Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Notices

Reply
 
Thread Tools Display Modes
Old 05-15-2007, 10:22 PM   #31
naloth
 
Join Date: Sep 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
Baseline Atlanteans, according to OHOTMUDE #1, publication date Aug 85 (cover date Dec 85), in the entries for Andromeda (p. 12), Attuma (p. 44), and the Atlanteans themselves (pp. 38-9), can bench press 4 tons
Both of them (as well as Namor and Namorita) are super-powered. Rank and file guys seem to be stronger than normals but get beat up by Daredevil (at least on land).

Quote:
As for the fish bowl, that's kinda cheesy, but true. That's mostly covered by the Aquatic feature, though.
No, it's not. At worse they are Amphibious w/gills as a feature. Otherwise the should suffer the same penalties on land that we suffer in water.

Quote:
Their Marvel Universe technology is based off that of the Deviants, who I've removed from the world in the process of the Reboot. Reading through the OHOTMUDE entry, I discovered that their TL without this technology, even in the present-day MU, seems to be close to the Stone Age. (A lack of portable file does make a difference, it seems.)
They use spear guns, tridents, fishbowls that self-filtrate, energy weapons, and assault vehicles. They domesticate large animals, manage large populations, and seem to be able to build air/water tight structures. No era that I can think of doesn't have them using weird tech.
naloth is offline   Reply With Quote
Old 05-15-2007, 10:26 PM   #32
naloth
 
Join Date: Sep 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
re: Beast

I'm going for original pre-fur version. His ST enables him to bench press 1 ton, which appears to be pretty stable throughout most of his career (his blue furred Avenger form wasn't noticably stronger than his non-furred form), from what I've seen.
Actually he went from strong human (20ish?) to ~1 ton when blue and furry.

Quote:
You might be right with the HT being high. As for his DX, how would you define "superhuman agility"? (This would also help me figure out Spidey.) I don't want to go over 20 in any stat except ST.
I define superhuman as doing things that humans cannot. Beast has cat-like agility: DX 14ish (?) with catfall and perfect balance. He combines this with lots of training in Acrobatics. He also has Clinging with a few minor limitations.
naloth is offline   Reply With Quote
Old 05-15-2007, 10:28 PM   #33
naloth
 
Join Date: Sep 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
Doctor Strange
Strange pretty much cannot be done using GURPS Magic... I wouldn't bother unless you want to assign him thousands of fatigue, impossibly high skill levels (Magery 10ish?), and use Modular Abilities to represent that he knows every spell.
naloth is offline   Reply With Quote
Old 05-15-2007, 10:30 PM   #34
naloth
 
Join Date: Sep 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

[QUOTE=tbrock1031]and now for my favorite build so far...
Hulk
ST Super Effort is going to be +300% (not +400%), and is rather high.

I use absorptive DR for his "anger". That way damage translates into extra character points that are channeled directly into more ST.
naloth is offline   Reply With Quote
Old 05-15-2007, 10:33 PM   #35
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by naloth
Both of them (as well as Namor and Namorita) are super-powered. Rank and file guys seem to be stronger than normals but get beat up by Daredevil (at least on land).
Andromeda entry:
"Strength Level: ... The average Atlantean male can lift (press) about 4 tons in air; at the very least, Andromeda can lift (press) 14 tons in air." Right there.

Atlanteans entry:
"Compared to the average air-breather, the average Atlantean is about 10 times stronger."

Kinda hard to argue against it being laid out in black and white. :)

Truthfully, though, I don't want to pick nits about these guys. In this Reboot Project of mine, this is how I envision the Atlanteans. I see their strength coming from the fact that they're swimming effortlessly though high-pressure water on the ocean floors; this will translate into higher ST scores. My own entry places them at ST 23 on average, which is far below the 4 ton range (that's about the bench-press 850 lbs. mark). A more accurate-to-the-source entry would have been an average ST 70.

