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Old 01-31-2011, 06:05 PM   #21
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: GURPS Powers: Divine Favor

Quote:
Originally Posted by dataweaver View Post
johndallman: you might consider looking at Realm-based Syntactic Magic from Thaumatology as the "Magical Talent <type>" side of things, with individual spells that have been mastered (to the point that they can be cast instinctively) being purchased as Alternate Abilities to the most appropriate Realm.
That almost perfectly fills a need I've had for some time. I will have to think on this.
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