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Old 01-19-2020, 10:05 PM   #1
Kama0
 
Join Date: Jan 2020
Default Combining Expansions together

Hey there,

I have been playing munchkins for the past few weeks with my 2 roommates. I got Munchkins Deluxe, Legends, expansions 2,3,4,6,8 and 9. I am wondering if there is a good guide on deck building. Especially for a 3 person game. It just seems like there is a better way to build the deck specifically designed for a 3 man game. It's fun and all just to throw All the cards from all the expansions together and shuffle but we keep running into long stretches of nothing but races/class cards or only curse cards, etc.

For example, Go down to only 5 of each race card,class card. only 20 level 1 monsters, 15 level 2 monsters. 20 curses... or something along these lines. The only thing that I have edited so far is to remove half of the "go up one level" cards. Simply because a buddy got 3 in a row from one monster and just ran away with the game after that point. If anyone has any suggestions with deck builds or links to deck tables. It would be very much appreciated.


Thanks again
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Old 01-20-2020, 12:07 AM   #2
emigio
 
Join Date: Nov 2019
Location: Pizza & Spaghetti
Default Re: Combining Expansions together

It seems like a problem of shuffling, i also have difficulties with shuffling thousands of cards
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Old 01-20-2020, 02:32 AM   #3
Fufu
 
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Join Date: Mar 2019
Location: "Made in Hong Kong"
Default Re: Combining Expansions together

"Mini-Expansions" cut out all the extra stuff you mentioned, usually:
https://munchkin.game/tags/mini-expansion/
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Old 01-27-2020, 10:54 PM   #4
Really Impressive Title
 
Join Date: Dec 2019
Location: AZ
Default Re: Combining Expansions together

Adding a new themed deck (even Legends and other sets with the same original card backs) immediately unbalances the core game.

Excluding Munchkin 7 and ignoring Portal cards from Munchkin 6, Munchkin fantasy expansions are built on the back of the previous expansion(s). For instance, Munchkin 2 comes with 7 Race cards: 1 each of the original 3 classes (totaling 4 of each) and 4 of the new Orc class, resulting in an even 4 cards for each race across the entire expanded game so far. This balancing act can be tracked through every single subsequent expansion. And when things like Steeds and Hireling (Door) cards are introduced, the balance of their initial introduction is maintained throughout each expansion after that. In fact, these ratios are maintained within single-digit percentages from deck to deck.

When you combine Legends into your expanded Fantasy deck you are essentially crowding the draw deck with more Clerics, Elves and Wishing Rings then the original game was intended for.

All to say, you'll have a balanced game if you 1.) Exclude Legends or any other differently-themed games from your deck or 2.) Use only base decks like Legends, Shakespeare and MOOP without expansions -- this essentially keeps all card types in balance within a reasonable margin. Statistically you'll have just as much of a chance drawing a Race card from three base games as you would with one. Like a shoe of playing cards in a casino, the odds are the same.


The third option is to crack those knuckles, bust out the spread sheets and get to work. I can tell you that, with the right formula, you can find out exactly how many cards you need to add/subtract from your decks to rebalance the game.

Last edited by Really Impressive Title; 01-27-2020 at 11:04 PM.
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