Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-20-2007, 05:52 PM   #41
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Some standard DnD-style humanoids in GURPS

Quote:
Originally Posted by Verjigorm
Where's that from? I don't remember trolls beign described as much more than appetites.
The 3rd. edition "Slayer's Guide to Trolls".
Flyndaran is offline   Reply With Quote
Old 07-20-2007, 06:58 PM   #42
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Some standard DnD-style humanoids in GURPS

Quote:
Originally Posted by Flyndaran
The 3rd. edition "Slayer's Guide to Trolls".
Ah. See, that's not D&D - that's a 3rd party D20 licensed supplement, and therefore not part of the core creature description.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 07-21-2007, 01:46 PM   #43
Exception Clause
 
Join Date: May 2006
Default Re: Some standard DnD-style humanoids in GURPS

About the troll.
what about unhealing limited to fire/acid?

shouldnt there be at least one extra attack?
Exception Clause is offline   Reply With Quote
Old 07-21-2007, 01:47 PM   #44
Exception Clause
 
Join Date: May 2006
Default Re: Some standard DnD-style humanoids in GURPS

oh, i forgot
it is great work. you save me a lot of time by sharing your stuff. thanks a lot!
Exception Clause is offline   Reply With Quote
Old 07-21-2007, 03:29 PM   #45
DieMunchkin
 
DieMunchkin's Avatar
 
Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
Default Re: Some standard DnD-style humanoids in GURPS

Quote:
Originally Posted by Bruno
Minotaur, 140 points

Striker (Horn 1; Impaling, Limited Arc (Forward), -40%) [5]
Striker (Horn 2; Impaling, Limited Arc (Forward), -40%; Duplicate Attack, *1/5) [1]
Where did you get Duplicate Attack from? I'm aware of the Alternate Attack from Powers, but I don't recall seeing Duplicate Attack anywhere.

Assuming it's like Alternate Attack, if you're trying to model 2 horns in the off chance someone will try to attack/remove one of the horns, then this implementation wouldn't work. With Alternate Attack, if one of the attacks is negated, then all of them are negated. So if the Minotaur somehow loses one of the horns (for whatever reason), then the Minotaur couldn't attack with the other horn.

My suggestion; you could buy both for full price with Link, +20% thereby giving your Minotaur the ability to impale PC's with either or both horns as required.

Great work, btw.
__________________
He only employs his passion who can make no use of his reason. - Cicero (106 BC - 43 BC)
DieMunchkin is offline   Reply With Quote
Old 07-21-2007, 06:43 PM   #46
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Some standard DnD-style humanoids in GURPS

Quote:
Originally Posted by DieMunchkin
Where did you get Duplicate Attack from? I'm aware of the Alternate Attack from Powers, but I don't recall seeing Duplicate Attack anywhere.

Assuming it's like Alternate Attack, if you're trying to model 2 horns in the off chance someone will try to attack/remove one of the horns, then this implementation wouldn't work. With Alternate Attack, if one of the attacks is negated, then all of them are negated. So if the Minotaur somehow loses one of the horns (for whatever reason), then the Minotaur couldn't attack with the other horn.
This is what I'm getting for working from memory. I was thinking of if you have an ability under two powers. Or I could just be confused.

The weapon pods on the robot in the basic set are sort of what I was thinking of, and they get no discount at all.

Quote:
Originally Posted by DieMunchkin
My suggestion; you could buy both for full price with Link, +20% thereby giving your Minotaur the ability to impale PC's with either or both horns as required.
I think you could do taht with a Dual Weapon Attack anyways.

EDIT: or did you mean getting to do two horn attacks with one attack roll?
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog

Last edited by Bruno; 07-21-2007 at 06:54 PM.
Bruno is offline   Reply With Quote
Old 07-21-2007, 09:52 PM   #47
stingerz16
 
Join Date: Jul 2007
Location: Vancouver Washington
Default Re: Some standard DnD-style humanoids in GURPS

This is great stuff.
Keep it coming.

It would be grand if a template wizard could put all these into a file.
stingerz16 is offline   Reply With Quote
Old 07-22-2007, 01:11 AM   #48
DieMunchkin
 
DieMunchkin's Avatar
 
Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
Default Re: Some standard DnD-style humanoids in GURPS

Quote:
Originally Posted by Bruno
I think you could do taht with a Dual Weapon Attack anyways.