As it is, ST 23 is on par with Captain America. Let's just leave it at that, shall we?
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 05-15-2007 at 10:43 PM.
Phantasm is online now   Reply With Quote
Old 05-15-2007, 10:40 PM   #36
naloth
 
Join Date: Sep 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
Andromeda entry:
"Strength Level: ... The average Atlantean male can lift (press) about 4 tons in air; at the very least, Andromeda can lift (press) 14 tons in air." Right there.

Atlanteans entry:
"Compared to the average air-breather, the average Atlantean is about 10 times stronger."

Kinda hard to argue against it being laid out in black and white. :)
I'll submit that no surface attack would have failed if you give each Atlantean ST 70ish. You could make them ST 18 (SuperST +300%) for a net ST60ish press otherwise they have an absurd quantity of HP.
naloth is offline   Reply With Quote
Old 05-15-2007, 10:48 PM   #37
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

INVISIBLE WOMAN

Real Name: Susan Storm.
Occupation: Paramedic, medical technician, registered nurse, adventurer.
Identity: Publicly known.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: Invisible Girl.
Place of Birth: Glenville, Long Island, New York.
Marital Status: Engaged to be married.
Known Relatives: Franklin (father), Mary (mother, deceased), Jonathan "Johnny" (alias Human Torch, brother).
Group Affiliation: Fantastic Four.
Base of Operations: The Fantastic, known space; the Baxter Building, Manhattan, New York City.
History: Susan Storm is the oldest of two children born to physician Franklin Storm. Growing up, her interest in her father's work led him to train her as his assistant from a young age. By the age of 18, she had already become a registered nurse and paramedic, despite not having gone through any official schooling.

When her father was hired by NASA to supervise the medical experts for the "Fantastic Voyage" project, a manned test of the experimental hyperspace drive system, he pulled some strings to get Susan to join him. It was then that she first met Reed Richards, the scientist who worked out the theories behind the drive system (see Mister Fantastic). Despite being eleven years his junior, Sue became enamored with the man, and a romance blossomed. (For their first date, she took him scuba diving.)

As the day of the first flight of Reed's experimental ship, the Fantastic, approached, Sue volunteered to be the on-board medic. During the first test of the hyperspace drive, what was supposed to be a quick run from Earth to Mars and back, the shields on board proved unable to withstand the unusual radiation of hyperspace. The four crewmembers – Reed, Sue, her brother Johnny (who was the ship's mechanic), and pilot Ben Grimm – were bombarded with radiation the ship could not keep out (see Human Torch, Thing). It was only due to a last-minute jury-rig of Johnny's that the ship was able to return to Earth.

Not long afterwards, Sue, along with the other three that were on board the Fantastic, manifested their powers, with Sue taking the name Invisible Woman. Not long afterwards, he accepted Reed's proposal to form the super-team known as the Fantastic Four.
Height: 5' 6".
Weight: 120 lbs.
Eyes: .
Hair: .
Strength Level: The Invisible Woman possesses the normal human strength of a woman her age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: The Invisible Woman has the psionic ability to manipulate photons for a variety of effects, including the rendering of herself and other objects invisible, and the construction of invisible force fields.

By a simple act of concentration, she can cause all wavelengths of visible, infrared, and ultraviolet light to bend around her without distortion, giving the overall effect that she is invisible. Through practice, she has learned to extend this ability to other people and objects. She is able to see normally even when she is invisible, as are anyone else she is making invisible at the time. The means by which she sees while invisible is instinctive, as she was able to see the first time she turned invisible.

Theoretically, she is able to turn other objects that have been made invisible by other means visible by using her own invisibility powers, but she has yet to succeed in doing so.

By concentrating on the photons in the far ultraviolet frequencies, she is able to turn them into solid, invisible constructs, which she can form in a number of shapes.

