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#11 | |
Join Date: Jun 2008
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You can model being "present" in many directions by altering the facing rules, as is done with snakes. Longer reach could be done with two-hex melee attacks, like most polearms. If you try to show ability to turn and strike with multihex figures, it's a very rough fit at best. |
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#12 |
Join Date: Sep 2018
Location: North Texas
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I like the Long Lankin long and lanky... tall 1-hex figure, but give them reach beyond their adjacent hexes.
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#13 |
Join Date: Apr 2020
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A figure of such intermediate "1.5-hex" size might be considered to orient and move as a longside- facing 2-hex creature, while noted by having its standard 1-hex marker positioned centered on the two hexes' common hexside, instead of within a hex. In this case, the outlying hexes at either shortside end may be considered nonadjacent to the figure for engagement and attacking purposes; leaving FFF facing hexes against its frontal longside, with SRS facing hexes behind.
This just addresses its possible mapping layout. Last edited by Droll; 03-04-2021 at 09:21 AM. |
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#14 |
Join Date: Apr 2018
Location: Idaho Falls
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That is an interesting application and I can see it for a few other types, like a TFT version of the Roper
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#16 |
Join Date: Feb 2016
Location: New Jersey
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Since he was "lanky", I fought him as 1 hex.
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#17 | |
Join Date: Jun 2008
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But then I don't see any clear correlation between weight and number of hexes in TFT either. |
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#18 | |
Join Date: Aug 2004
Location: Pacheco, California
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ITL 66 -> "the average 3-hex figure might weigh up to a ton" It does depend on density. A man sized iron elemental weighs half a ton, but is clearly a one-hex figure.
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#19 | |
Join Date: Jun 2008
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But that description of a roper also says that it's three to four feet across at the base. Maybe it's just me, but I'd think that's more relevant for number of hexes than its weight. |
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