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04-15-2016, 03:47 PM | #21 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
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04-15-2016, 08:09 PM | #22 |
Join Date: Dec 2012
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
The way I count the skills in Basic if we were to create an EI stat is (this was quick and may have errors):
IQ - 118 EI - 23 Per - 12 Will - 13 I mostly put IQ skill that involve social interaction in the EI stat, as well as things like animal handling and (formerly) IQ based art composition skills (which target emotions usually). The IQ stat does not count spells and there many IQ skills that should float to EI if they are being used to influence people. Some EI skills, like merchant, can float back to IQ (for knowing values, etc.). IQ is still clearly worth 20 points on its own, EI would be a HUGE 15 point talent, and is also really useful for most roleplaying situations, since it is really good for manipulation. EI would be worth at least 15 points (and probably 20, but I do not want to increase the cost of IQ or DX!, which is 15 points). Per and Will are definitely a bargain at 5 points and probably should be raised to 10 (and separated from IQ). |
04-15-2016, 09:03 PM | #23 | |
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Join Date: May 2011
Location: Columbus, Ohio
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
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enhancemens, imbuements, powers |
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