Note that Sue is not able to alter the wavelengths of the photons she manipulates.
Abilities: Susan Storm has medical knowledge rivaling that of a practicing physician.

1200 points
Attributes:
ST 11 [10]; DX 11 [20]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 15 [10]; Per 13 [0]; FP 11 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0]; Air Move 11 [0].
Advantages: Affliction (Invisibility) 1 (Advantage, +1160%; Cosmic: Irresistible Attack, +300%; Malediction: Uses Long-Distance Modifiers, +200%; Psionic, -10%) [175]; Appearance (Beautiful) [12]; Binding (Invisible Force Field) 20 (No Signature, +20%; One-Shot, -10%; Requires Concentrate, -15%; Psionic, -10%; Alternative Attack, x1/5) [7]; Control Invisible Force Fields (Psionic, -20%) [360]; Create Invisible Force Fields 20 (Psionic, -10%) [180]; Crushing Attack 5d (Cone, 2yd, +70%; Damage Modifier: Double Knockback, +20%: Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Psionic, -10%; Alternative Attack, x1/5) [18]; Cutting Attack 5d (Armor Divisor (2), +50%; Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Psionic, -10%; Alternative Attack, x1/5) [22]; Fashion Sense [5]; Flight (Can Carry Objects, Heavy Encumbrance, +100%; Low Ceiling, 10 ft ceiling, -20%; Psionic, -10%; Alternative Ability, x1/5) [14]; Force Constructs Talent 2 [10]; Healer Talent 2 [10]; Impaling Attack 5d (Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Rapid Fire, RoF 5, +70%; Psionic, -10%; Alternative Attack, x1/5) [27]; Invisibility (Affects Machines, +50%; Can Carry Objects, Heavy Encumbrance, +100%; Extended: IR & UV, +40%; Switchable, +10%; Psionic, -10%) [116]; Piercing Attack 5d (Armor Divisor (5), +150%; Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Rapid Fire, RoF 10, +100%; Psionic, -10%; Alternative Attack, x1/5) [26]; Security Clearance 1 [5]; Single-Minded [5]; Telekinesis 30 (Lift Only, -20%; Psionic, -10%) [105]; Voice [10].
Perks: Schtick (Costume) [1].
Disadvantages: Charitable (9) [-22]; Code of Honor (Hero's) [-5]; Honesty (9) [-15]; Low Self-Image [-10]; Pacifism (Cannot Harm Innocents) [-10]; Selfless (9) [-7].
Quirks: Imaginative [-1]; Likes to Sing [-1]; Responsive [-1].
Skills: Biology/TL8 (Earthlike) (VH) IQ-1 [4] – 12; Boating/TL8 (Motorboat) (A) DX-1 [1] – 10; Boating/TL8 (Unpowered) (A) DX-1 [1] – 10; Breath Control (H) HT-1 [2] – 10; Connoisseur (Music) (A) IQ-1 [1] – 12; Current Affairs/TL8 (Headline News) (E) IQ [1] – 13; Current Affairs/TL8 (Science & Technology) (E) IQ [1] – 13; Detect Lies (H) Per-1 [2] – 12; Diagnosis/TL8 (Human) (H) IQ+1 [2] – 14*; Electronics Operation/TL8 (Medical) (A) IQ [2] – 13; Electronics Repair/TL8 (Medical) (A) IQ-1 [1] – 12; Free-Fall (A) DX-1 [1] – 10; Leadership (A) IQ-1 [1] – 12; Pharmacy/TL8 (Synthetic) (H) IQ+1 [2] – 14*; Physician/TL8 (Human) (H) IQ+1 [2] – 14*; Physiology/TL8 (Human) (H) IQ+1 [2] – 14*; Poisons/TL8 (H) IQ-1 [2] – 12; Psychology (Human) (H) IQ [1] – 13*; Savoir-Faire (High Society) (E) IQ [1] – 13; Scuba/TL8 (A) IQ+1 [4] – 14; Shadowing (A) IQ-1 [1] – 12; Singing (E) HT+2 [1] – 13†; Spacer/TL8 (E) IQ [1] – 13; Stealth (A) DX+1 [4] – 12; Swimming (E) HT+1 [2] – 12; Tactics (H) IQ-2 [1] – 11.

