06-22-2010, 11:29 AM | #1 |
Join Date: Aug 2004
Location: U.K.
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Ultra-Tech - APHEX Piercing Damage
A query I thought I'd run past the public...
In Ultra-Tech, APHEX ammo is described as doing "normal" piercing damage with a (2) armor divisor (plus the explosive follow-up, of course). My first interpretation of this was that it did the normal piercing damage for the weapon - so, for example, an 18.5mm shotgun would do 4d+4 (2) pi++ plus the follow-up. However, it occurred to me that this might mean that the weapon always did pi damage (rather than pi+ or pi- or pi++), whatever its calibre... Has there been a ruling on this anywhere?
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06-22-2010, 11:58 AM | #2 |
Join Date: Apr 2007
Location: B'ham AL
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Re: Ultra-Tech - APHEX Piercing Damage
Ok my stab at this.
Going from context the ammo types above APHEX are explicit when they mention a down grade of pi type so in this case I would read "normal" as meaning unmodified from the type of ammo that is being made into APHEX. Take that as you may.
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06-22-2010, 12:24 PM | #3 |
Join Date: May 2009
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Re: Ultra-Tech - APHEX Piercing Damage
My thoughts
Damage types like piercing and its derivatives are a function of the dimensions of the thing making the wound. So if all APHEX rounds did the same type of damage they should have a similar dimensions. I don't think a 10mm APHEX round and a 4mm APHEX round would have sufficiently similar dimensions to do the same damage. |
06-22-2010, 01:12 PM | #4 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Ultra-Tech - APHEX Piercing Damage
"Normal piercing damage" here means "the weapon's usual piercing damage," and not "plain old piercing damage rather than small, large, or huge piercing damage." The damage types are "small piercing," "piercing," "large piercing," and "huge piercing"; we're precise about this usage, and don't use "normal piercing" as a synonym for any of those four terms.
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06-23-2010, 02:55 AM | #5 |
Join Date: Aug 2004
Location: U.K.
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Re: Ultra-Tech - APHEX Piercing Damage
Thanks for the clarification.
(The party bodyguard in my TS campaign will be pleased to know that any pesky minifabbed cybershells and hijacked vehicles she has to deal with can be quite reliably fed 4d+4 (3) pi++ with a 1d cr ex explosion follow-up using the internal explosion rules...)
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06-23-2010, 03:21 AM | #6 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Ultra-Tech - APHEX Piercing Damage
Quote:
But why isn't she using HEMP rounds? I'm not asking rhetorically, as this has been bugging me for awhile. HEMP rounds seem, in all ways, better than APHEX rounds. First, against an unarmored target, she's going to deal an average of 32 damage from the shotgun blast and then an additional 9-12 damage from the internal blast (so about 42 damage). Against a target with a DR of 17, she'll just barely penetrate for 1 point of damage (which improves to 2) and deal that 9-12 damage for an average of 11-14 damage. A single round costs $7.2 Using an 18.5 mm HEMP round, she'd inflict 6dx2(5) imp inc + linked 1d+1 cr ex. Against an unarmored target, I'm not sure if that would count as an internal explosion (let's not, for the sake of this argument), but we're dealing an average of 80 damage with just the core blast, plus about 4-5 damage from the explosion. Against a target with a DR of 17 (the best armor the APHEX will penetrate, on average), the HEMP round will still deal around 72 damage (its core 40 will penetrate the effective DR of 4 with 36 damage remaining, and then double as its impaling). The HEMP round costs $3.6, half the amount of the APHEX round. So why would she use an APHEX round? I could imagine TL being a concern, but she's using TL 10 APHEX rounds, so I don't see why she can't use TL 10 HEMP rounds. HEMP can be loaded into weapons just as small as APHEX rounds, costs half as much, deal far more damage and penetrate armor far better. Why use APHEX rounds? The only time I can imagine it is if the core weapon deals sufficient damage that it's actually superior to the HEMP round of its caliber, generally high velocity rounds like ETC rounds from a Anti-materiel rifle, or a Portable Railgun, and even then, I think the difference in armor penetration still favors the HEMP round...
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06-23-2010, 04:42 AM | #7 |
Join Date: Jul 2008
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Re: Ultra-Tech - APHEX Piercing Damage
Note that Impaling isn't so useful against cybershells and vehicles, which are Unliving.
If present, composite armor with EMA might be easier to defeat with APHEX than HEMP. Though if the stats you're citing are correct, that doesn't seem to apply for this weapon.
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06-23-2010, 05:29 AM | #8 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Ultra-Tech - APHEX Piercing Damage
Quote:
Quote:
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06-23-2010, 06:49 AM | #9 | ||
Join Date: Jul 2008
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Re: Ultra-Tech - APHEX Piercing Damage
Quote:
But normal machines are still vulnerable, yes. Quote:
Of course, it doesn't seem likely that something with a mere DR 70 would have composite EMA anyway. Most rounds above 15mm probably are best used as payload shells.
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06-23-2010, 07:34 AM | #10 | |
Join Date: Aug 2004
Location: U.K.
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Re: Ultra-Tech - APHEX Piercing Damage
Quote:
She's a bodyguard, not a soldier. If she has to start worrying about seriously military stuff like significant amounts of composite armour, she's probably in the wrong place, and she'll be going away in search of a bigger gun.
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Tags |
ultra tech, ultra-tech, ultratech |
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