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Old 10-26-2010, 06:34 AM   #1
Phil Masters
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Join Date: Aug 2004
Location: U.K.
Default Horizontal, Claws, and kicking Damage

Tinkering with a character sheet for a carnivorous animal...

If one adds the Horizontal disadvantage to a character (on its own or as part of Quadruped), the program correctly reduces the character's Kick damage. However, if one then adds Sharp Claws, this reduction remains - despite the fact that it shouldn't (see p.B139).

Is this a known and/or fixable bug? And should it be reported somewhere?
Phil Masters
Creator of The Small Folk - Wainscot Urban Fantasy Roleplaying.
Discworld Roleplaying Game author, Transhuman Space Line Editor.
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Old 10-26-2010, 07:22 AM   #2
ericbsmith's Avatar
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Horizontal, Claws, and kicking Damage

Originally Posted by Phil Masters View Post
Is this a known and/or fixable bug? And should it be reported somewhere?
Not known, but looking at the data files this should be fixable without too much trouble.

As for reporting this kind of error, this forum is the best place. It's either me or Armin who fixes them, and we keep pretty good tabs on the forum.
Eric B. Smith GURPS Data File Coordinator
The future keeps telling us what the past was about. You make the past mean different things by what you do with the time that comes after.
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claws, horizontal, kick, quadruped

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