* Includes +2 from Healer
† Includes +2 from Voice
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 04-09-2015 at 10:23 AM.
Phantasm is online now   Reply With Quote
Old 05-15-2007, 10:53 PM   #38
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

IRON MAN

Real Name: Anthony "Tony" Stark.
Occupation: Inventor, industrialist.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Long Island, New York.
Marital Status: Single.
Known Relatives: Howard (father, deceased), Maria (mother, deceased), Morgan (cousin).
Group Affiliation: Avengers.
Base of Operations: Los Angeles, California.
History: Anthony Stark, only son of industrialist Howard Stark, discovered his technical prowess at a very young age. A child prodigy, by the age of 21 he had graduated M.I.T. with multiple Masters of Engineering degrees.

During the War on Terrorism, Tony enlisted in the United States Army, and was assigned to a unit in Afghanistan. While there, he made friends with helicopter pilot Jim Rhodes. Tony told Rhodes that if he ever got tired of the military that he would be more than willing to hire him (see Rhodes, Jim).

While on patrol in the Afghanistan mountains, Tony's convoy was ambushed and Tony taken prisoner by a group of foreign fighters who called themselves the Ten Rings (see Ten Rings). During the ambush, however, shrapnel entered Tony's heart; only the efforts of a man named Yinsen, also a captive of the Ten Rings, enabled Tony to survive. While in captivity, the Ten Rings attempted to coerce Tony into building newer advanced weapons for them. Tony built first a miniaturized ARC reactor, based off the design of the larger prototype powering the Stark Industries Los Angeles plant, to power an electromagnet keeping the shrapnel out of his heart (see Stark Industries). The ARC reactor in his chest, however, was only a stepping stone in his plan; with Yinsen's help, he built a suit of armor – the Iron Man Mk I suit – which was powered off the reactor. Yinsen died buying time for the suit to become fully operational.

Following his escape from captivity and the debriefing by the military and various intelligence agencies concerning his captivity and the means of said escape, he was given a medical discharge. One of the first things he did after getting home was build a more sophisticated ARC to power his heart, and then built a device to replace his damaged heart.

Finding out that his father had died while he was in captivity overseas (Tony's mother had died years before), Tony was determined to keep the family company, Stark Industries, out of his amoral and corrupt cousin Morgan's hands (see Stark, Morgan).

Morgan wasn't thrilled to learn that Tony had devised a means of cheating death. Using her underworld contacts, she placed a contract on Tony's life. Tony first learned of this when Stark Industries security personnel apprehended an assassin who had infiltrated the SI electronics plant he was touring. Using the suit he'd devised in Afghanistan as a base, Tony built a more advanced suit of Iron Man armor for his own protection and as a means of tracking down the person responsible for this price on his head. Upon learning that Morgan Stark was responsible, Tony, as Iron Man, was responsible for bringing her to justice. The assassination contracts were quickly removed once Morgan's assets were seized, preventing her from paying.

