Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

Reply
 
Thread Tools Display Modes
Old 01-06-2013, 10:10 PM   #81
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Well, I took sleepy time meds and they're kicking in. Stix4armz, you're up.
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 01-07-2013, 03:11 AM   #82
Stix4armz
 
Stix4armz's Avatar
 
Join Date: Nov 2011
Location: Lancaster, Ca
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Jorek Smash!
Stix4armz is offline   Reply With Quote
Old 01-07-2013, 01:08 PM   #83
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

its really hard for me to not use a lot of the things in martial arts lol

I almost did a riposte slip in parry, which would have put me 1 hex closer to golem 2 and given him a -4 to parry and -2 to the other defenses...
zoncxs is offline   Reply With Quote
Old 01-07-2013, 03:16 PM   #84
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Quote:
Originally Posted by zoncxs View Post
its really hard for me to not use a lot of the things in martial arts lol

I almost did a riposte slip in parry, which would have put me 1 hex closer to golem 2 and given him a -4 to parry and -2 to the other defenses...
I know how you feel. When I first started making my character, the first thing that went through my mind was: "Yeah, I'm going to take an awesome bard song from DF: 11," quickly followed by, "Awww."
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 01-08-2013, 06:39 PM   #85
Stix4armz
 
Stix4armz's Avatar
 
Join Date: Nov 2011
Location: Lancaster, Ca
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Quote:
Originally Posted by Stripe View Post
OOC: Stix, what's your DR? 2 for mail and 2 for tough skin, right? 14 crushing damage - 4 DR = 10 injury, right?
Whoops, sorry about that. I mixed up your roll for hit location and the damage roll. You're correct.
Stix4armz is offline   Reply With Quote
Old 01-08-2013, 06:54 PM   #86
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

^You were trying to cheat weren't you, Stix?! Shame on you! ;)

Lucky that hit was pre-upgrade. Would have been a major wound if not!


I've PM'ed RPK about flight and high-speed combat rules. I've asked him to cut right in to our OOC or IC threads with answers and rulings if needed.

Here's my PM:

Greetings! I have a few questions about flying and high-speed combat.

Take a Foul Bat from p. 23 of DF 2. Speed 6.5, Move 13 (Air). It is fighting Joe the Fighter with a dagger and skill 16.

As long as the Bat doesn't go more than 13 hexes in a turn, it doesn't use any of the high-speed rules, right?

So, on its first turn, it can take a Move maneuver and go 13 hexes, right?

Let's say the bat perched on the ground 12 hexes from Joe. It takes a Move and Attack and flies 12 hexes to Joe and bites him. Is that fine? Anything I missed there?

To bite him, it rolls at -4 for the Move and attack. No other modifiers for flying or speed/range or anything. Right? Wrong?

Now it's in close combat with Joe, who attacks with his dagger at no modifier for speed/range, right? Or, is he at -5 for the bat's speed?

Next turn, the bat can attack again? If so, doesn't that mean it's hovering in place?

If not, what does the bat have to do?

Can you talk a little bit more about these rules? Maybe provide a quick few rounds of example combat?

I'm running Gorefest Dungeon, a Dungeon Fantasy PbP game here and I'm going to let them know I've PM'ed you. Feel free to cut right in and post to the IC or OOC threads.

Thanks!

--R.D. Sharpe
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 01-08-2013, 07:09 PM   #87
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Can someone explain to me why Mind Control spells only work on creatures with IQ 6+?

I get it for a lot of them, but why does that rule apply to all of them? But why doesn't something like Mental Stun or Sleep work on animals?
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 01-08-2013, 08:33 PM   #88
Stripe
 
Stripe's Avatar
 
Join Date: Nov 2005
Location: Midwest, USA
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Quote:
Originally Posted by Jovus View Post
OOC: All out defense (+2), retreating parry (+1): 3d6=14, 3d6=12 success by 1; the second number was for HT, and thankfully unnecessary.
As far as I know, Jim, you can't take an All-Out Defense as that requires a maneuver. On your turn, you can take that maneuver if you wish, but for now, you must simply defend as best you can.

Ironhide (Attack)
Sir H (Attack)
Foul Bat (Appears!)
Jim (Casts Spell)
Ironhide (attack)
Sir H (Attack)
Foul Bat (Move and Attack) <-- Here is where we are.

Your listed parry is 12, +1 for retreat is 13 and it looks like you rolled a 14. Unfortunately, it looks like Jim's face got bit.

Now, your second roll was against HT? I see 11 listed on your sheet and it looks like you rolled a 12, a failure. Right? You're rolling against a 1-yard smell-based emanation not connected with its bite. It's an additional attack. Those who don't resist are nauseated (-2 to attribute and skill rolls, -1 to active defenses, and possible vomiting; see p. B428) for minutes equal to margin of failure. One minute in Jim's case.

So, bad news all around, it seems. :(
__________________
.
"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
Stripe is offline   Reply With Quote
Old 01-08-2013, 08:39 PM   #89
Jovus
 
Jovus's Avatar
 
Join Date: Sep 2008
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Yep, you're right on both counts; my mistake. I'll update my post to reflect such.
Jovus is offline   Reply With Quote
Old 01-08-2013, 09:21 PM   #90
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Is it listed somewhere what the monster numbers are on the map?
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:12 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.