07-16-2011, 09:04 PM | #11 |
Join Date: Jul 2006
|
Re: GURPS Dungeon Fantasy 13: Loadouts
Just got and it and looks very useful. I liked a good equipment list, but always hated trying to put together my initial list to buy. This does the trick for GURPS.
Thanks |
07-17-2011, 04:53 AM | #12 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: GURPS Dungeon Fantasy 13: Loadouts
Mr. Riggsby - you have just saved an otherwise miserably rainy last-day-of-way-too-short-vacation day completely. My many thanks :-D.
__________________
The Wrathchild |
07-18-2011, 07:25 AM | #13 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
|
Re: GURPS Dungeon Fantasy 13: Loadouts
Only to make up my mind. Does this suplement looks good enought as a tool to introduce new players to GURPS when using DF?
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica Last edited by Mateus; 07-18-2011 at 07:31 AM. |
07-18-2011, 07:41 AM | #14 |
Join Date: Sep 2004
Location: Canada
|
Re: GURPS Dungeon Fantasy 13: Loadouts
Yes. Players who are naturally detail oriented can always go shopping, but most people get overwhelmed by the requirement the first time they play - it brings the "artificial reduction of choice" element of templates to equipment in the same non-prescriptive way. Helps quite a bit.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
07-18-2011, 07:43 AM | #15 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
|
Re: GURPS Dungeon Fantasy 13: Loadouts
Quote:
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
|
07-18-2011, 08:08 AM | #16 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: GURPS Dungeon Fantasy 13: Loadouts
Bought it! I can always eat some other day. The armor is just one part - there's enough useful stuff elsewhere in the book.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-18-2014, 05:10 AM | #17 |
Join Date: Mar 2013
|
Re: GURPS Dungeon Fantasy 13: Loadouts
I've just noticed a problem with this, the loadouts normally present the SM+0 data as the default with values for -6 to +1 provided in the body, the switch to using SM+1 for the Barbarian threw me for a bit when I noticed it, but once I thought about it, it made sense.
What doesn't make sense is why the Barbarian loadouts still go down to SM-6, but don't go up the SM+2 |
05-18-2014, 06:52 AM | #18 | |
Join Date: Oct 2004
Location: Yorkshire, UK
|
Re: GURPS Dungeon Fantasy 13: Loadouts
Quote:
The text for the Barbarian Loadouts assumes the SM+1, and the Alternate SMs lists stats for fighters of other sizes (including Knights and Holy Warriors who would be SM 0) "who want to use barbarian style equipment".. - so the SM+0 listing is for the Loadouts at that size, instead of SM+1. Reading the text for Ogres in DF3, and the example on Overlap on DF3.p4 (for an Ogre Barbarian) - I'd say that an Ogre Barbarian is SM+1, not SM+2. |
|
Tags |
dungeon fantasy, loadouts |
|
|