Publicly, Iron Man is Stark's personal bodyguard. Only Jim Rhodes, who has recently accepted Tony's offer of employment, is aware that Stark and Iron Man are one and the same. While most of his time is spent in California, Iron Man is a founding member of the Avengers, who are based in New York (see Avengers).
Height: 6' 1"
Weight: 225 lbs
Eyes: Blue
Hair: Black
Strength Level: Tony Stark possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise. The Iron Man suit he wears increases his strength to enable him to lift (press) around 70 tons.
Known Superhuman Powers: None.
Other Abilities: Tony Stark is a noted inventor of ultra-tech weaponry and electronics.
Disabilities: Tony Stark's heart has been damaged by shrapnel, and he has a mechanical unit surgically implanted which works off his implanted miniaturized ARC reactor to pump the blood instead of his heart, which has since stopped. He is currently on the waiting list for a suitable transplant.
Weapons: The Iron Man armor worn by Tony Stark possesses three main built-in weapons. The first are what he calls 'repulsors', which are short-range weapons built into the palms of the armor (originally intended as a kind of flight stabilizer for the suits). The second is a chest-mounted "uni-beam" centered around the casing for the ARC reactor in Tony's chest, which acts as a searchlight, oversized repulsor, and particle beam. The third weapon is a special emitter he calls a "pulsar" which fires particle bolts that grow stronger the farther they travel.

Tony has also used a number of other weapons, most notably a number of unguided and guided rockets and a set of needlers that can retract into the suit's shoulders.
Paraphernalia: The Iron Man armor Tony wears is capable of sustaining a tremendous amount of damage, is able to fly through rockets in the boots at speeds up to Mach 2, enables him to see in both the infrared and ultraviolet ranges, has a built-in radar permitting him to track 9 objects at once, and has an internal air supply of 12 hours. The Mark III stealth armor has a coating which absorbs radar waves, and a holographic emitter which enables him to remain hidden warping light around him. The armor can even be controlled via remote-control for short periods of time, usually when Stark and Iron Man have to appear in public together. Tony is constantly updating his armor.

"Tony Stark was able to build this in a cave! With a box of scraps!"
– Obadiah Stane, Iron Man


2,502 points
Attributes:
ST 11 [10]; DX 12 [40]; IQ 14 [80]; HT 12 [20].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [-10]; Per 12 [-10]; FP 12 [0]; Basic Speed 6.60 [0]; Basic Move 6 [0]; Dodge 12.
Languages: Arabic (Broken/Illiterate) [1]; English (Native) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Alternate Form (Iron Man Suits, three suits/forms; Difference in Point Cost: 2,023) (Gadget/Breakable: DR 26+, +0%; Gadget/Breakable: Complex Machine, -5%; Gadget/Can Be Stolen: Forcefully Removed, -10%; Once On, Stays On, +50%; Preventable, -10%) [2,080]; Appearance (Handsome) [12]; Artificer 4 [40]; Combat Reflexes [15]; Enhanced Dodge 2 [30]; Gadgeteer [25]; High TL +2 [10]; Independent Income 20 [20]; Merchant Rank 7 [35]; Security Clearance ("Need to Know" for a Narrow Range) [5]; Status 6 [10*]; Wealth (Multimillionaire 1) [75].
Perks: Alcohol Tolerance [1]; Off-Screen Reload [1].
Disadvantages: Alcoholism [-15]; Code of Honor (Gentleman's) [-10]; Compulsive Carousing (9) [-7]; Compulsive Spending (12) [-5]; Electrical [-20]; Enemy (Morgan Stark, cousin) (Less Powerful; Hunter) (9) [-5]; Intolerance (Muslims) [-5]; Lecherousness (6) [-30]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Utter Rejection) [-10]; Workaholic [-5]; Wounded [-5].
Quirks: Attentive [-1]; Nervous Stomach [-1]; Proud [-1].
Skills: Administration (A) IQ [2] – 14; Aerobatics (H) DX+3 [12] – 14; Battlesuit/TL10 (A) DX+8 [32] – 20; Brawling (E) DX+2 [4] – 14; Carousing (E) HT+0 [1] – 12; Connoisseur (Wine) (A) IQ [2] – 14; Current Events/TL8 (High Culture) (E) IQ+1 [2] – 15; Current Events/TL8 (Science & Technology) (E) IQ+1 [2] – 15; Driving/TL8 (Tracked) (A) DX-1 [1] – 11; Electronics Operation/TL10 (Electronic Warfare) (A) IQ [2] – 14; Electronics Operation/TL10 (Security) (A) IQ [2] – 14; Guns/TL8 (Rifle) (E) DX [1] – 12; Heraldry (Business Logos) (E) IQ+1 [2] – 15; Hiking (A) HT [2] – 10; Innate Attack (Beams) (E) DX+3 [8] – 15; Inventor! (WC) IQ+2 [48] – 16†; Mathematics/TL10 (Applied) (H) IQ [4] – 14; Navigation/TL8 (Land) (A) IQ [2] – 14; Piloting/TL8 (Light Airplane) (A) DX [2] – 12; Rapier Sport (A) DX [2] – 12; Savoir-Faire (High Society) (E) IQ+1 [2] – 15; Savoir-Faire (Military) (E) IQ+0 [1] – 14; Soldier/TL8 (A) IQ-1 [1] – 13; Survival (Desert) (A) Per [2] – 12; Wrestling (A) DX+1 [4] – 13.
Starting Spending Money: $4,000,000 (20% Starting Wealth).

