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Old 01-12-2018, 10:26 PM   #281
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Originally Posted by larsdangly View Post
I for one am going to put my time where my mouth is, ditch all those wonky rules based projects for a while, and just make a big, cool TFT dungeon.
Go for it!
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Old 01-12-2018, 10:36 PM   #282
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

I second SJ here, and will add a general request for those doing fan projects: content over crunch! TFT is a simple enough system that if I see something I don't like, I can fix it myself. But I don't always have time to come up with new adventures, dungeons, monsters, and magic items. And if you really want to make me happy...new programmed adventures! I've got a couple I'm mulling over, and I've love to see some others from the community.
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Old 01-13-2018, 10:36 AM   #283
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

So true. If there is one lesson to learn from the full arc of the history of roleplaying games, its that content is king.

D+D's rules were always oddly organized, drifted around and were constantly being hacked in major ways. The details of the rules are not what made it stay on top in the face of lots of well produced competitors.

The real content of the game - dungeons, monster manuals, spell books, items - were exceptional from the beginning and remain impressive. I can't think of another game in the last 40 years that put out the volume of meaty material that actually gets used at the table in such a short time.

Plus, good settings and dungeons are forever whereas most rules 'hacks' are just static that gets lost in the noise of the hundreds of game systems out there.
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Old 01-13-2018, 12:51 PM   #284
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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Originally Posted by larsdangly View Post
So true. If there is one lesson to learn from the full arc of the history of roleplaying games, its that content is king.

D+D's rules were always oddly organized, drifted around and were constantly being hacked in major ways. The details of the rules are not what made it stay on top in the face of lots of well produced competitors.

The real content of the game - dungeons, monster manuals, spell books, items - were exceptional from the beginning and remain impressive. I can't think of another game in the last 40 years that put out the volume of meaty material that actually gets used at the table in such a short time.

Plus, good settings and dungeons are forever whereas most rules 'hacks' are just static that gets lost in the noise of the hundreds of game systems out there.
This is completely true. Maybe this needs to be co-posted on the other thread too; personally I think it's good advice for Steve to consider as he contemplates the "where do we go from here" part of TFT. Yes, I know the first order of business is to get the existing rules and games back into print; but after that I think "content should be king" as lars states. So, again I'll put in a request for a Cidri sourcebook to kick things off! ;-)
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Old 01-14-2018, 10:11 PM   #285
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

I read a thread today about high cost being a barrier-to-entry for some kids to get into RPG.

This is just a thought:

Make TFT the bargain RPG. Not shabby, but, hmmm, thrifty.

Perhaps packaged and priced to sell in places like Target. Or Walgreens.
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Old 01-14-2018, 11:12 PM   #286
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

Well, that was its market strategy when it first came out. I fondly remember first spotting advanced melee on the local hobby shop magazine rack and quickly calculating how much work I had to do clearing stumps from my family's back yard so I could afford it.
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Old 01-15-2018, 01:36 AM   #287
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

I do wonder about the niche overlap between a new TFT and Dungeon Fantasy. Particularly in terms of potential new supplements like dungeons, minis or even setting material, the systems occupy a similar space.
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Old 01-15-2018, 12:22 PM   #288
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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I do wonder about the niche overlap between a new TFT and Dungeon Fantasy. Particularly in terms of potential new supplements like dungeons, minis or even setting material, the systems occupy a similar space.
I would personally think that it would not be an issue -- why not simply dual stat everything? So you develop a dungeon-crawl, just put in both TFT and GURPS stats for everything. That way if you want more crunch, you go GURPS, if you want faster play, you go TFT...

Frankly, the way I convert the stats for GURPS to TFT is to simply take the DX and IQ as given, and to average the HT and ST to give me the TFT ST equivalent. It might not be perfect, but it seems to give me results that are pretty close to the old TFT stats. Now converting spells and skills (to say nothing of advantages and disadvantages) gets a good deal more complex, but is still not impossible with careful reading and comparison between the two systems.

(Mind you, this is just my personal feeling on the issue!)
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Old 01-15-2018, 09:43 PM   #289
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

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I would personally think that it would not be an issue -- why not simply dual stat everything?
For what it's worth, I did this on Lost Hall of Tyr. The more-complex 5e got the full treatment, and the parenthetical aside covered Swords and Wizardry fully.

I know what I'd do for a hypothetical adventure that would dual-stat GURPS and TFT, too. it's not quite what I just said - it'd be prettier and better. A layout option I ran across that's perfect for that sort of thing.
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Old 01-16-2018, 01:40 AM   #290
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Default Re: December 26, 2017: The Fantasy Trip Returns Home

Y'all will probably be interested to know that the forum for The Fantasy Trip is now open: http://forums.sjgames.com/forumdisplay.php?f=100
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