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Old 10-23-2020, 08:51 PM   #91
kirbwarrior
 
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Default Re: The Beauty of GURPS

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Originally Posted by Alden Loveshade View Post
In regard to point totals, GURPS does allow you to run games with very low to very high point totals. And you can even do that with PCs in the same game.
I remember watching the Avengers movies and being kind of impressed how vastly different power levels of heroes can still be made important. I feel like GURPS is the only system that really has the flexibility to let characters be different power levels and still function (although even it isn't great about it, I don't think any roleplaying system really could be).
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 10-23-2020, 09:19 PM   #92
Tyneras
 
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Default Re: The Beauty of GURPS

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Originally Posted by kirbwarrior View Post
I remember watching the Avengers movies and being kind of impressed how vastly different power levels of heroes can still be made important. I feel like GURPS is the only system that really has the flexibility to let characters be different power levels and still function (although even it isn't great about it, I don't think any roleplaying system really could be).
The ability to have PCs with very different power levels in the same group really hinges on good niche protection. Hawkeye, for example, really struggled to be relevant because a lot of other characters could do the same thing (powerful long range attacks) AND X Y and Z.
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Old 10-23-2020, 09:41 PM   #93
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Default Re: The Beauty of GURPS

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The ability to have PCs with very different power levels in the same group really hinges on good niche protection.
In most campaign, agreed. "You bricks, keep those enemy thugs back while I disarm this bomb!"

In a humorous/silly campaign, the relatively incompetent PC can be a big part of the fun.
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Old 10-24-2020, 05:27 AM   #94
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Default Re: The Beauty of GURPS

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The ability to have PCs with very different power levels in the same group really hinges on good niche protection. Hawkeye, for example, really struggled to be relevant because a lot of other characters could do the same thing (powerful long range attacks) AND X Y and Z.
With Hawkeye specifically, I feel that was taken into account of later with him feeling like he's allowed to retire and go be a family man because he no longer needs to do his job. Black Widow, though, has all the subterfuge skills that most of the others forget even exist, so even if her actual point total is (possibly much!) lower, she can and does help the team out. The fact she later gets weird gadgets means that someone (Stark?) is helping her keep up.

In actual roleplaying, yeah I definitely agree on really focusing on niche protection. Definitely work out ahead of time who covers what. Of course, this puts generalists in a weird spot, but...
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 10-24-2020, 10:31 AM   #95
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Default Re: The Beauty of GURPS

Luck (literally) can make a lot of difference between capabilities. Any 'mundane' who is running with the Avengers is probably sporting Daredevil 4, Luck (Ridiculous), and Serendipity 2, for a total of 150 CP. They are also probably sporting Dodge 16+, so they are almost never going to be getting hit (they are also rerolling critical failures for defense while engaging in risky behavior, which is just awesome).
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Old 10-24-2020, 05:21 PM   #96
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Default Re: The Beauty of GURPS

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Luck (literally) can make a lot of difference between capabilities. Any 'mundane' who is running with the Avengers is probably sporting Daredevil 4, Luck (Ridiculous), and Serendipity 2, for a total of 150 CP. They are also probably sporting Dodge 16+, so they are almost never going to be getting hit (they are also rerolling critical failures for defense while engaging in risky behavior, which is just awesome).
True, but even 150pts might not make the difference. I could easily see this build slapped onto a 500pt mundane among 1000pt supers to give them an edge.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 10-25-2020, 11:15 AM   #97
Alden Loveshade
 
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Default Re: The Beauty of GURPS

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Originally Posted by AlexanderHowl View Post
Luck (literally) can make a lot of difference between capabilities. Any 'mundane' who is running with the Avengers is probably sporting Daredevil 4, Luck (Ridiculous), and Serendipity 2, for a total of 150 CP. They are also probably sporting Dodge 16+, so they are almost never going to be getting hit (they are also rerolling critical failures for defense while engaging in risky behavior, which is just awesome).
I think Luck is one of the most useful advantages a PC can buy for the price.

I do think, though, that the combination above moves well into Supernormal territory. I'm far from familiar with every superhero comic/movie/TV show, but off the top of my head I can't think of a hero or sidekick, super or not, who has 16+ Dodge--especially not combined with the other advantages.

In any case, it's doable in GURPS.
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GURPS Fantasy Folk: Elves My first GURPS supplement
Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS
Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia
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Old 10-25-2020, 01:01 PM   #98
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Default Re: The Beauty of GURPS

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. I'm far from familiar with every superhero comic/movie/TV show, but off the top of my head I can't think of a hero or sidekick, super or not, who has 16+ Dodge.
Doing the numbers it's probably everyone that isn't bulletproof.

Under the Gurps rules at least 2% of all attacks will hit because tha attacker rolled a crit success. It'll be 9.5% is he's good (16 or less). Then another 2% of the time that 16- Active Defense will fail because the defender rolled a 17 or 18.

So that's something like 1 bullet out of 25 hitting Spiderman and the observed % is nowhere near that high. It's probaly only that high for people that bullets bounce off of.
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Old 10-25-2020, 01:05 PM   #99
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Default Re: The Beauty of GURPS

Spiderman definitely has a minimum of the first level of Daredevil and Luck, as well as a Dodge 16+, as he would otherwise have never survived some of the stunts that he pulls.
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Old 10-25-2020, 01:44 PM   #100
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Default Re: The Beauty of GURPS

Is leveled Daredevil a house rule or does it appear somewhere?
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