* Includes +2 from Wealth and +2 from Merchant Rank.
† Conditional +4 from Artificer when substituting for skills covered by the talent.

Role-Playing Notes:
Robert Downey, Jr., nailed the role perfectly, IMO, giving a perfect mix of arrogance, self-righteousness, and casual debauchery alongside textbook narcissism. There's not much to add to that.

(Suit stats replaced and relegated to a later post.)
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 04-15-2017 at 04:42 PM.
Phantasm is online now   Reply With Quote
Old 05-15-2007, 10:56 PM   #39
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

MARVEL GIRL

Real Name: Jean Grey
Occupation: College student, part-time model, adventurer.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Annandale-on-Hudson, New York.
Marital Status: Single.
Known Relatives: John (father), Elaine (mother), Sarah (sister).
Group Affiliation: X-Men.
Base of Operations: New York City.
History: Marvel Girl is the younger of two girls born to John and Elaine Grey. Jean's older sister, Sarah, has to date not exhibited any mutant powers. Because of her parents' inability to help Jean with her telekinetic abilities, which manifested at a young age, they contacted Professor Xavier, who recommended that Jean attend his newly opened School for Gifted Youngsters, where she became one of the first students to attend (see Xavier, Professor Charles).

Having recently graduated from Xavier's, Jean and several other graduates are attending Empire State University while at the same time working together as the first all-mutant superhero team, the X-Men. Jean is pursuing a degree in fashion design, while working as a lifeguard at the school and as a model to help pay her tuition. Jean designed the X-Men's uniforms as an assignment for her design classes.
Height: 5' 4"
Weight: 105 lbs.
Eyes: Green
Hair: Red
Uniform: Green bodysuit with a yellow X on the front and back, yellow gloves, yellow boots, green half-mask.
Strength Level: Marvel Girl possess the normal human strength of a woman her age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Marvel Girl is a telekinetic, able to move objects through force of will. Through training, she is able to focus her telekinesis into a number of various attacks.
Other Abilities: Jean has an eye for fashions, practices Tai Chi to stay in shape, and is has received training as a lifeguard.

