01-13-2018, 02:47 AM | #1 |
Banned
Join Date: May 2017
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Dabbler Perk
Is it fine if I train so saying a character to Engineer (main) up to 24 (campaign maximum), with other Engineer skills defaulting at -4 (for a value of 20) then get 5×Dabbler Perks so eight others Engineer default at Engineer (main)+0?
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01-13-2018, 03:05 AM | #2 |
Join Date: Jul 2009
Location: UK
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Re: Dabbler Perk
I'm not sure I understand what you are asking here.
I do know that with dabbler, you don't actually "have" the skills you are dabbling in, merely a raised default in them. Skills that have been raised through use of Dabbler do not themselves grant any default, because you don't "have" the skill through the normal method of spending a point on the skill itself. |
01-13-2018, 03:27 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Dabbler Perk
Doesn't work that way. Dabbler only raises defaults from attributes, not defaults from other skills.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
01-13-2018, 07:21 AM | #4 |
Join Date: Jun 2006
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Re: Dabbler Perk
No. You're proposal is a little unclear, but I'm still sure the answer is no, because Dabbler has no effect on skill to skill defaults.
The proper way to think about it is not as "raising defaults" but as "fractional points in skills". That's the gap it is intended to fill, but nobody wanted to set a precedent for allowing non-integer numbers of points, because it was obvious that would lead to people insisting on using them with the Modifier rules. Yeah it's also a bit of a mess with the defaults wording, but a more contained one.
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-- MA Lloyd |
01-13-2018, 08:46 AM | #5 |
Join Date: Feb 2016
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Re: Dabbler Perk
I agree. You cannot save points on buying skills at default with Dabbler.
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01-13-2018, 09:00 AM | #6 | |
Join Date: Sep 2007
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Re: Dabbler Perk
From the text for Dabbler in Action 4, there's yet another reason the plan in the OP won't work, even if it did work on defaults from other skills rather than attributes, which is that Dabbling has a cap on skill. It's never better than the 1-CP skill level would be.
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Last edited by Anaraxes; 01-13-2018 at 09:04 AM. |
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01-13-2018, 10:25 AM | #7 |
Join Date: Jun 2006
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Re: Dabbler Perk
Many repair skills already have pretty good defaults. I've seriously considered bumping them up one difficulty level and having them apply across the board, and allowing any particular specialty you want to be really good at to be bought as a Technique defaulting to Skill -0 with a cap of Skill +4. This saves a couple points for the specialist (drop two relative skill levels (net 4 points saved at the limit - costs 4 more for the 1 difficulty harder, save 8 for the -2), giving you a -2 in everything (vs - 3 for the usual default), spend 2 of those points on the technique you would have specialized in, and you're back where you would have been for that, with 2 points left over), and both makes the super generalist easy and lets you just ignore the details of specializations for characters it's not very important to - just don't buy any techniques.
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-- MA Lloyd |
01-13-2018, 10:42 AM | #8 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Dabbler Perk
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 01-15-2018 at 08:58 AM. Reason: Correct groupings |
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01-13-2018, 10:44 AM | #9 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Dabbler Perk
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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01-13-2018, 10:44 AM | #10 | |
Join Date: Aug 2007
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Re: Dabbler Perk
Quote:
<shrug> The guy in the engine room is very reasonably called an "engineer" but the "Mr Fix-it" aspect is Mechanic in Gurps (and several other games). I first started grappling with this semantic issue back in FGU's Space Opera.
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Fred Brackin |
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