03-20-2016, 09:30 AM | #11 | |
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Join Date: Aug 2004
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Re: [Powers] [Weird] New ability / power / style ideas and builds
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03-20-2016, 09:32 AM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] [Weird] New ability / power / style ideas and builds
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If so we have two precedents that might be useful. 1) Programing can be an Influence skill on AIs 2)Speak with Plants with grants IQ So Machine Speech and Empathy with grants IQ would let you talk to and Influence Machines. For any object I would make the cost of Empathy higher. This could also be a Mystical ability based on Animistic beliefs.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 03-20-2016 at 09:39 AM. |
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03-20-2016, 09:52 AM | #13 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] [Weird] New ability / power / style ideas and builds
Can you? I'd like to see the build. If you can, this would be an obvious case for Linked.
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Bill Stoddard I don't think we're in Oz any more. |
03-20-2016, 09:59 AM | #14 | |
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Join Date: Aug 2004
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Re: [Powers] [Weird] New ability / power / style ideas and builds
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Affliction (Advantages*: (Enhanced Muscles +1, +80%; DX +1, +200%; IQ +1, +200%; BM +50%; BS +0.25, +50%); Cosmic: No Roll Required +100%; Cumulative +400%; Extended Duration +300%; Maladiction (Beneficial) +100%; Negated Disadvantages: (Blindness +500%; Deafness +200%; No Sense of Smell/Taste +50%; Numb +200%; Mute +250%; Quadriplegic +800%; Unhealing +300%); Selectivity +10%) *Advantage covers Attributes. There's a kromm quote somewhere about this. Baseline Inanimate objects have ST 0 [-100]; DX 0 [-200]; IQ 0 [-200]; HT Variable BS 0 [Variable] BM 0 [0] HP Variable [Variable] Disadvantages: those listed above. EDIT: Forgot Mute Last edited by NineDaysDead; 03-20-2016 at 11:33 AM. |
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03-20-2016, 10:11 AM | #15 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Powers] [Weird] New ability / power / style ideas and builds
How does Intuition help there? Intuition allows making a better choice among a finite (and usually small) number of known options.
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03-20-2016, 10:27 AM | #16 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] [Weird] New ability / power / style ideas and builds
If you take that literally, it seems to make Intuition unplayable. In the kind of situation where you would want to apply it, you're not going to be able to count on coming up with the option that's valid; you may not have any idea what the options could be. If a character of mine took it, I would expect to spend a lot of time with the GM saying, "What do you think it could be?" and my saying, "I don't know enough to have an opinion." Of course that's why I would never take Intuition; it rather baffles me that anyone would.
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Bill Stoddard I don't think we're in Oz any more. |
03-20-2016, 10:28 AM | #17 | |
Join Date: Dec 2013
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Re: [Powers] [Weird] New ability / power / style ideas and builds
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Though for ease-of-use, it may be useful to run 4D combat on two sets of hex maps; one representing latitude and longitude, and the other representing altitude and spissitude. The parameters of how exactly hyperdimensionality works specifies whether spissitudinal movement is as easy as movement on ground or requires special powers akin to flight. Melee Combat would only be possible if the attacker and defender are within Reach on both maps. Ranged combat has a 1.5 range modifier multiplier, and ranges are calculated as for 'Firing Upward and Downward' (B407). 4D Cone Attacks are treated like cones on both maps. 4-spherical Area Effect attacks are circles on both maps. With 3D Cone Attacks, it has a Maximum Width of 1 on one map and the specified Maximum Width on the other; the narrower one can be widened by a factor X by dividing the other one by X. This likewise applies to 3D spheres; a line of hexes on one map, and a circle on the other. |
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03-20-2016, 10:42 AM | #18 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Powers] [Weird] New ability / power / style ideas and builds
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03-20-2016, 11:15 AM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] [Weird] New ability / power / style ideas and builds
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If you have too little information to define the alternatives, you can still roll, but at ‑5 to IQ or skill. Mind you, I'll stipulate that there are people who can come up with that sort of list. I just don't think that way.
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Bill Stoddard I don't think we're in Oz any more. |
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03-20-2016, 11:21 AM | #20 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] [Weird] New ability / power / style ideas and builds
The other thing I'd say about your guidelines as written is that the long list of optional geometries really confuses me. I don't get a sense of how one differs from another, or when to choose which one. That's not to say the categories are wrong. But I think I would find it clearer if you introduced options with something like, "If you are in hyperspace, and can move there, and your foe is in hyperspace, and can move there, then. . . ." Maybe not so long-winded, but I need a bit more help in picturing the things you're saying.
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Bill Stoddard I don't think we're in Oz any more. |
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