570 points
Attributes:
ST 10 [0]; DX 12 [40]; IQ 11 [20]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 15 [20]; Per 11 [0]; FP 15 [9]; Basic Speed 6 [0]; Basic Move 6 [0].
Advantages: Appearance (Attractive) [4]; Binding (Telekinetic Grasp) 30 (One-Shot, -10%; Unbreakable, +40%; Mutant Psionic, -10%; Alternative Attack, x1/5) [15]; Charisma 2 [10]; Crushing Attack 10d (Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Variable, +5%; Mutant Psionic, -10%; Alternative Attack, x1/5) [27]; Cutting Attack 5d (Malediction: Uses Speed/Range Table, +150%; No Knockback, -10%; No Signature, +20%; Variable, +5%; Mutant Psionic, -10%; Alternative Attack, x1/5) [18]; DR 30 (Force Field, +20%; Limited: Physical Attacks, -20%; Mutant Psionic, -10%) [135]; Fashion Sense [5]; Flight (Mutant Psionic, -10%) [36]; Impaling Attack 5d (Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Rapid Fire (Selective Fire), RoF 10, +110%; Mutant Psionic, -10%; Alternative Attack, x1/5) [30]; Psychokinesis Talent 4 [20]; Social Chameleon [5]; Telekinesis 30 (Mutant Psionic, -10%) [135]; Telepathy Talent 1 [5]; Voice [10]; Walk on Air (Mutant Psionic, -10%) [18].
Disadvantages: Charitable (12) [-15]; Code of Honor (Hero's) [-5]; Compulsive Generosity (12) [-5]; Secret Identity (Serious Embarrassment) [-5]; Truthfulness (9) [-7]; Wealth (Struggling) [-10].
Quirks: (haven't thought of any yet).
Skills: Acting (A) IQ-1 [1] – 10; Artist (Drawing) (H) IQ-1 [2] – 10; Artist (Illumination) (H) IQ-1 [2] – 10; Carousing (E) HT [1] – 12; Dancing (A) DX [2] – 12; Detect Lies (H) Per-1 [2] – 10; First Aid/TL8 (Human) (E) IQ+1 [2] – 12; Judo Art (H) DX [4] – 12; Karate Art (H) DX [4] – 12; Meditation (H) Will [4] – 15; Professional Skill (Fashion Designer) (A) IQ-1 [1] – 10; Professional Skill (Modeling) (A) DX [2] – 12; Singing (E) HT+2 [1] – 14; Swimming (E) HT [1] – 12.
Techniques: Lifesaving (Swimming) (H) def+5 [6] – 12.

* Includes +2 from Voice.
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 04-09-2015 at 10:24 AM.
Phantasm is online now   Reply With Quote
Old 05-15-2007, 10:59 PM   #40
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

MISTER FANTASTIC

Real Name: Dr. Reed Richards.
Occupation: Scientist, adventurer.
Identity: Publicly known.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Central City, California.
Marital Status: Single.
Known Relatives: Nathaniel (father; deceased).
Group Affiliation: Fantastic Four.
Base of Operations: The Fantastic, known space; the Baxter Building, Manhattan, New York City.
History: When Reed Richards was attending college, he already had the basis of a theory that would allow for faster-than-light travel, building on the equations of Steven Hawking and others. He told his college roommates, Ben Grimm and Victor von Duum, of these plans; in response to this, Grimm half-jokingly volunteered to pilot the first manned craft (see Doctor Doom; Thing).

Reed and Victor argued incessantly over the scientific calculations; while Reed saw this as simply a friendly exchange of ideas, Victor saw otherwise. In anger one day, Vic stormed out of the room; this was the last Reed saw of him for several years.

After several years of working for various scientific think-tank firms and aerospace firms, Reed and Ben, working for NASA, finally developed a working prototype of the stardrive. While the drive was being installed on a space shuttle frame, which Reed named the Fantastic, he met and began dating Sue Storm, whose father, Franklin, was the chief medical officer of the project. Sue's younger brother, Johnny, eventually joined the staff as a mechanic (see Human Torch, Invisible Woman).

During the first test of the hyperspace drive, what was supposed to be a quick run from Earth to Mars and back, the shields on board proved unable to withstand the unusual radiation of hyperspace. The four crewmembers – Reed, Sue, Johnny, and Ben– were bombarded with radiation the ship's shielding could not keep out. It was only due to a last-minute jury-rig of Johnny's that the ship was able to return to Earth. (Reed has since analyzed the radiation and adjusted the shields on the Fantastic accordingly.)

