Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-22-2010, 11:29 AM   #1
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Ultra-Tech - APHEX Piercing Damage

A query I thought I'd run past the public...

In Ultra-Tech, APHEX ammo is described as doing "normal" piercing damage with a (2) armor divisor (plus the explosive follow-up, of course). My first interpretation of this was that it did the normal piercing damage for the weapon - so, for example, an 18.5mm shotgun would do 4d+4 (2) pi++ plus the follow-up. However, it occurred to me that this might mean that the weapon always did pi damage (rather than pi+ or pi- or pi++), whatever its calibre...

Has there been a ruling on this anywhere?
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 06-22-2010, 11:58 AM   #2
alaph
 
alaph's Avatar
 
Join Date: Apr 2007
Location: B'ham AL
Default Re: Ultra-Tech - APHEX Piercing Damage

Ok my stab at this.

Going from context the ammo types above APHEX are explicit when they mention a down grade of pi type so in this case I would read "normal" as meaning unmodified from the type of ammo that is being made into APHEX.

Take that as you may.
__________________
Afghanistan is a beautiful country...save for all the humans that loiter about the place.
alaph is offline   Reply With Quote
Old 06-22-2010, 12:24 PM   #3
Mathulhu
 
Join Date: May 2009
Default Re: Ultra-Tech - APHEX Piercing Damage

My thoughts

Damage types like piercing and its derivatives are a function of the dimensions of the thing making the wound. So if all APHEX rounds did the same type of damage they should have a similar dimensions.

I don't think a 10mm APHEX round and a 4mm APHEX round would have sufficiently similar dimensions to do the same damage.
Mathulhu is offline   Reply With Quote
Old 06-22-2010, 01:12 PM   #4
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Ultra-Tech - APHEX Piercing Damage

"Normal piercing damage" here means "the weapon's usual piercing damage," and not "plain old piercing damage rather than small, large, or huge piercing damage." The damage types are "small piercing," "piercing," "large piercing," and "huge piercing"; we're precise about this usage, and don't use "normal piercing" as a synonym for any of those four terms.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 06-23-2010, 02:55 AM   #5
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: Ultra-Tech - APHEX Piercing Damage

Thanks for the clarification.

(The party bodyguard in my TS campaign will be pleased to know that any pesky minifabbed cybershells and hijacked vehicles she has to deal with can be quite reliably fed 4d+4 (3) pi++ with a 1d cr ex explosion follow-up using the internal explosion rules...)
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 06-23-2010, 03:21 AM   #6
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Ultra-Tech - APHEX Piercing Damage

Quote:
Originally Posted by Phil Masters View Post
Thanks for the clarification.

(The party bodyguard in my TS campaign will be pleased to know that any pesky minifabbed cybershells and hijacked vehicles she has to deal with can be quite reliably fed 4d+4 (3) pi++ with a 1d cr ex explosion follow-up using the internal explosion rules...)
18.5mm caseless Shotgun (or CAW)? Given that she's dealing 1d cr ex explosive damage and TS is TL 10, that seems to be the right caliber, though I would like to note that its armor divisor (2), not (3) (even gauss weapons with APHEX rounds downgrade to (2)).

But why isn't she using HEMP rounds? I'm not asking rhetorically, as this has been bugging me for awhile. HEMP rounds seem, in all ways, better than APHEX rounds. First, against an unarmored target, she's going to deal an average of 32 damage from the shotgun blast and then an additional 9-12 damage from the internal blast (so about 42 damage). Against a target with a DR of 17, she'll just barely penetrate for 1 point of damage (which improves to 2) and deal that 9-12 damage for an average of 11-14 damage. A single round costs $7.2

Using an 18.5 mm HEMP round, she'd inflict 6dx2(5) imp inc + linked 1d+1 cr ex. Against an unarmored target, I'm not sure if that would count as an internal explosion (let's not, for the sake of this argument), but we're dealing an average of 80 damage with just the core blast, plus about 4-5 damage from the explosion. Against a target with a DR of 17 (the best armor the APHEX will penetrate, on average), the HEMP round will still deal around 72 damage (its core 40 will penetrate the effective DR of 4 with 36 damage remaining, and then double as its impaling). The HEMP round costs $3.6, half the amount of the APHEX round.

