07-14-2017, 05:43 PM | #1 |
Join Date: May 2010
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[Spaceships] Alcubierre-class forward jump station
I've been reading up on scientifically-plausible superscience, including the "Orion's Arm" setting, but it's interesting to think about where things could go. And eventually got inspired to make this. The exophase lightspeed drive is intended to represent the Alcubierre Drive variant that drops into a pocket universe to travel at near-light speeds—what Orion's Arm calls a Void Ship. Feedback on the concept would be very much appreciated.
Alcubierre-class Forward Jump Station (TL 11^) This starship is intended to act as the mobile counterpart to a Labyrinth-class jump station (see Spaceships 5, p. 27). It has a control room with short-term life support, but is usually controlled by AIs. Once it reaches the target system, it uses the magsail to "brake", cancelling most of the differences in velocity between the home system and the target system. Colonists may then immediately come through the gate and begin converting it into a Labyrinth-class station. It uses an SM +14 (1,000,000 ton) unstreamlined hull. Front Hull [1] Advanced Metallic Laminate Armor [2] Science Array. [3!] Magsail. [4-6!] Jump Gate [core] Control Room Central Hull [1] Advanced Metallic Laminate Armor [2!] Medium Battery (3 turrets with 10 GJ rapid fire X-ray lasers). [3-6!] Jump Gate [core] Super Fusion Reactors (four Power Points each). Rear Hull [1] Advanced Metallic Laminate Armor [2!] Lightspeed Drive [3-5!] Jump Gate [6] Super Fusion Reactor (four Power Points). It has artificial gravity and a setting-standard exophase drive field (no additional cost). Last edited by Michael Thayne; 07-15-2017 at 12:19 PM. |
07-15-2017, 11:21 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Spaceships] Alcubierre-class forward jump station
What size is this ship intended to be?
Any particular reason you armed it? its generally either able to bring in protection from else where or will be in light speed travel, which will make it difficult to hit or to fire back. Will the single light speed drive be sufficient? That depends on setting fluff, but make sure you're happy with drives that take up 1/20th of the mass of the ship. Why is the hull so expensive? You probably don't need all that DR...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
07-15-2017, 12:25 PM | #3 | |||
Join Date: May 2010
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Re: [Spaceships] Alcubierre-class forward jump station
Whoops, edited to add that.
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07-16-2017, 07:08 AM | #4 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: [Spaceships] Alcubierre-class forward jump station
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[3-5!] Jump Gate [6,core] Super Fusion Reactors (four Power Points each) Because as it was you didn't have enough reactors to run all three jump gates at once, this was a different sized jump gate than the others, and there was that weird pluralization. |
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