EDIT: or did you mean getting to do two horn attacks with one attack roll?
Yup, two horns, one roll. Ouch.
__________________
He only employs his passion who can make no use of his reason. - Cicero (106 BC - 43 BC)
DieMunchkin is offline   Reply With Quote
Old 07-22-2007, 04:38 PM   #49
DieMunchkin
 
DieMunchkin's Avatar
 
Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
Default Re: Some standard DnD-style humanoids in GURPS

Here's something similar from one of my worlds. Not strictly from the D&D books, but since I haven't played since 2ed AD&D in 1990-1991(?) that's not really surprising. Recently updated (I love the Dark Vision accessibility).


Kobald -40 pts
ST -4 [-40]; DX +1 [20]
Will -1 [5]; Per +1 [5]; Size Mod -2

Dark Vision (Accessibility: Only lighting levels -4 or lower, -25%) [19]
Extra Arm (Tail; No Physical Attack, -50%) [5]
Racial Skill Bonus (Climbing) +2 [4]
Super Climbing 2 [6]
Scales [1]

Gregarious [-10]
Intolerance (Non-Kobalds, Total) [-10]
Odious Personal Habit (Eats other sentient beings) -3 [-15]
Overconfidence (12-) [-5]
Phobia (Agoraphobia; 9-) [-15]

Feature: Home lighting level of -3.

Large bands of these guys inhabit cave complexes and the deepest, darkest forests. Normally surviving on fungi and the occasional beetle, Kobalds will take their protein anywhere they can get it. Prone to attacking PC's from above with dropped objects (stones, oil, etc.) while hanging by their tails from prepared tail-holds.


Gnoll 20 pts
ST +3 [30]; IQ -1 [-20]
Move +2 [10]; HP +1 [2]; Per +3 [15]

Damage Resistance 1 (Tough Skin, -40%) [3]
Night Vision 5 [5]
Racial Skill Bonus (Tracking) +2 [4]
Striking ST +2 (Bite Only, -60%) [4]
Teeth (Sharp Teeth) [1]
Fur [1]

Bully (9-) [-15]
Chummy [-5]
Odious Personal Habit (Eats other sentient beings) -3 [-15]

Feature: Tail.

Gnolls inhabit the cold northern forest, plains and tundra. Travel in packs hunting, tracking and ambushing PC's in the middle of the night. Wherever possible they will try to prolong the hunt for hours or days, letting wounded prey struggle before they move in for the kill.


Minotaur 80 pts
ST +6 [54]; IQ -2 [-40]; HT +3 [30]
HP +4 [8]; Per +3 [15]; Size Mod +1

Absolute Direction [5]
Acute Hearing +2 [4]
Damage Resistance 3 (Tough Skin, -40%) [9]
Damage Resistance 2 (Skull Only, -70%) [3]
Fur [1]
Night Vision 2 [2]
Peripheral Vision [15]
Striker 1 (Horn 1; Impaling; Limited Arc (Front), -40%; Link (Striker 2), +20%) [7]
Striker 2 (Horn 2; Impaling; Limited Arc (Front), -40%; Link (Striker 1), +20%) [7]

Bad Temper (6-) [-20]
Loner (12-) [-5]
Odious Personal Habit (Eats other sentient beings) -3 [-15]

Feature: Tail.

Solitary beings that inhabit scrub forests and hills. Minotaurs tend to react poorly to intrusions into their territory.
__________________
He only employs his passion who can make no use of his reason. - Cicero (106 BC - 43 BC)
DieMunchkin is offline   Reply With Quote
Old 07-23-2007, 01:55 AM   #50
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Some standard DnD-style humanoids in GURPS

Quote:
Originally Posted by Bruno
Ah. See, that's not D&D - that's a 3rd party D20 licensed supplement, and therefore not part of the core creature description.
How does that matter? D&D 3rd+ is so internally inconsistant and errata laden as to render the concept of canon vs. non-canon a little silly.
It's a game. There is no such thing as canon.
Flyndaran is offline   Reply With Quote
Reply

Tags
dungeon fantasy, monsters

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.