Not long after, Reed and the others manifested their superhuman powers. Since then, Reed has divided him time between working on a cure for Ben Grimm, his blossoming romance with Sue, his graduate studies professor position at Empire State University, and leading the Fantastic Four.
Height: 6' 1".
Weight: 180 lbs.
Eyes: Brown.
Hair: Brown with white temples.
Uniform: Dark blue bodysuit with a stylized 4 on the left breast, white belt, white gloves, white boots.
Strength Level: Mr. Fantastic has the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Reed possesses the ability to expand, reshape, and retract any portion of his body. He is able to stretch his extremities to 10 times their original length, bend any part of his body in any shape, compact to become a large ball, or expand and thin himself out to become akin to a trampoline. His body naturally absorbs impacts; even bullets don't do more than scratch him.
Other Abilities: Reed Richards is acknowledged as one of the smartest men on Earth – perhaps even the smartest. He is a genius in both nuclear and astrophysics, focusing on the theoretical aspects of both. He has developed a number of scientific advancements, most notably the faster-than-light drive installed on the Fantastic, and the unstable molecules from which the Fantastic Four's uniforms are composed of.
Paraphernalia: Reed Richards' Fantastic Four uniforms and regular clothing have been created using unstable molecules, enabling them to stretch, expand, and contract when he does.

500 points
Attributes:
ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 11 [10].
Secondary Characteristics: Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-15]; Per 12 [-15]; FP 11 [0]; Basic Speed 6 [5]; Basic Move 6 [0].
Advantages: Ambidexterity [5]; Double-Jointed (Super, -10%) [14]; High Manual Dexterity 4 [20]; High Pain Threshold [10]; Independent Income 20 [20]; Injury Tolerance (Damage Reduction, /10; Homogenous; Super, -10%) [171]; Lightning Calculator [2]; Mathematical Ability 4 [40]; Morph (Cosmetic, -50%; Super, -10%) [40]; Reputation (Smartest Man Alive) 4 (Almost Everyone, All the Time) [20]; Security Clearance 2 (Minor Importance, -50%) [5]; Single-Minded [5]; Stretching 4 (Super, -10%) [22]; Super Jump 1 (Bouncing, +50%; Super, -10%) [14]; Tenure [5]; Versatile [5].
Perks: Schtick (Costume) [1].
Disadvantages: Clueless [-10]; Code of Honor (Hero's) [-5]; Enemy (Doctor Doom; Equal in Power; 9 or less) [-10]; Honesty (9) [-15]; Oblivious [-5]; Pacifism (Cannot Kill) [-15]; Selfless (12) [-5]; Sense of Duty (Humanity) [-15]; Vow (Cure Ben Grimm) (Major Vow) [-10]; Workaholic [-5].
Quirks: Attentive [-1]; Careful [-1]; Staid [-1].
Skills: Astronomy/TL8 (H) IQ+5 [8] – 20*; Chemistry/TL8 (H) IQ-1 [2] – 14; Computer Operation/TL8 (E) IQ [1] – 15; Computer Programming/TL8 (H) IQ [4] – 15; Electronics Operation/TL8 (Scientific) (A) IQ+1 [4] – 16; Engineer/TL8 (Aerospace) (H) IQ+5 [8] – 20*; Mathematics/TL8 (Applied) (H) IQ+5 [8] – 20*; Mathematics/TL8 (Pure) (H) IQ+5 [8] – 20*; Physics/TL8 (VH) IQ+5 [12] – 20*; Spacer/TL8 (E) IQ [1] – 15; Teaching (A) IQ-1 [1] – 14; Vacc Suit/TL8 (A) DX-1 [1] – 11; Weird Science (VH) IQ [8] – 15; Wrestling (A) DX+2 [8] – 14.

* Includes +4 from Mathematical Ability
__________________
"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 04-09-2015 at 10:25 AM.
Phantasm is online now   Reply With Quote
Reply

Tags
chandley, character creation, chargen, marvel, phantasm, supers, x-men

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:21 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.