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Old 07-07-2018, 01:27 AM   #11
evileeyore
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Default Re: Exposition on a battle on a flight of stairs, using the GURPS rules

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Originally Posted by Pursuivant View Post
Then RAW are wrong.
I'd suggest you check out Underground Adventures before you decide any such thing.
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Old 07-08-2018, 05:31 AM   #12
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Default Re: Exposition on a battle on a flight of stairs, using the GURPS rules

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Originally Posted by Ulzgoroth View Post
You've made a very generous expansion of evileeyore's brief statement. Especially so since 'choking up' on the grip is your own injection to the subject. Weapons, as you surely know, have minimum reach, and there are specific rules (not, by the way, Defensive Grip) if you're looking to employ it at a shorter distance.
I was just thinking of the hassles I've seen and encountered when using simulated weapons on a narrow staircase or corridor. Minimum Reach doesn't quite do the topic justice.

Depending on the realism level, the GM should make lots of rolls to avoid falling when fighting on a staircase.

And, as to Defensive Grip, I was thinking of it only for use with a 2H-Sword, not a polearm or spear. I'm not sure what you'd call dragging two thirds of the weapon on the ground while trying to attack and parry with the first third - other than a Very Bad Idea or Failure To Plan. You can do it, sort of, but it's far more prudent to retreat and break out a swortsword or dagger.
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Old 07-08-2018, 05:36 AM   #13
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Default Re: Exposition on a battle on a flight of stairs, using the GURPS rules

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Originally Posted by evileeyore View Post
I'd suggest you check out Underground Adventures before you decide any such thing.
I will check it out. I'm happy that the rules in Basic Set got revised for fights in confined spaces.
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Old 07-08-2018, 04:30 PM   #14
evileeyore
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Default Re: Exposition on a battle on a flight of stairs, using the GURPS rules

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Originally Posted by Pursuivant View Post
I will check it out. I'm happy that the rules in Basic Set got revised for fights in confined spaces.
It's a great book. My third or fourth most personally recommended book, it's just that useful for spelunking, sewer, and dungeon adventures...
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