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Old 07-17-2007, 11:21 AM   #1
Bruno
 
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Default Some standard DnD-style humanoids in GURPS

I'll start with racial templates, to be followed by "stat blocks" for "generic warriors" from these races, intended for quick monster encounters.

The racial templates do not include Social Stigmas or racial Appearance penalties, despite most of these races having charisma penalties in DnD. I leave these up to GMs because it varies campaign to campaign how these would be applied. An orc in a demihuman centered campaign would probably have Appearance (Ugly) and anything from Social Stigma (Minority group) down to Social Stigma (Monster). An orc in an 'evil humanoid' game might have neither.

I've 'converted' them from the 3.5 SRD, and about the only systematic thing I did was base their Strength on the weight listed for them in the SRD. In general DX and IQ bonuses and penalties were 1/2 the modifier the race got in D&D. Con bonuses were turned into a combination of extra HP and extra HT, leaning towards the HP to avoid having a monster that just can't fail death checks. The rest is a hodgepodge based on instinct, writeup of attributes in DnD, and things I thought the race should have had but didn't (Kobold tails as strikers, Gnolls getting sharp teeth and bite strength...)
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Old 07-17-2007, 11:22 AM   #2
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Default Re: Some standard DnD-style humanoids in GURPS

Racial Templates:

Kobold, -48 points

ST -6 [-60], DX +1 [20]
Will -1 [5], Size Modifier -3

Damage Resistance 1 (Flexible, -20%) [4]
Dark Vision (Accessibility: Only light levels -4 and lower, -25%) [19]
Striker (Crushing, Limited Arc: Back Only, -40%) [3]
Racial Skill Bonus (Traps) +1 [2]
Racial Skill Bonus (Professional Skill (Miner) +1 [2]
Racial Skill Bonus (Search) +1 [2]

Perk: Scales (Immune to Sunburn) [1]

Bully (12-) [-10]
Chummy [-5]
Cowardice (12-) [-10]
Intolerance (Total) [-10]

Quirk: Glowing Red Eyes (May cause penalties to Stealth based on facing, direction the kobold is looking, etc) [-1]

Feature: Home Light Level is -3


Goblin, 5 points

ST -4 [40], DX +1 [20]
Size Modifier -2

Dark Vision [25]
Silence 2 [10]
Speak/Read Common at Broken [2]
Racial Skill Bonus (Animal Handling (Dogs)) +2 [4]
Racial Skill Bonus (Riding (Canines)) +2 [4]
Cowardice (12-) [-10]
Gregarious [-10]


Hobgoblin, 39 points

ST -1 [-10], DX +1 [20]
HP +1 [2], Size Modifier -1

Dark Vision [25]
Silence 2 [10]
Speak/Read Common at Broken [2]
Chummy [-5]
Cowardice (15-) [-5]


Bugbear, 114 points

ST +3 [30], DX +1 [20], HT +1 [10]
HP +2 [4], PER +1 [5]

Damage Resistance 2 (Tough Skin, -40%) [6]
Dark Vision [25]
Discriminatory Smell [15]
Silence 2 [10]
Speak/Read Common at Broken [2]
Bully (12-) [-10]
Chummy [-5]
Racial Skill Training: Tracking 12* (PER+1) [4]
* Doesn't include bonus from Discriminatory Smell


Gnoll, 16 points


ST +3 [30], IQ -1 [-20]
HP +1 [2], Per +2 [10]

Damage Resistance 1 (Tough Skin, -40%) [3]
Dark Vision [25]
Striking ST +2 (Biting Only, -60%) [4]
Teeth (Sharp Teeth) [1]
Fur [1]
Bully (6-) [-20]
Restricted Diet (Very Common: Carnivore) [-10]
Odious Personal Habit -2 (Tortures and eats live prey) [-10]


Orc, -1 point

ST +2 [20], IQ -2 [-40]
PER +2 [10]

Dark Vision (Accessibility: Only light levels -4 and lower, -25%) [19]
Bad Temper (12-) [-10]

Feature: Home Light Level is -3


Ogre, 55 points

ST +7 [63], DX -1 [-20], IQ -3 [-60], HT +2 [20]
HP +2 [4], PER +3 [15], Size Modifier +1

Damage Resistance 3 (Tough Skin, -40%) [9]
Dark Vision [25]
Enhanced Move 1/2 (Ground) [10]
Bad Smell [-10]
Quirk: Uncongenial


Minotaur, 139 points

ST +8 [72] IQ -3 [-60] HT +2 [20]
HP +2 [4], PER +5 [25], Size Modifier +1

3D Spatial Sense [10]
Damage Resistance 2 (Thick Head; Skull only, -70%) [3]
Damage Resistance 3 (Thick Hide; Tough Skin, -40%) [9]
Dark Vision [25]
Discriminatory Smell [15]
Peripheral Vision [15]
Striker (Horn 1; Impaling, Limited Arc (Forward), -40%) [5]
Striker (Horn 2; Impaling, Limited Arc (Forward), -40%) [5]
Fur [1]
Loner (12-) [-10]
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Last edited by Bruno; 09-09-2007 at 05:23 PM. Reason: Messed up striker pricing.
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Old 07-17-2007, 11:37 AM   #3
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Default Kobold Warrior

Kobold Warrior (-19 points)

ST 4; DX 11; IQ 10; HT 10.
Damage 1d-5/1d-4; BL 3.2 lbs.; HP 4; Will 9; Per 10; FP 10.
Basic Speed 5.25; Basic Move 5; Block 0; Dodge 8; Parry 9 (Axe/Mace).