So why would she use an APHEX round? I could imagine TL being a concern, but she's using TL 10 APHEX rounds, so I don't see why she can't use TL 10 HEMP rounds. HEMP can be loaded into weapons just as small as APHEX rounds, costs half as much, deal far more damage and penetrate armor far better. Why use APHEX rounds?

The only time I can imagine it is if the core weapon deals sufficient damage that it's actually superior to the HEMP round of its caliber, generally high velocity rounds like ETC rounds from a Anti-materiel rifle, or a Portable Railgun, and even then, I think the difference in armor penetration still favors the HEMP round...
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 06-23-2010, 04:42 AM   #7
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Ultra-Tech - APHEX Piercing Damage

Note that Impaling isn't so useful against cybershells and vehicles, which are Unliving.

If present, composite armor with EMA might be easier to defeat with APHEX than HEMP. Though if the stats you're citing are correct, that doesn't seem to apply for this weapon.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 06-23-2010, 05:29 AM   #8
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Ultra-Tech - APHEX Piercing Damage

Quote:
Originally Posted by Ulzgoroth View Post
Note that Impaling isn't so useful against cybershells and vehicles, which are Unliving.
Nor is Huge Piercing. Still, it's not a point I had considered. Also, an internal explosion counts as an attack against the vitals, hence the x3 damage. A creature without vitals would, apparently, take no additional damage. I presume vehicles and cybershells do have "vitals," though.

Quote:
If present, composite armor with EMA might be easier to defeat with APHEX than HEMP. Though if the stats you're citing are correct, that doesn't seem to apply for this weapon.
Right, you'd need a highly damaging weapon, such as the high velocity rounds I mentioned before. Personally, against such a heavily armored target, using high velocity rounds, I think you'd be better off with a straight penetrator (like an APEP), but on the other hand, APEPs are very expensive, so that balances nicely.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 06-23-2010, 06:49 AM   #9
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Ultra-Tech - APHEX Piercing Damage

Quote:
Originally Posted by Mailanka View Post
Nor is Huge Piercing. Still, it's not a point I had considered. Also, an internal explosion counts as an attack against the vitals, hence the x3 damage. A creature without vitals would, apparently, take no additional damage. I presume vehicles and cybershells do have "vitals," though.
An interesting point. It does seem as if at least some targets without vitals should still suffer more from an internal explosion than an external one, but aside from bypassing DR I don't see how they would.

But normal machines are still vulnerable, yes.
Quote:
Originally Posted by Mailanka View Post
Right, you'd need a highly damaging weapon, such as the high velocity rounds I mentioned before. Personally, against such a heavily armored target, using high velocity rounds, I think you'd be better off with a straight penetrator (like an APEP), but on the other hand, APEPs are very expensive, so that balances nicely.
If I remember the stats right, with a gauss shotgun instead of conventional the APHEX would penetrate 20d+2 instead of 20d for the HEMP against composite EMA, and have the followup explosion besides.

Of course, it doesn't seem likely that something with a mere DR 70 would have composite EMA anyway. Most rounds above 15mm probably are best used as payload shells.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 06-23-2010, 07:34 AM   #10
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: Ultra-Tech - APHEX Piercing Damage

Quote:
Originally Posted by Ulzgoroth View Post
Note that Impaling isn't so useful against cybershells and vehicles, which are Unliving.
It gets a x1 damage multiplier, same as Huge Piercing. Which is about as good as anyone can hope for.

Quote:
Originally Posted by Ulzgoroth View Post
If present, composite armor with EMA might be easier to defeat with APHEX than HEMP. Though if the stats you're citing are correct, that doesn't seem to apply for this weapon.
She's a bodyguard, not a soldier. If she has to start worrying about seriously military stuff like significant amounts of composite armour, she's probably in the wrong place, and she'll be going away in search of a bigger gun.
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Reply

Tags
ultra tech, ultra-tech, ultratech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.