11-27-2017, 10:27 PM | #11 |
Join Date: May 2015
|
Re: GURPS WW2 Air Combat?
Yep, I agree. And there are other WW2 air combat wargames that could be considered, of course. I just thought the GURPS WWII - Their Finest Hour book was interesting and it provided information of aircraft and squadrons and so on in a way that made me think there might be an air combat system somewhere, but I don't think there seems to be the sort of one I'd be looking for outside integrating GURPS with an 3rd party wargame, though if someone did the work to do so, it could be a very cool combo greater than the sum of the parts.
|
11-28-2017, 12:16 AM | #12 |
Join Date: Oct 2004
|
Re: GURPS WW2 Air Combat?
On p.160 it starts the dogfighting rules. These work really and I’ve used them in combination with the other rules for an extensive air Combat campaign.
|
11-28-2017, 12:21 AM | #13 | |
Join Date: May 2015
|
Re: GURPS WW2 Air Combat?
Quote:
Edit: Oh I see, there is a 2nd edition Vehicles, which does add some dogfighting rules. (Hmm I just bought a bunch of GURPS stuff today... not sure I want to buy a PDF of a slightly different version of GURPS Vehicles just to see another version of abstract dogfight rules. Hmm, looks like hard copies can be had from Amazon for less than the PDF costs, though I'm not sure I want one of those either.) Last edited by Skarg; 11-28-2017 at 12:46 AM. |
|
11-28-2017, 06:19 AM | #14 |
Join Date: Aug 2004
Location: Austin, TX
|
Re: GURPS WW2 Air Combat?
Vehicles 2nd edition is supposed to be a little easier to use, so you may consider buying it for that reason alone.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
11-28-2017, 08:39 AM | #15 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: GURPS WW2 Air Combat?
Traveller was based on the assumption of variable gravity depending on the nearness and mass of bodies, temperature extremes, no presumption of atmospheric resistance, no horizon and weapons and sensors that range a significant fraction of a planetary diameter. Being up sun still has it's advantages but not to the same degree.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
11-28-2017, 11:56 AM | #16 |
Join Date: Oct 2004
|
Re: GURPS WW2 Air Combat?
It's far more than the dogfighting rules. There's a weapon design system in the second edition, which might be of use to you, plus a ton of rules for fighting in and campaigning with vehicles. I highly recommend it. Most of it is easily ported to 4e.
|
11-28-2017, 04:08 PM | #17 | |
Join Date: May 2015
|
Re: GURPS WW2 Air Combat?
Quote:
Oh, I see your tag says you're co-author of GURPS High-Tech... I also just learned I need to re-buy High-Tech for the new version of the travel rules! :) |
|
01-10-2018, 12:55 PM | #18 |
Join Date: Apr 2012
|
Re: GURPS WW2 Air Combat?
/raises hand
Just delving into the WW2 book and I am having oodles of fun with it. Two questions: 1) Re: aerial engines. How do I determine the cost for these? The instructions tell me to multiply the cost by x5, but doing so makes -- for example -- the Zero's engine cost more than the listed price for the Zero. Do I multiply a turbocharged gas engine by x5 *instead* of x2? Or do I just shrug and accept that Imperial Japan could build things more cheaply than my fictional military-industrial complex can? 2) One of the most important features of any period-correct combat aircraft is its service ceiling. Both GURPS Vehicles and the WW2 book appear to gloss this over. Are there rules for establishing a service ceiling for prop aircraft in some other supplement? something that factors in speed and lift area, perhaps? Last edited by Rivenshield; 01-10-2018 at 01:13 PM. |
01-10-2018, 02:20 PM | #19 | |
Join Date: Jul 2008
|
Re: GURPS WW2 Air Combat?
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
01-10-2018, 03:27 PM | #20 | ||
Join Date: Oct 2004
|
Re: GURPS WW2 Air Combat?
Quote:
Quote:
|
||
Tags |
aerial combat, dogfight, gurps wwii |
Thread Tools | |
Display Modes | |
|
|