07-24-2011, 07:30 AM | #21 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Basic, MA, LT: Combining Hit Locations
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eg what you roll is where you hit (not the best solution), MoS is read as if the d in damage, a black die for low-tech and a red die for martial arts. [the desire to minimise rolls is a personal quirk, however, I definitely like tying MoS to damage to avoid eg your rolling a 4 to hit and then rolling 0 damage, and your critical hit chart result is a damage multiple or armour divisor LOL. The rest is just sprinkles]
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 07-24-2011 at 08:46 AM. |
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07-24-2011, 07:43 AM | #22 | |
Join Date: Jul 2008
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Re: Basic, MA, LT: Combining Hit Locations
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-24-2011, 08:39 AM | #23 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Basic, MA, LT: Combining Hit Locations
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And even for crit 3s that is easily adjustable by making the 1s result be the more crit like results. |
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07-24-2011, 08:46 AM | #24 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Basic, MA, LT: Combining Hit Locations
Critical hits are the best way to handle this.
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Tags |
hit location, scattered rules |
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