09-21-2012, 12:43 AM | #11 |
Join Date: Nov 2008
Location: Augsburg, Germany
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Re: Realistic Low Tech Maps
Surely You're Joking, Mr. Feynman! This map is distorted six ways to Sunday, but that didn't matter because its purpose was to show the roads and distances between waypoints. Those practical Romans weren't going to take the extra effort to provide geographical accuracy if it wasn't necessary.
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09-21-2012, 01:31 AM | #12 | ||||||
Join Date: Nov 2011
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Re: Realistic Low Tech Maps
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Trying to move troops strategically by means of written records would be awful. Sure you could do routine routes easily but trying to, for example, go to a place as quickly as possible while avoiding one army and trying to not be caught in unfavourable terrain would just be so much easier when do and do well with a map that it seems absurd that well organized empires did not produce them for their generals. Likewise it seems far easier to make an unusual sailing trip with a map to help then relying on memory and written records. Quote:
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09-21-2012, 02:09 AM | #13 | ||||
Join Date: Aug 2004
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Re: Realistic Low Tech Maps
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-- What reconstructions are you referring to? Even the Severan Marble Plan isn't actually truly to scale (probably cobbled together from smaller surveys), and I'm not sure when the last time even the claim of it having a scale was actually tested. Might be something to check later, most ancient historians just eyeball this stuff and repeat citations from decades ago. -- To be more exact I'm talking about scale maps or even a true wayfinding map. Not cadastral or artistic or religious. You don't need any graphics to replicate a subway map/itinerary info and there's no extant document that can be dated to the imperial era that I'm aware of off-hand that is anything but a list of places and distances between them. No graphics at all, even simplified relationships like on the Peutinger Table. In GURPS terms: no Cartography skill was used. Quote:
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-- It probably was a huge pain in the ass, with lots of reliance on local informers and guides and the hugely unreliable narratives of people who had been in the area sometime in recorded history who bothered to write about it and make it available (e.g. Homer and Caesar being as good as it got for many people with regards to knowledge of the Med and Gaul). Quote:
-- I actually think it's more interesting trying to work out how they managed the empire without these kinds of resources. The administration was pretty diffuse (I mention this briefly in the new Pyramid issue about Roman law enforcement) and locally managed so that alone probably removed a lot of problems, but that sort of runs counter to the "centrally administered" thesis of imperial government. It also makes discussions of "grand strategy" by Luttwak and others rather moot. It's an interesting puzzle to work on for a Roman- rather than Medieval-based game though, right? |
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09-21-2012, 03:32 AM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Realistic Low Tech Maps
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Except once they didn't, and Greenland got discovered. |
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09-21-2012, 04:41 AM | #15 | |||||||
Join Date: Nov 2011
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Re: Realistic Low Tech Maps
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People step off roads intending on using maps for navigation? To be more serious though that was a use I missed that falls in the same category as sea travel. It's still quite useful when used for what it is intended for and it's not worthless even when using ships or moving off road. Quote:
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09-21-2012, 07:15 AM | #16 |
Join Date: Nov 2008
Location: Augsburg, Germany
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Re: Realistic Low Tech Maps
I'm going to get philosophical here, and maybe I am mouthing off beyond my pay grade, but as I understand it all maps are more or less an abstraction. And I live in Germany, so the "Ideal" is a much-desired but still unachievable goal in any case.
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09-21-2012, 08:12 AM | #17 |
Join Date: Nov 2011
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Re: Realistic Low Tech Maps
There is a bit of difference between a map which falls short of the standard of a continuously updating one to one scale representation of the ground from above and a map with a continent that doesn't exist.
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09-21-2012, 08:27 AM | #18 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: Realistic Low Tech Maps
Not exactly on topic, but this is my actual approach in doing a map to give the players to follow. The distances are distorced in relation to my real map and not everything will be where it is in the "real world". It is a earlly build and I am still finding the best way to put the rivers, vegetation and the effects on the text.
Here is the link: http://dl.dropbox.com/u/37717003/PAN...0200%201.4.PNG EDIT: Working link
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica Last edited by Mateus; 12-11-2012 at 05:44 AM. |
09-21-2012, 08:53 AM | #19 |
Join Date: Jan 2006
Location: Central Europe
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Re: Realistic Low Tech Maps
The ancients had plenty of scale maps (a sketch of Middle Bronze Age Nippur, Ptolemy's world map, the forma urbis Romae) and building plans. I'm not sure which imaginary continents you are talking about, but keep in mind that ancient natural philosophy predicted that there was a southern continent to balance the northern ones, just like ours predicted the Higgs Boson without actually seeing it.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
09-21-2012, 09:07 AM | #20 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Realistic Low Tech Maps
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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Tags |
brainstorm, cartography, geography, map, maps |
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