04-23-2020, 05:08 AM | #61 |
Join Date: Sep 2007
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Re: [Star Trek like] number of planets and sapients
TNG "Evolution" -- Wesley famously almost destroys the Enterprise with a science experiment gone wrong. In this case, he'd borrowed two medical nanites. (Doctor Crusher was the one doing the briefing on them, since they were her toys. The nanites are routinely kept around, in this case stored in an inactive state, until they're needed. Wesley didn't invent the nanites -- they were off-the-shelf supplies until they starting evolving from the plot device the Enterprise was investigating.)
When the Borg thing gets going, Dr. Crusher suggests adapting some nanites to use as a weapon against the Collective. DS9: DS9 crew get captured by one side of a war (the Ennis vs the Not-Ennis); some of these people are oddly healthy and in fact, they can't die, because they keep getting regenerated. Bashir investigates to learn about the artificial microbes that infest them; he draws an analogy with Federation medical nanites (which of course aren't this good). VOY: The Doctor designs some custom nanites to identify unusual DNA patterns to help solve a murder case onboard. Seven of Nine's nanites occasionally get repurposed for various reasons, but of course that's Borg technology. But then, it shows the Federation isn't entirely unfamiliar with nanotech. |
04-23-2020, 06:06 AM | #62 | |
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Re: [Star Trek like] number of planets and sapients
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04-23-2020, 07:09 AM | #63 |
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Re: [Star Trek like] number of planets and sapients
Maybe they are. It's just that they're part of how future doctors heal everyone so fast and so well.
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04-23-2020, 08:16 AM | #64 |
Join Date: Feb 2016
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Re: [Star Trek like] number of planets and sapients
That would explain the rapid regrowth of a kidney from a pill in Star Trek IV.
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04-23-2020, 10:18 AM | #65 | ||||||||||
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Re: [Star Trek like] number of planets and sapients
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The Romulans don't have a higher technology. They have a divergent technology, at least at first but it's roughly equivalent. Quote:
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04-23-2020, 04:05 PM | #66 | |
Join Date: Sep 2007
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Re: [Star Trek like] number of planets and sapients
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There are certainly few enough appearances that a game wouldn't go awry by simply declaring that the Federation doesn't have them. I'm sure even if you take his nanites away, Wesley can still manage to come up with another way to almost destroy the Enterprise. |
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04-23-2020, 11:17 PM | #67 | ||||
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Re: [Star Trek like] number of planets and sapients
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No it isn't: "The Romulans use an artificial quantum singularity as their power source. Once it's activated, it can't be shut down" - Timescape Quantum singularities are, right now, a superscience concept. Also you know what an unstable black hole does? It evaporates (ie blows up with a force akin to a supernova). Quote:
In fact, GURPS has Equivalent TL in addition to actual TL. Equivalent TL is what the setting appears to be while Divergent TL is what it "actually" is for the purposes of calculating TL penalties with the superscience ("^") mark to help denote this fact. For example, Etheria has manned spaceflight which is "normally" TL9 but in every other aspect it is TL(5+1) and so it is roughly TL(5+1)^ across the board rather then TL(5+1) (spaceflight (5+4)^) Similarly, the Britannica-5 setting has antimatter bombs which are normally TL10. But all the other technology is TL(5+1) and so it is more sensible to go with TL(5+1)^ rather then TL(5+1); antimatter bombs TL(5+5). Star Trek is the same. It may have an Equivalent TL11 but its actual TL is much lower. GURPS Adaptations added a few more guidelines to finding out actual TL. In the step by step process adding superscience is step 3. "If the entire technology is impossible to define by analogies to Earth’s history, call it TL^ without assigning numbers." is step 4. Never mind we are talking about Star Trek here where many times logical behavior is out to lunch. Case in point is Mudd's Woman where Mudd is right in his "My tiny ship in this immense galaxy a menace to navigation?" dismissal of the regulation Kirk cites. The remaining charges at least make perfect sense in terms of Mudd's safety (flight plan, navigation beacon, and answering hails) An even more egregious example of in universe stupid is where it is stated "There is no record of any Federation vessel encountering anything remotely like this." when there should be the events of "The Immunity Syndrome". Ironically, Worf's Klingon legend of "a gigantic black space creature which was said to devour entire vessel" fits one of the events (the fate of the all Vulcan ship Intrepid) of that encounter like a glove - "Where Silence Has Lease" And don't get me started on the illogical abomination that the Prime Directive became in Picard's time aka The Prime Directive: Star Trek's Doctrine of Moral Laziness and Examination of Star Trek's Prime Directive.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 04-24-2020 at 12:14 AM. |
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04-24-2020, 11:17 AM | #68 | |
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Re: [Star Trek like] number of planets and sapients
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By default lasers are TL10 with no superscience. It would be quite normal for a new generation of tech that makes them obsolescent to be of a higher TL.
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04-24-2020, 12:09 PM | #69 |
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Re: [Star Trek like] number of planets and sapients
Normal, but not necessary especially with superscience, or just a tech that has uses more in keeping with Federation's M.O.
Phasers allow stunning, for example.
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04-24-2020, 12:18 PM | #70 |
Join Date: Dec 2007
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Re: [Star Trek like] number of planets and sapients
It was established in TNG that lasers were not just a different technology but a far inferior one, so much so they were entirely negated by TNG-era shields.
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space opera, star trek |
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