10-13-2009, 02:06 PM | #21 |
Banned
Join Date: Apr 2008
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Re: Kicking a grenade away
Interestingly, if you just go by the Melee combat modifiers refered to on page B369 and listed at B547, you would see that there is no SM modifier for melee attacks. SM mods apply, as per B372, to Ranged Attacks.
Now there ARE hit location penalties (B398), but it's not clear from the rules that these are due entirely to size. There are also rules for striking at weapons an opponent is holding (B400), with pistol-sized things getting a -5 mod. I also wonder if the grenade might count as a 'helpless or unconscious foe' who can be hit automatically. In which case the question is not can he kick it, but can he kick it away. For that: a DX roll at -4 or substitute an appropriate Sport skill to put it where he wants it to go. Last edited by Figleaf23; 10-13-2009 at 02:29 PM. |
10-13-2009, 02:17 PM | #22 |
Join Date: Aug 2005
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Re: Kicking a grenade away
The thing is that it is rather harder to hit a fly with a sword than a man. I am not sure if postive SM's should give you a bonus, but negative sm's should give you a penalty.
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10-13-2009, 02:19 PM | #23 |
Join Date: Oct 2009
Location: The Netherlands
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Re: Kicking a grenade away
A bit of clarification on the characters and the situation:
The characters are two Imperial Guardsmen, fresh out of training. That means they're normal, unaltered humans. In general, their equipment is about equivalent to that of a WWII soldier, only sometimes with lasers instead of bullets. So the grenade is pretty much the same as an WWII-era pineapple grenade. The guardsmen are on a factory floor, crouched behind some metal crates. They're being shot at from about 10 yards away by heretics (also normal humans) who have cover of their own. Apart from those crates and some heavy machinery, the factory floor is relatively clear of obstacles. What happened was that one of the guardsmen tried to throw a grenade, but got shot in the arm just after he'd primed it. The arm was crippled by the shot, and he dropped the grenade. He was below 0 HP at that point, and when it was his turn to act, he fell unconscious. The other guardsman then considered dragging him away from the grenade, but figuring (quite correctly) it'd take too long, he decided to kick the grenade away instead. |
10-13-2009, 02:42 PM | #24 | |
Join Date: Aug 2004
Location: Arizona
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Re: Kicking a grenade away
Quote:
That would of been rude. Funny, but rude.
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Two reasons for “evil” alignment, the idiotic notion that it somehow makes the PC “cool” or the doltish idea that it means that their character can do absolutely anything he or she wants. |
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10-13-2009, 02:50 PM | #25 | |
Join Date: Aug 2007
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Re: Kicking a grenade away
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10-13-2009, 03:16 PM | #26 | |
Join Date: Jul 2009
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Re: Kicking a grenade away
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10-13-2009, 03:42 PM | #27 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Kicking a grenade away
Quote:
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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10-13-2009, 04:25 PM | #28 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Kicking a grenade away
Quote:
Now try a hammer, or perhaps a over-sized Fantasy Hammer, or perhaps just a flyswatter. There is a reason Giants tend to prefer pounding people with appropriately sized clubs and hammers rather than picking up a bladed weapon when available. Imagine trying to fight of four dozen surprisingly deadly Lilliputians. Trying to chop them with a sword seems like a bit of a pain compared to sweeping around a big club, doesn't it? For an even more extreme example, killing Lilliputians by stabbing with the point of your sword is like trying to fit a thread though a needle, whereas whacking them with a club/hammer is like swatting a fly with a flyswatter. Edit: That said, I agree with Kromm on -4 being a good max penalty if you want to keep things simple.
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10-13-2009, 04:57 PM | #29 |
Join Date: Sep 2009
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Re: Kicking a grenade away
Out of curiosity, how was he shot while priming? I've always thought it fairly natural to be ducking right down while getting a grenade ready to throw.
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10-13-2009, 05:32 PM | #30 |
Join Date: Oct 2009
Location: The Netherlands
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Re: Kicking a grenade away
As I remember it, the crates he was using for cover weren't high enough to cover him entirely when crouching, and he didn't want to waste any time switching postures. Or it might have simple been a mess-up on his part or mine; we're all pretty new to GURPS.
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Tags |
grenade, kick, skill |
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