Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 09-26-2019, 03:34 AM   #1
Almenac
 
Join Date: Dec 2018
Default Dungeon Fantasy/DFRPG with just two players?

I'm going to run mini campaigns and other less involved arcs to two players. I got the DFRPG box as a birthday present last summer and I thought I'd test it out.

Do you think two-player DFRPG adventure is doable? Are the published adventures I Smell a Rat or the stuff in Hall of Judgment something that could be modified to accommodate lower player count? Any other ideas for converted adventures in other systems or similar?

Any other stuff I should watch out for? I've read the Basic Set from cover to cover so I'm lightly familiar with the mechanics. But the characters' power level is a mystery to me. What can a duo accomplish realistically compared to something like modern D&D?
Almenac is offline   Reply With Quote
Old 09-26-2019, 09:24 AM   #2
MIB.6361
 
MIB.6361's Avatar
 
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
Default Re: Dungeon Fantasy/DFRPG with just two players?

Welcome!

Yes, you can definitely do DFRPG with just two players. For existing published adventures, you'd need to scale the challenges back for them.
Depending on the chosen Professions, it may be easier or harder.

If your players, for example, are going for a Martial Artist and a Bard, they're going to have a tough time. If they're going for a Cleric and a Barbarian, it'll be a bit easier.

As far as relative "level" 250 points is a pretty competent adventurer in most Professions.

My recommendation is to have them make their characters based on a Professional template. And then just pick a monster or two, Giant Rats work, and have them get attacked in an open field to test the combat mechanics. You'll learn a lot and they'll learn a lot. Then run a generic mugging with a few bandits (All relevant skills/attributes at 12, 1d damage or so).

Since you and your players are learning a new system, a few trial runs are a great way to learn the basics of combat.
__________________
Jessie/MIB 6361
Arizona Men in Black Cell Leader
MIB.6361 is offline   Reply With Quote
Old 09-26-2019, 11:12 AM   #3
ULFGARD
 
ULFGARD's Avatar
 
Join Date: Dec 2010
Location: Seattle
Default Re: Dungeon Fantasy/DFRPG with just two players?

I've done this many times. I often allow players to run 2 characters (who are explicitly player-controlled NPCs, so they have their own motivations, but I don't generally have to run them in combat). Pick what's missing - mages, clerics, heavy fighters, whatever.
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here.
ULFGARD is offline   Reply With Quote
Old 09-26-2019, 11:40 AM   #4
Almenac
 
Join Date: Dec 2018
Default Re: Dungeon Fantasy/DFRPG with just two players?

Thank you! Great advice from both of you.

I might run some test combats by myself too to get the hang of it.
Almenac is offline   Reply With Quote
Old 09-26-2019, 11:47 AM   #5
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Dungeon Fantasy/DFRPG with just two players?

Quote:
Originally Posted by Almenac View Post
Thank you! Great advice from both of you.

I might run some test combats by myself too to get the hang of it.
This is generically a good idea for you and your players. Run a "training montage" or something.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 09-26-2019, 12:31 PM   #6
Tom H.
 
Tom H.'s Avatar
 
Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Re: Dungeon Fantasy/DFRPG with just two players?

Quote:
Originally Posted by Almenac View Post
I might run some test combats by myself too to get the hang of it.
Yes, this is popular.

In fact, check out some of the detailed combat examples recorded by Mook who writes for the game.
Tom H. is offline   Reply With Quote
Old 10-01-2019, 02:24 PM   #7
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Dungeon Fantasy/DFRPG with just two players?

I've done this many times. When I don't want to add extra PCs (or allied NPCs), I often toss in an extra advantage or magic to help round things out. If they don't have a cleric, I give them a magical way to heal. In a game with my kids, I ran a mini-adventure about a leprechaun and they earned a magical 4-leaf-clover that would heal them back to full, but only four times. Giving them rings of protection or enchanted armor will boost defenses. Magic weapons boost damage output. Giving all the PCs some version of Luck can help them survive the foibles of the dice. If there aren't any other PCs, I toss niche protection out the window. A thief with a wand of fiery death blasts? Sounds fun to me.

Basically, I just take a step back and think about what kind of game we want to play (or what kind of story we want to tell). Usually, my answer is, "one where the heroes get to do heroic things without dying too much."
Dalin is offline   Reply With Quote
Old 10-08-2019, 07:19 AM   #8
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Dungeon Fantasy/DFRPG with just two players?

Giving each PC a [50]-point dip into some other template’s abilities might help with versatility, and you should allow them to grab some hirelings (make a ~150 point wizard, cleric, knight, thief or whatever they’re missing, charge money or give them half shares of loot)

Kalzazz and Stripe (then replaced by myself) had a very successful two-players run with a hired cleric, wizard and archer.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation.
ArchonShiva is offline   Reply With Quote
Old 10-08-2019, 08:03 AM   #9
Almenac
 
Join Date: Dec 2018
Default Re: Dungeon Fantasy/DFRPG with just two players?

Quote:
Originally Posted by ArchonShiva View Post
Giving each PC a [50]-point dip into some other template’s abilities might help with versatility, and you should allow them to grab some hirelings (make a ~150 point wizard, cleric, knight, thief or whatever they’re missing, charge money or give them half shares of loot)

Kalzazz and Stripe (then replaced by myself) had a very successful two-players run with a hired cleric, wizard and archer.
50 point dip might come in handy, but I'm a little worried about the power level as is. I'd feel more confident running something considerably simpler for 125-150 point characters. But 250 is the level of the templates and I want to run the game RAW at first at least.

I considered henchmen/hirelings, but decided against it. I feel it takes the game into a more boardgamey direction where you're managing an adventuring team instead of playing individual characters. It also requires the players and me to learn all the professional specialities and extra rules for the henchmen. As such I'm leaning more towards toning down the opposition instead of increasing the number of characters.
Almenac is offline   Reply With Quote
Old 10-08-2019, 08:40 AM   #10
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Dungeon Fantasy/DFRPG with just two players?

Well, you asked about I Smell a Rat and Hall of Judgement. Certainly you could start lower, but I wouldn’t throw such PCs right into those adventures!

On hirelings, a priest with a vow of not striking a living being, a cowardly thief who is great at traps and locks, a buffing wizard or a line-holding shieldmaiden who basically All-Out-Defends every turn can add a lot to a team while adding little overhead.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation.
ArchonShiva is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:03 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.