Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 09-28-2017, 10:05 AM   #11
shadedmagus
 
Join Date: Aug 2016
Default Re: Holy Warrior's Heroic Might alternative

That's fantastic! I didn't even think about the attribute-boosting spells when I was coming up with these. I agree, that would be a really good way to simplify those spells and bring the effects in-line with Heroic Feats.

EDIT: I did not mean to imply that I came up with these myself. I was taking mljluk's idea and applying it to the other two variants of Heroic Feats.

Last edited by shadedmagus; 09-28-2017 at 10:32 AM.
shadedmagus is offline   Reply With Quote
Old 09-28-2017, 12:16 PM   #12
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Holy Warrior's Heroic Might alternative

NOTE:I edited my last post.

One other thing I would consider is to have level 2 Heroic Might give sw+(2d-1) instead of sw+(1d+3). I really don't like those huge bumps in damage bonuses and have always preferred the alternative of turning bonuses into extra dice.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Old 09-28-2017, 12:35 PM   #13
shadedmagus
 
Join Date: Aug 2016
Default Re: Holy Warrior's Heroic Might alternative

Quote:
Originally Posted by ericbsmith View Post
One other thing I would consider is to have level 2 Heroic Might give sw+(2d-1) instead of sw+(1d+3). I really don't like those huge bumps in damage bonuses and have always preferred the alternative of turning bonuses into extra dice.
1d+3 gives a range of +(4-9) to swing damage, while 2d-1 gives a range of +(1-11). That seems a bit more "swingy" to me, to use evileeyore's term, which I'm not sure I like.

Can you elaborate a bit on why you prefer dice to flat bonus when it comes to damage? Is it the high minimum it produces? And what would be your preferred minimum bonus or penalty?
shadedmagus is offline   Reply With Quote
Old 09-28-2017, 12:56 PM   #14
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Holy Warrior's Heroic Might alternative

Quote:
Originally Posted by shadedmagus View Post
Can you elaborate a bit on why you prefer dice to flat bonus when it comes to damage? Is it the high minimum it produces? And what would be your preferred minimum bonus or penalty?
It's pretty much the high minimum. Say I have a weapon that does 1d damage, and it then gets +1d+3 damage. 2d+3 means it's going to do a minimum of 5 damage, which is a *LOT* for the minimum damage. But it's not just the minimum damage, the more dice you roll the more it flattens the curve out and makes rolls in the fringes slightly more likely. At 2d+3 you have only a 8.33% chance of rolling 5-6 damage; at 3d-1 it's a 16.2% chance of rolling 2-6 damage. So 2d6+3 tends towards the median damage range a little more.

At any rate this is, admittedly, a preference of mine and is represented as an Optional Rule in the full GURPS rulesset.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.

Last edited by ericbsmith; 09-28-2017 at 01:04 PM.
ericbsmith is offline   Reply With Quote
Old 09-28-2017, 10:30 PM   #15
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Holy Warrior's Heroic Might alternative

Quote:
Originally Posted by GnomesofZurich View Post
Easy, just call it a flat 10 seconds.
My thoughts exactly.

And consider those write ups yoinked mljluk and shadedmagus.
evileeyore is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.