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Old 12-19-2013, 07:55 PM   #831
Poonbahbah
 
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Default Re: [OOC] A Stranger Land

And now I feel like pointing out the woodsman talent if all you want it for is nature skills.
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Old 12-20-2013, 06:16 AM   #832
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Default Re: [OOC] A Stranger Land

Two lechers in the party?! o.0

(One streaker and your force is down by a third :P )
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Old 12-20-2013, 07:54 AM   #833
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Default Re: [OOC] A Stranger Land

I have never tried lecherous before. It's seems to be a reasonable explanation for why he is a loner. Though if it causes too many problems I could find something else.
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Old 12-20-2013, 08:50 AM   #834
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Default Re: [OOC] A Stranger Land

After all the tweaking this far I am assuming to make the following changes:
Replace lecherousness with killjoy
Add communication skills (these got lost after tweaks two and three or something.
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Old 12-20-2013, 09:09 AM   #835
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Default Re: [OOC] A Stranger Land

Quote:
Originally Posted by chronus View Post
After all the tweaking this far I am assuming to make the following changes:
Replace lecherousness with killjoy
Add communication skills (these got lost after tweaks two and three or something.
I didn't mean to dissuade you from lechery...
Although the female characters in the group might want to think about it :D
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Old 12-20-2013, 09:16 AM   #836
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Default Re: [OOC] A Stranger Land

Quote:
Originally Posted by Ulthar88 View Post
I didn't mean to dissuade you from lechery...
Although the female characters in the group might want to think about it :D
Its ok - the more I thought about it I don't think I could play it convincingly enough.

Spoiler:  
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Old 12-21-2013, 10:37 AM   #837
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Default Re: [OOC] A Stranger Land

Chronus -- fair Warning! I'm letting GCA do all the math for me :P

After entering your data, I find that all your TA techniques are adding up to 1 skill point less than you're reporting for that amount of CP input. (For example, TA Bow/Vitals is showing as 17, not 18.

I'm assuming the second Fast Draw is for Shortsword?

Also, assuming the Feint and Retain techniques are for shortsword, they cost no CP to reach those levels. (Those are straight-up skill rolls, if I recall.)

Plus, there seems to be 2 points in skills I can't find :) (meaning I'm missing a skill or two, or you have yet to spend those). Then two more CP you can take out of Feint and Retain above.
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Old 12-21-2013, 01:02 PM   #838
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Default Re: [OOC] A Stranger Land

fair warning sounds good! I actually used GURPS Character Sheet - but there was some stuff that I had to do manually. I will have to redo him in GCA and see how it turns out. Thanks for the info! I will see what I can do with what you pointed out.
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Old 12-21-2013, 01:52 PM   #839
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Quote:
Originally Posted by Ulthar88 View Post
After entering your data, I find that all your TA techniques are adding up to 1 skill point less than you're reporting for that amount of CP input. (For example, TA Bow/Vitals is showing as 17, not 18.
I also am having the same findings in the TA techniques. Which actually doesn't quite gel with my understand - but perhaps my understanding is wrong. It looks like it takes TWO cp to change the -3 penalty for shortsword vitals to -2, then another to -1. I guess I missed that. That will apply to all my techniques.

Based on the "4" cp that I have not spent - I will use those on the four TAs I have to bring them up to the levels I reported.

Then that will make the TA's even out. The second fast draw is for the shortsword.

how does all that sound?
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Old 12-21-2013, 02:15 PM   #840
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Default Re: [OOC] A Stranger Land

Quote:
Originally Posted by chronus View Post
I also am having the same findings in the TA techniques. Which actually doesn't quite gel with my understand - but perhaps my understanding is wrong. It looks like it takes TWO cp to change the -3 penalty for shortsword vitals to -2, then another to -1. I guess I missed that. That will apply to all my techniques.
Yes. TA is a Hard technique, which means that the first point of improvement requires two character points.
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