01-06-2013, 10:10 PM | #81 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Well, I took sleepy time meds and they're kicking in. Stix4armz, you're up.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
01-07-2013, 03:11 AM | #82 |
Join Date: Nov 2011
Location: Lancaster, Ca
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Jorek Smash!
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01-07-2013, 01:08 PM | #83 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
its really hard for me to not use a lot of the things in martial arts lol
I almost did a riposte slip in parry, which would have put me 1 hex closer to golem 2 and given him a -4 to parry and -2 to the other defenses... |
01-07-2013, 03:16 PM | #84 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
I know how you feel. When I first started making my character, the first thing that went through my mind was: "Yeah, I'm going to take an awesome bard song from DF: 11," quickly followed by, "Awww."
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
01-08-2013, 06:39 PM | #85 |
Join Date: Nov 2011
Location: Lancaster, Ca
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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01-08-2013, 06:54 PM | #86 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
^You were trying to cheat weren't you, Stix?! Shame on you! ;)
Lucky that hit was pre-upgrade. Would have been a major wound if not! I've PM'ed RPK about flight and high-speed combat rules. I've asked him to cut right in to our OOC or IC threads with answers and rulings if needed. Here's my PM: Greetings! I have a few questions about flying and high-speed combat. Take a Foul Bat from p. 23 of DF 2. Speed 6.5, Move 13 (Air). It is fighting Joe the Fighter with a dagger and skill 16. As long as the Bat doesn't go more than 13 hexes in a turn, it doesn't use any of the high-speed rules, right? So, on its first turn, it can take a Move maneuver and go 13 hexes, right? Let's say the bat perched on the ground 12 hexes from Joe. It takes a Move and Attack and flies 12 hexes to Joe and bites him. Is that fine? Anything I missed there? To bite him, it rolls at -4 for the Move and attack. No other modifiers for flying or speed/range or anything. Right? Wrong? Now it's in close combat with Joe, who attacks with his dagger at no modifier for speed/range, right? Or, is he at -5 for the bat's speed? Next turn, the bat can attack again? If so, doesn't that mean it's hovering in place? If not, what does the bat have to do? Can you talk a little bit more about these rules? Maybe provide a quick few rounds of example combat? I'm running Gorefest Dungeon, a Dungeon Fantasy PbP game here and I'm going to let them know I've PM'ed you. Feel free to cut right in and post to the IC or OOC threads. Thanks! --R.D. Sharpe
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
01-08-2013, 07:09 PM | #87 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Can someone explain to me why Mind Control spells only work on creatures with IQ 6+?
I get it for a lot of them, but why does that rule apply to all of them? But why doesn't something like Mental Stun or Sleep work on animals?
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
01-08-2013, 08:33 PM | #88 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Quote:
Ironhide (Attack) Sir H (Attack) Foul Bat (Appears!) Jim (Casts Spell) Ironhide (attack) Sir H (Attack) Foul Bat (Move and Attack) <-- Here is where we are. Your listed parry is 12, +1 for retreat is 13 and it looks like you rolled a 14. Unfortunately, it looks like Jim's face got bit. Now, your second roll was against HT? I see 11 listed on your sheet and it looks like you rolled a 12, a failure. Right? You're rolling against a 1-yard smell-based emanation not connected with its bite. It's an additional attack. Those who don't resist are nauseated (-2 to attribute and skill rolls, -1 to active defenses, and possible vomiting; see p. B428) for minutes equal to margin of failure. One minute in Jim's case. So, bad news all around, it seems. :(
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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01-08-2013, 08:39 PM | #89 |
Join Date: Sep 2008
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Yep, you're right on both counts; my mistake. I'll update my post to reflect such.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
01-08-2013, 09:21 PM | #90 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Is it listed somewhere what the monster numbers are on the map?
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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