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08-08-2010, 01:24 AM | #1 |
Join Date: Mar 2006
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[DF] Summoned allies questions:
In Basic Set, Summonable enhancement says that you roll at the start of an adventure? Does this mean in DF context that the summoned ally appearing is rolled when the party leaves "the town"? Can it be summoned at another time with a Concentrate maneuver (to save on supplies, food etc.), then? How long does it hang around, or will it just stay about until dismissed?
When a summoning roll is failed, you can't summon the ally again for one full day. What about if the summoning roll is successful? Can you summon an ally, make it attack, and dismiss it immediately on your next turn as a free action, just to summon it again to another point (on the same turn), effectively teleporting it? I guess that's not supposed to be happening. Should the one day delay also apply when dismissing an ally? |
08-08-2010, 01:29 AM | #2 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [DF] Summoned allies questions:
It's the nonsummonable allies for which the GM rolls at the start of the adventure; for the summonable ones the player rolls when he needs them.
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08-08-2010, 01:30 AM | #3 | |||||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF] Summoned allies questions:
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08-08-2010, 01:43 AM | #4 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [DF] Summoned allies questions:
What is the -default- casting time of Summon ally? Basic sort of seems to mean one second, but Powers say that time varies.
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08-08-2010, 01:48 AM | #5 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: [DF] Summoned allies questions:
Reading the two entries, it seems like the casting time (i.e., the time the character must spend concentrating) is one second, but there's a lot of variability in how long it takes for the Ally to actually show up.
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08-17-2012, 07:43 AM | #6 | ||
Join Date: Aug 2010
Location: MI
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Re: [DF] Summoned allies questions:
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I've always played Summonable to work at the same duration as a regular ally, since it doesn't say it affects the duration. So, the Ally is summoned for the duration of the adventure - which admittedly may need GM interpretation, depending on the campaign, especially in DF when you can rest 8 hours 100 times before completing a mega-dungeon, but I would say 12-24hrs would be a minimum fairness. Or 5 hours + Frequency of Appearance Target in hours - so, "On a 6 or less" would be 11hours, "On a 15 or less" would be 20 hours, etc. Dismissed and re-summoned as normal.
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08-17-2012, 08:04 AM | #7 |
Join Date: Apr 2010
Location: Land of the Britons
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Re: [DF] Summoned allies questions:
1 minute is the basic assumed time for one combat, near enough. Obviously most are shorter, and some can be longer, but when something says "once per combat" it often is built with "once per minute" as its time limit - thus in long combat scenes it does reset.
Of cause, for a summonable ally, nothing stops you just re-summoning them whenever you need them - like, say, at the start of the next combat. Plus, its only a "technically the rules say this" answer - it can easily be invoked to prevent a player from rolling once and never dismissing, but nothing stops you overlooking it for players who play fair.
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08-17-2012, 08:21 AM | #8 | |
Join Date: Aug 2010
Location: MI
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Re: [DF] Summoned allies questions:
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08-17-2012, 08:26 AM | #9 | ||
Join Date: Aug 2010
Location: MI
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Re: [DF] Summoned allies questions:
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"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance |
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08-17-2012, 08:35 AM | #10 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [DF] Summoned allies questions:
The point was basing the maximum summoning duration based on the frequency of summoning re-rolls allowed (on a failure). It seems more reasonable than 10 seconds or a minute, given that Summonable is +100%.
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Tags |
allies, dungeon fantasy |
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