DR: 1 (Flexible), Skull DR: 6 + 1 (Flexible), Groin DR: 2 (Flexible)

Languages: Draconic
Templates: Kobold

Skills
Brawling-12; Broadsword-12; Camouflage-12; Search-12 (Per+2) [4]; Sling-12; Stealth-10; Tactics-9; Traps/TL3-12.

Hand Weapons
1 Baton Skill:10 LC:4 $20 Wgt:1
swing Dam:1d-4 cr Reach:1 Parry:0 ST:6
thrust Dam:1d-5 cr Reach:1 Parry:0 ST:6
1 Striker (Tail) Skill:12 LC:* $0 Wgt:0
Dam:1d-4 cr Reach:C Parry:0 ST:* Notes:Back only

Ranged Weapons
1 Sling (Lead Bullets) Skill: 10 LC:4 Dam:1d-3 pi Acc:0 Range:48 / 80
RoF:1 Shots:1(2) ST:6 Bulk:-4 Rcl: $20 Wgt:.5 Notes:[2,3,7]

Armor & Possessions
1 Fur Loincloth (SM -3) $10 Wgt:0 Location:groin
1 Pot-Helm (SM -3) $100 Wgt:.7 Location:skull
1 Pouch $12 Wgt:1
20 Sling Lead Pellet $2 Wgt:1 Location: Pouch
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Last edited by Bruno; 07-17-2007 at 04:06 PM. Reason: Woops! Nothing for melee! Also, no pants?
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Old 07-17-2007, 11:45 AM   #4
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Default Goblin Warrior

Goblin Warrior (18 points)

ST 6 [0]; DX 11 [0]; IQ 10 [0]; HT 10 [0].
Damage 1d-4/1d-3; BL 7.2 lbs.; HP 6 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0].
Basic Speed 5.25 [0]; Basic Move 5 [0]; Block 0; Dodge 8; Parry 8 (Knife).

Torso/Groin DR: 1, Skull DR: 6

Languages: Goblin (Native), Common (Broken)
Templates: Goblin

Skills
Knife-12; Sling-12; Stealth-10*; Tactics-9.
* Takes bonuses from Silence 2 in appropriate situations

Hand Weapons
1 Large Knife Skill: 12 LC:4 $40 Wgt:1
swing Dam:1d-5 cut Reach:C,1 Parry:-1 ST:6 Notes:[1]
thrust Dam:1d-4 imp Reach:C Parry:-1 ST:6 Notes:[1]

Ranged Weapons
1 Sling (Lead Bullets) LC:4 Dam:1d-2 pi Acc:0 Range:72 / 120
RoF:1 Shots:1(2) ST:6 Bulk:-4 Rcl: $20 Wgt:.5 Notes:[2,3,7]

Armor & Possessions
1 Cloth Armor (SM -2) $30 Wgt:1.5 Location: torso, groin
1 Pot-Helm (SM -2) $100 Wgt:1.25 Location: skull
1 Pouch $12 Wgt:1
20 Sling Lead Pellet $2 Wgt:1 Location: Pouch
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Last edited by Bruno; 07-17-2007 at 11:54 AM. Reason: Booboo on Languages
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Old 07-17-2007, 11:54 AM   #5
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Default Hobgoblin Warrior

Hobgoblin Warrior (64 points)

ST 9; DX 11; IQ 10; HT 10.
Damage 1d-2/1d-1; BL 16 lbs.; HP 10; Will 10; Per 10; FP 10.
Basic Speed 5.25; Basic Move 5; Block 9+1 (Shield); Dodge 8+1; Parry 9+1 (Spear).

