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Old 12-18-2007, 08:27 AM   #41
zoked
 
Join Date: Aug 2005
Default Re: User Made Items for GCA4

Hi!

I try to put some custom weapons into the GCA via writing a GDF.
It works very well, but I also want to update some ChoiceLists with those new custom weapons...

I tried i.e. merging the Arm Lock Skill from Martial Arts:
Code:
#MergeTags in "SK:Arm Lock (%MeleeWeaponList%)" with "x(#ChoiceList(list(Custom1, Custom2)))"
But it did not work :(

Is there a way to update those Choicelists or do I have to #ReplaceTag every Skill with the full x() tag?

Regards,
zoked
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Old 12-18-2007, 01:35 PM   #42
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Default Re: User Made Items for GCA4

Quote:
Originally Posted by zoked
Is there a way to update those Choicelists or do I have to #ReplaceTag every Skill with the full x() tag?
You cannot #MergeTags into part of a tag like that, so yes, you'd have to use #ReplaceTags the full x() tag to add more items to the list.

Note that the "MeleeWeaponList" is not actually a list of weapons, but a list of weapon skills. Note also that one of the reasons I added "[Skill]" versions of all of the techniques was so that Users could use non-standard or newly created skills with the techniques.
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Old 12-19-2007, 02:42 AM   #43
zoked
 
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Default Re: User Made Items for GCA4

Thanks :) So I know now.

I am aware, that it is skills, what I did ist to add weapons and their skills.
I also saw the [skill] version of the techniques, buuuut... I find it more comfortable to choose from a list, so my custom weapon skills (like every other) will only show up for techniques you can really use them and, more important, the list of i.e. hit locations is already there.

As I try to convince my players using the GCA rather than other not well calculating "freeware" tools, I'd like to make it as comfortable as possible for them (mostly because of ME saving much time, as I don't have to search the books, as pages are written on the character sheet... AND I don't have to recalculate.. AND I can write a GDA for house rules.. AND... :D )


Thanks!

Regards,
zoked
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Old 01-01-2008, 10:40 PM   #44
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Default Re: User Made Items for GCA4

I now have usable files for the Old West and WWI weapons at http://wiki.rpg.net/index.php/GURPS_Weapons. There are still some issues with these files, but feedback would be appreciated, and problems brought to my attention will be fixed as quickly as possible. The files can be downloaded from ftp://www.meanspc.com/~jeff_wilson63..._gdf_JeffW.zip and have not yet been updated based on HIGH TECH. The WWII and Modern firearms files are currently empty.
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Old 03-06-2009, 04:07 PM   #45
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Default Re: User Made Items for GCA4

Quote:
Originally Posted by Kyoya
This is an effort to compile all the custom GCA stuff into one thread as I suggested. So here we go...

Several folks have made various add-ons for GCA4:

Melange has been making several custom Character Sheets. Including his more than cool Flexsheet.

Kuroshima has made two GURPS Spirits ritual magic data sheets, covering the techniques as both average skills and hard skills.

Silverthorne has compiled an excellent list of quirks in a data sheet.

Sheldrine has also made a custom sheet that can use potraits the size of a typical Neverwinter Nightsİ character portrait.

I've got a fantasy equipment guide that I'll be adding to.

Eric B has 4e conversions of Alien Races and Fantasy Folk and a few other goodies.

You can find these files at Melange Madness Network, Corey's GURPS Stuff, and of course Eric's GURPSLand.

If I missed your custom character sheet or data file post and let me know. I'll update the top post as needed.

If you need your non-official stuff hosted for others contact Melange or Myself and we'll put them up.

That's about it because I hate starting threads.
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Old 05-09-2009, 10:53 PM   #46
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Default Re: User Made Items for GCA4

Quote:
Originally Posted by M Bison
Anyone doing a list of Ultra-tech/Sci-fi gear?
I'm making a gdf file for my Star Wars setting.

It contains some new sci-fi gear in it and some conversions.
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Old 05-09-2009, 11:04 PM   #47
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Default Re: User Made Items for GCA4

Quote:
Originally Posted by Kyoya
If you're willing to share it that's good enough for me, and if no one else does a THS templates data sheet, you win by default. :-)
Your GCA site says otherwise.
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Old 02-25-2011, 11:06 PM   #48
PK
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Default Re: User Made Items for GCA4

Data file for GURPS Powers: Divine Favor. I haven't added a page for this on my site yet, but the direct link is:

http://mygurps.com/GURPS_Powers_Divine_Favor.gdf

Note that there's a very minor glitch that may come up if you add the Divine Favor advantage via a template, as discussed in this thread.
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Old 03-15-2011, 10:04 PM   #49
PK
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Default Re: User Made Items for GCA4

I've added my preliminary GCA file for GURPS Monster Hunters 1: Champions. Basically, this has all of the boring stuff -- the equipment, the individual traits, etc. I did this because I know everyone will jump on wanting to make the templates and other fun bits, so this way it gets the rest of it out of the way from Day One. :)

This and the Divine Favor GDF (above) are now linked in from the main site (see sig). Direct link is:

http://www.mygurps.com/GURPS_Monster..._Champions.gdf
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Old 05-26-2011, 06:40 PM   #50
Hilary_155
 
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Default Re: User Made Items for GCA4

Um...

Rev. Pee Kitty,

Thank you for the awesome monster hunter equipment GDF. That rocks.

I spent way too much time just making modern rope. Did you know that there is static line rope and flexible rope and you shouldn't climb with static rope?

***

How insane would it be to try to make one massive equipment GDF? People could keep on adding to it, making it more comprehensive as we go.
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