, since it works quite well for games with character growth at noticeable speeds.
ak_aramis is offline   Reply With Quote
Old 01-04-2015, 08:43 AM   #6
TheRedArmy
 
Join Date: Mar 2014
Location: New Iberia, Louisiana
Default Re: Narrative conventions

Without really planning it that way, my moderate-length Pathfinder campaign will likely end up following a three-act structure (as it's not done yet).

Act One: Introduce places, people, and other important things.
Act Two: Make the PCs get whipped. They flee and hopefully feel some sense of obligation (if no one figures out the plot in time, they'll be partly responsible for the Bad Guys™ having such a major victory).
Act Three: PCs and other Good™ characters work together and fight back, with the PCs taking center stage and (hopefully) winning in the end.

One thing I have intentionally tried to do is introduce a character known as a foil. A foil is a minor character that is used to bring a certain characteristic(s) of a major character out into the limelight. I've done this for two reasons - So I (as the GM) get a good idea of PC personalities (we don't do traditional back-stories), and so each character gets a little "special role-playing time" dedicated to them. I use a foil maybe once every 2 or 3 sessions. Not great, but its the best I can do. We move a snail's pace anyway, so it's not a big deal.
TheRedArmy is offline   Reply With Quote
Reply

Tags
adventure design

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.