10-09-2017, 08:06 PM | #1 |
Join Date: Oct 2013
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Trick Arrows and GURPS Ultratech.
So, my superhero game includes a character looking at expanding into archery to take advantage of their super strength. Pre-empting the inevitable, I am looking into options for trick arrows and specifically I am looking at GURPS Ultra-Tech's warhead options.
So my question is, what size warhead is an arrow capable of fitting? I am leaning towards 25mm, but could be convinced up or down from that. |
10-09-2017, 08:37 PM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Trick Arrows and GURPS Ultratech.
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GURPS Supers has a different set of rules for trick arrows, based not on tech but on buying the equivalent of the arrow's damage as Binding, Affliction, or other advantages. Is that something that might suit your game? Note that the character will need a specially designed bow for their strength. The damage a bow does is a function of the intrinsic rated ST of the bow (which is not the same as the required ST; that's the ST to lift and hold a bow of that size and design). If you have less than that ST, you can't draw the bow and hold it; if you have more, your damage is limited to the bow's ST rating. The character might need to carry around a bow made of tubular steel or the like, with an amazingly high ST rating.
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Bill Stoddard I don't think we're in Oz any more. |
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10-09-2017, 08:38 PM | #3 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Trick Arrows and GURPS Ultratech.
Blowing my own horn here, but you probably want to check out the article "The Arrow of Progress", in Pyramid #3/96, "Tech and Toys IV". That includes what you're looking for, plus a bunch of other useful ultra-tech options for bows and arrows.
To answer your question, armor-piercing hard core, armor-piercing hardcore explosive, high explosive, high explosive concussion, shaped charge, memory baton, high explosive multi-purpose, and strobe treat arrows as 25mm warheads, while biochemical aerosol, biochemical liquid, flare, tangler, thermobaric, stingray, swarm, EMP, expendable jammer, warbler, force, plasma, implosion, psi-bomb, stasis, and vortex warheads use the effects of 40mm warheads (since they can use the whole arrow, including the shaft, not just the arrowhead). |
10-09-2017, 09:19 PM | #4 |
Join Date: Jun 2006
Location: On the road again...
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Re: Trick Arrows and GURPS Ultratech.
My build for Hawkeye has a table set up for many of the trick arrows he uses. Pretty sure I used Ultra-Tech's TL9 warheads for most of it, using the 18.5mm warheads (essentially the same size as a 12-gauge shotgun shell) for a lot.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 11-05-2017 at 05:58 PM. |
10-09-2017, 09:21 PM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Trick Arrows and GURPS Ultratech.
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Bill Stoddard I don't think we're in Oz any more. |
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10-10-2017, 08:11 AM | #6 |
Join Date: Feb 2014
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Re: Trick Arrows and GURPS Ultratech.
Double check the overpenetration rules. This sounds like a collateral damage nightmare.
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Tags |
archery, arrows, bows., ultra tech |
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