Torso/Groin DR: 2, Skull DR: 6

Languages: Goblin (Native), Common (Broken)
Templates: Hobgoblin

Skills
Knife-12; Shield-12; Sling-12; Spear-13; Stealth-10*; Tactics-10.
* Takes bonuses from Silence 2 in appropriate situations

Hand Weapons
1 Large Knife Skill: 12 LC:4 $40 Wgt:1
swing Dam:1d-3 cut Reach:C,1 Parry:-1 ST:6
thrust Dam:1d-2 imp Reach:C Parry:-1 ST:6 Notes:[1]
1 Small Shield Skill: 12 LC:4 $40 Wgt:8
Dam:1d-2 cr Reach:1 Parry:No ST:-- Notes:[2,3,4]
1 Spear Skill: 13 LC:4 $40 Wgt:4
one-handed thrust Dam:1d imp Reach:1* Parry:0 ST:9 Notes:[1]
two-handed thrust Dam:1d+1 imp Reach:1,2* Parry:0 ST:9†

Ranged Weapons
1 Sling (Lead Bullets) LC:4 Dam:1d pi Acc:0 Range:108 / 180
RoF:1 Shots:1(2) ST:6 Bulk:-4 Rcl: $20 Wgt:.5 Notes:[2,3,7]

Armor & Possessions
1 Leather Armor (SM -1) $100 Wgt:5 Location:torso, groin
1 Pot-Helm (SM -1) $100 Wgt:2.5 Location:skull
1 Pouch $12 Wgt:1
20 Sling Lead Pellet $2 Wgt:1 Location: Pouch
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Last edited by Bruno; 07-17-2007 at 02:01 PM. Reason: Booboo on Languages
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Old 07-17-2007, 12:05 PM   #6
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Default Bugbear Warrior

Bugbear Warrior (169 points)

ST 13; DX 11; IQ 10; HT 11.
Damage 1d/2d-1; BL 34 lbs.; HP 14; Will 10; Per 11; FP 11.
Basic Speed 5.5; Basic Move 5; Block 10+1 (Shield); Dodge 8+1; Parry 10+1 (Shortsword).

DR: 2 (Tough Skin), Torso/Vitals DR: 4/2 (Flexible) + 2 (Tough Skin), Skull DR: 6 + 2 (Tough Skin)

Languages: Goblin (Native), Common (Broken)
Templates: Bugbear

Skills
Knife-12; Shield (Shield)-14; Shortsword-14; Sling-14; Stealth-12*; Tactics-12; Thrown Weapon (Knife)-12.
* Takes bonuses from Silence 2 in appropriate situations

Hand Weapons
1 Large Knife Skill:12 LC:4 $40 Wgt:1
swing Dam:2d-3 cut Reach:C,1 Parry:-1 ST:6
thrust Dam:1d imp Reach:C Parry:-1 ST:6 Notes:[1]
1 Shortsword Skill:14 LC:4 $400 Wgt:2
swing Dam:2d-1 cut Reach:1 Parry:0 ST:8
thrust Dam:1d imp Reach:1 Parry:0 ST:8
1 Small Shield Skill:14 LC:4 $40 Wgt:8
Dam:1d cr Reach:1 Parry:No ST:-- Notes:[2,3,4]

Ranged Weapons
1 Large Knife Skill:12 LC:4 Dam:1d imp Acc:0 Range:10.4 / 19.5
RoF:1 Shots:T(1) ST:6 Bulk:-2 Rcl: $40 Wgt:1
1 Sling (Lead Bullets) Skill:14 LC:4 Dam:2d pi Acc:0 Range:156 / 260
RoF:1 Shots:1(2) ST:6 Bulk:-4 Rcl: $20 Wgt:.5 Notes:[2,3,7]

Armor & Possessions
1 Boots $80 Wgt:3 Location:feet
1 Mail Hauberk $230 Wgt:25 Location:torso, groin
1 Pot-Helm $100 Wgt:5 Location:skull
1 Pouch $12 Wgt:1
20 Sling Lead Pellet $2 Wgt:1 Location: Pouch
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Last edited by Bruno; 07-17-2007 at 02:02 PM. Reason: Forgot Shield bonuses!
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Old 07-17-2007, 12:05 PM   #7
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Default Re: Some standard DnD-style humanoids in GURPS

Hmm. Couple things. First, shouldn't this be in the general GURPS forum? Unless you're asking us to put the templates into a datafile... :-)
Second, wouldn't Tough Skin be a better modifier for the kobolds' DR than Flexible?
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Old 07-17-2007, 12:06 PM   #8
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Default Re: Some standard DnD-style humanoids in GURPS

Aaagh, wrong forum! Ieee!

Um, can we get a mod to move this? I'm a moron :P

Re Kobolds - It was the best thing I could think of to differentiate scales vs leathery skin.
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Old 07-17-2007, 12:28 PM   #9
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Default Re: Some standard DnD-style humanoids in GURPS

Quote:
Originally Posted by Bruno
Re Kobolds - It was the best thing I could think of to differentiate scales vs leathery skin.
Hmm. I dunno - most of the pictures and descriptions I've read of them suggest that the scales aren't that thick. I'd probably rule that they were pretty scratchable, myself. But, of course, YMMV. :-)
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Old 07-17-2007, 01:09 PM   #10
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Default Re: Some standard DnD-style humanoids in GURPS

Of course, now that we're in the CORRECT forum, I'll continue posting monsters... ;)
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