02-18-2008, 10:36 AM | #1 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Dungeon Fantasy Settings
I'm curious about the campaign settings people use for DF. Exactly how do you go about creating a world that has lots of interesting abandoned ruins loaded with goodies and baddies?
I was considering a continent of folks who fell under the influences of the elder gods, devolved into subhuman troglodytes and now their lands are up for grabs.... |
02-18-2008, 12:06 PM | #2 |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Dungeon Fantasy Settings
I think the easiest way to handle ruins and lairs would be a world that went from a period of prosperity to a period of dark ages created by massive wars or natural disasters. A world like this would have a lot of historical records missing and plenty of abandonned castles, ruins and cities.
A quick example like this is the world of Krynn from Dragonlance where a foolish priest angered the gods and it resulted into a major catastrophe; cities sinking into the earth, mountains popping where there was none before, major geographical changes, etc. |
02-18-2008, 12:55 PM | #3 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy Settings
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02-18-2008, 01:13 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy Settings
I've always wanted to run a game where an insular society suffers some crisis and needs to seed adventures into the world, only to discover that their community is inside a huge subterranean realm, or cyclopean ruin.
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02-18-2008, 01:31 PM | #5 |
Join Date: Apr 2007
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Re: Dungeon Fantasy Settings
Someone posted a setting idea on these boards to justify the Dungeon Fantasy style that I thought was cool.
http://forums.sjgames.com/showthread...8&page=1&pp=10 |
02-18-2008, 01:37 PM | #6 | |
Join Date: Jan 2008
Location: New Hampshire: Home of the Pretty Leaves!
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Re: Dungeon Fantasy Settings
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02-18-2008, 01:41 PM | #7 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy Settings
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Actually, enumerating the types of past civilizations, what types of ruins they would leave behind, and how they fell would be another useful exercise. I'll start - 1) Pseudo-Roman Empire (Tiberians? Quirinians?) with strong use of college-based magics including use of Earth spells to create a system of roads. Leaves behind buildings and entire cities and towns of strong stone or wood construction, frequently with a central atrium area open to the sky, frequently buried by hostile action using Entombment or other Earth magic. Fell in the War of the Trees (Oak vs. Olive), when rampaging hordes of Druid-backed barbarians (small b- not all of them were SM+1) not only sacked most of the cities but also covered them with rapidly sprouting forests. |
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02-18-2008, 01:47 PM | #8 |
Join Date: Sep 2007
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Re: Dungeon Fantasy Settings
Progress is a relatively modern notion. High fantasy typically hearkens back to myth, and very often includes the notion of a fall from a previous Golden Age. Civilization devolves. Heroes of the past were always mightier, and the elder wizards had a better comprehension of mighty magics lost to us today.
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02-18-2008, 02:56 PM | #9 | |
Join Date: Jan 2008
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02-18-2008, 03:59 PM | #10 | |
Join Date: May 2007
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Re: Dungeon Fantasy Settings
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