07-20-2007, 05:52 PM | #41 | |
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Re: Some standard DnD-style humanoids in GURPS
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07-20-2007, 06:58 PM | #42 | |
Join Date: Sep 2004
Location: Canada
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Re: Some standard DnD-style humanoids in GURPS
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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07-21-2007, 01:46 PM | #43 |
Join Date: May 2006
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Re: Some standard DnD-style humanoids in GURPS
About the troll.
what about unhealing limited to fire/acid? shouldnt there be at least one extra attack? |
07-21-2007, 01:47 PM | #44 |
Join Date: May 2006
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Re: Some standard DnD-style humanoids in GURPS
oh, i forgot
it is great work. you save me a lot of time by sharing your stuff. thanks a lot! |
07-21-2007, 03:29 PM | #45 | |
Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
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Re: Some standard DnD-style humanoids in GURPS
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Assuming it's like Alternate Attack, if you're trying to model 2 horns in the off chance someone will try to attack/remove one of the horns, then this implementation wouldn't work. With Alternate Attack, if one of the attacks is negated, then all of them are negated. So if the Minotaur somehow loses one of the horns (for whatever reason), then the Minotaur couldn't attack with the other horn. My suggestion; you could buy both for full price with Link, +20% thereby giving your Minotaur the ability to impale PC's with either or both horns as required. Great work, btw.
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07-21-2007, 06:43 PM | #46 | ||
Join Date: Sep 2004
Location: Canada
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Re: Some standard DnD-style humanoids in GURPS
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The weapon pods on the robot in the basic set are sort of what I was thinking of, and they get no discount at all. Quote:
EDIT: or did you mean getting to do two horn attacks with one attack roll?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 07-21-2007 at 06:54 PM. |
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07-21-2007, 09:52 PM | #47 |
Join Date: Jul 2007
Location: Vancouver Washington
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Re: Some standard DnD-style humanoids in GURPS
This is great stuff.
Keep it coming. It would be grand if a template wizard could put all these into a file. |
07-22-2007, 01:11 AM | #48 | |
Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
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Re: Some standard DnD-style humanoids in GURPS
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He only employs his passion who can make no use of his reason. - Cicero (106 BC - 43 BC) |
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07-22-2007, 04:38 PM | #49 |
Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
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Re: Some standard DnD-style humanoids in GURPS
Here's something similar from one of my worlds. Not strictly from the D&D books, but since I haven't played since 2ed AD&D in 1990-1991(?) that's not really surprising. Recently updated (I love the Dark Vision accessibility).
Kobald -40 pts ST -4 [-40]; DX +1 [20] Will -1 [5]; Per +1 [5]; Size Mod -2 Dark Vision (Accessibility: Only lighting levels -4 or lower, -25%) [19] Extra Arm (Tail; No Physical Attack, -50%) [5] Racial Skill Bonus (Climbing) +2 [4] Super Climbing 2 [6] Scales [1] Gregarious [-10] Intolerance (Non-Kobalds, Total) [-10] Odious Personal Habit (Eats other sentient beings) -3 [-15] Overconfidence (12-) [-5] Phobia (Agoraphobia; 9-) [-15] Feature: Home lighting level of -3. Large bands of these guys inhabit cave complexes and the deepest, darkest forests. Normally surviving on fungi and the occasional beetle, Kobalds will take their protein anywhere they can get it. Prone to attacking PC's from above with dropped objects (stones, oil, etc.) while hanging by their tails from prepared tail-holds. Gnoll 20 pts ST +3 [30]; IQ -1 [-20] Move +2 [10]; HP +1 [2]; Per +3 [15] Damage Resistance 1 (Tough Skin, -40%) [3] Night Vision 5 [5] Racial Skill Bonus (Tracking) +2 [4] Striking ST +2 (Bite Only, -60%) [4] Teeth (Sharp Teeth) [1] Fur [1] Bully (9-) [-15] Chummy [-5] Odious Personal Habit (Eats other sentient beings) -3 [-15] Feature: Tail. Gnolls inhabit the cold northern forest, plains and tundra. Travel in packs hunting, tracking and ambushing PC's in the middle of the night. Wherever possible they will try to prolong the hunt for hours or days, letting wounded prey struggle before they move in for the kill. Minotaur 80 pts ST +6 [54]; IQ -2 [-40]; HT +3 [30] HP +4 [8]; Per +3 [15]; Size Mod +1 Absolute Direction [5] Acute Hearing +2 [4] Damage Resistance 3 (Tough Skin, -40%) [9] Damage Resistance 2 (Skull Only, -70%) [3] Fur [1] Night Vision 2 [2] Peripheral Vision [15] Striker 1 (Horn 1; Impaling; Limited Arc (Front), -40%; Link (Striker 2), +20%) [7] Striker 2 (Horn 2; Impaling; Limited Arc (Front), -40%; Link (Striker 1), +20%) [7] Bad Temper (6-) [-20] Loner (12-) [-5] Odious Personal Habit (Eats other sentient beings) -3 [-15] Feature: Tail. Solitary beings that inhabit scrub forests and hills. Minotaurs tend to react poorly to intrusions into their territory.
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07-23-2007, 01:55 AM | #50 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: Some standard DnD-style humanoids in GURPS
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It's a game. There is no such thing as canon. |
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dungeon fantasy, monsters |
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