10-13-2009, 06:04 PM | #31 | ||
Banned
Join Date: Apr 2008
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Re: Kicking a grenade away
Quote:
Given that the actual combat chapters go on to deal with the matter very specifically in the 'Ranged' section but not in the Melee section, one might think that is what B19 means by modifiers in 'combat'. As for the FAQ, it's useful sometimes, but I'm not sure you can rely on it. Quote:
Anyway, that does seem to settle the matter -- it's absense from p.547 is a simple mistake. I wonder if it has been noted in the errata. Last edited by Figleaf23; 10-13-2009 at 06:08 PM. |
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10-13-2009, 06:21 PM | #32 |
Banned
Join Date: Apr 2008
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Re: Kicking a grenade away
Y'know, though, SM -5 being equal to 10" makes the Striking at a Weapon rule's -5 mod for pistols and knives EXTREMELY generous.
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10-13-2009, 06:51 PM | #33 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Kicking a grenade away
Meh. It's a little more difficult than hitting the hand. Seems about right. A knife used as a weapon is certainly close to 10", including the hilt. Pistol might be generous, though -- I can see a case for -6 or so there.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
10-13-2009, 08:15 PM | #34 | |
Join Date: Nov 2007
Location: Sydney
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Re: Kicking a grenade away
Quote:
difference in size modifiers in melee combat gives both positive and negative modifiers to the smaller and bigger target respectively. |
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10-13-2009, 09:53 PM | #35 |
Join Date: Jan 2007
Location: Oakland, CA
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Re: Kicking a grenade away
And that, sir, was damn near water all over my screen. Well played, you Callous [-5] gentleman.
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Erik Nielsen One inch short of +1 SM. |
10-13-2009, 11:08 PM | #36 |
Join Date: Mar 2005
Location: near Houston
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Re: Kicking a grenade away
Personally, I'd just have the character roll versus whatever their kicking skill is. Looking up all sorts of modifiers just slows down play and (in this case where they are likely to be negative) makes it more likely the PC dies.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
10-14-2009, 02:58 AM | #37 |
Join Date: Oct 2009
Location: The Netherlands
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Re: Kicking a grenade away
I think I'll go with the Throwing-2 roll. Hitting the grenade is pretty much automatic (although a critical failure on the roll might mean you missed it), so it's only a matter of kicking it in the right direction, so it won't just come bouncing back, and kicking it far enough away, both of which can be handled by Throwing.
I'm just not sure on the penalty for kicking instead of throwing. Is -2 enough? It's harder to kick a ball accurately than it is to throw it, and most balls are designed to be kicked, unlike grenades. Also, there should probably be some sort of penalty for kicking something in a high trajectory (e.g. through a window). They're in a flat, open area right now, so it shouldn't be too difficult to kick a grenade away; kicking a grenade out of a muddly trench should be a lot harder, so in that case they'd probably want to pick it up and throw it instead. And kicking a grenade out of a window should be pretty difficult as well. |
10-14-2009, 03:10 AM | #38 |
Join Date: Aug 2007
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Re: Kicking a grenade away
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Tags |
grenade, kick, skill |
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