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04-14-2016, 08:14 AM | #11 |
Join Date: Dec 2012
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
Wow, I did not actually look and count. I had no idea there are so many Will based skills alread! Out of curiosity, are you counting manditory specializations like Survival (terrain type) as separate skills, or are you counting skills with mandatory specializations as a single skill? Definitely indicates that Will and Per should probably be attributes in their own right.
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04-14-2016, 09:17 AM | #12 |
Join Date: Dec 2012
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
Well, I looked over the Will based and Per based skills in Basic and discovered that, while there are many of them by RAW, almost all of the Will based skills are only applicable in cinematic and/or supernatural games (Intimidation and Meditation being the major exceptions, possibly dreaming too depending on what people believe about lucid dreaming). That means that Will gains a lot of utility as an attribute in these types of games when compared to DX, HT, IQ, and Per (which also gain utility, but not as much comparatively). That said, even in realistic/mundane settings Will has a lot of uses that might commend a raise in cost/level to 10 points--especially if other social skills are floated to it. I certanly think Per deserves the cost increase as is (currently no reson to pay for 3 Per skills at the 4 point level, just raise Per instead, and even 2 skills is marginal compares to other benefits of Per).
Since I already am House Ruling some things, I think I may just change the cost of Per and Will and see how it goes (and use Based on (Different Attribute) +20% on the imbument advantage). Thanks for the inpute! |
04-14-2016, 12:52 PM | #13 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
I made a list* when determining how many skills fell under IQ versus how many fell under DX (and the other stats) in order to determine if IQ needed to cost more than DX. I believe it should, but my Players threatened to revolt over the suggestion, so I just went with splitting Per and Will into their own stats (except when running DF).
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* The list is accurate for ST, IQ, Per, Will, and HT. It's a bit rougher (but close) with DX as there are artifacts that I didn't clear out (skills like Melee Weapons versus having also listed every Melee Weapon skill individually). 1 ST, 93 DX, 146 IQ + 13 Per + 14 Will, 14 HT |
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04-14-2016, 12:57 PM | #14 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
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That said I stopped the "just raise stat" by 'effectively' capping stats at 16. (again, except in DF.) |
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04-14-2016, 12:59 PM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
Which one is the ST-based skill?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
04-14-2016, 01:47 PM | #16 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
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04-14-2016, 01:52 PM | #17 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
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It would include some carisma? In other words, it would affect reactions directly or only influence skills? |
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04-14-2016, 03:10 PM | #18 | |
Join Date: Dec 2012
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
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That said, if there ever is a 5E (and I am not pushing for that soon), I would hope it would split IQ along these lines. |
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04-15-2016, 12:12 PM | #19 |
Join Date: Jun 2013
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
In theory, you could divide IQ into Knowledge (Kno), Social (Soc), Will, and Perception (Per), at [5]/level for each. There are more Kno- and Soc-based skills than Will- and Per-based ones, of course, but Will and Per have important uses beyond skill. Of course, when you put them like that, they really seem like overpowered, underpriced Talents - which is sort of what they are, honestly. Outside of magic, those prices probably aren't terribly unbalanced - Soc is comparable in price and utility to Charisma - but once magic comes into play you'd need to tweak stuff so that Kno doesn't become a supertrait.
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04-15-2016, 01:16 PM | #20 | |
Join Date: Dec 2012
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Re: Making Imbuements based on Will balanced ([Power-Ups 1: Imbuements], [Powers])
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enhancemens, imbuements, powers |
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