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Old 03-02-2016, 07:31 AM   #11
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Default Re: Just Roll 3d6 - GURPS Content Posts

Good article! But, then, I would say that because you're describing how I GM. :)

It does require some skill and trust, but it works really well. And sometimes a character's failure will spark great ideas in players.

The GM/Player feedback loop can be a wonderful thing.
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Old 03-02-2016, 09:56 AM   #12
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A good third article. I read the very first one (Why Play GURPS?), which is also very interesting.

It's really important to speak to newcomers who don't already know all the fine detail of GURPS.
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Old 03-02-2016, 12:51 PM   #13
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Nice work on the blog posts. The point you make about Task Difficulty Modifiers is advice I often give. (Even if I don't always follow it myself.)

One minor nit-pick. In the "Why Play GURPS?" post you say that "two things you won’t find in GURPS publications are pre-made adventure modules or extensive setting books." While it's true that that GURPS adventure modules are rare, they aren't non-existent; and there are a reasonable number of available settings, even if you are just looking at 4e.
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Old 03-02-2016, 01:59 PM   #14
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There are settings for GURPS, yes. But no true "extensive setting books", that is full developed settings with all maps, generic non-player characters with all required stats to play directly (merchant, soldier, guard, thug ...), full bestiaries, and a couple of adventure examples.

GURPS books are fine and give a lot of amazing ideas to play. No problem with that. But, except some exception here or there, they are not really ready to play stuff, directly out of the box. GMs always have work to do.

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Old 03-02-2016, 05:34 PM   #15
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Default Re: Just Roll 3d6 - GURPS Content Posts

I'd say Banestorm is ready to play, but that's about it for 4E.
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Old 03-02-2016, 05:55 PM   #16
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Ahh crud, now I want to go tinker with GURPS again.
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Old 03-02-2016, 06:08 PM   #17
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Quote:
Originally Posted by GodBeastX View Post
I'd say Banestorm is ready to play, but that's about it for 4E.
Basically this.

For other 'prêt-à-porter' settings you need to go to 3e... and then you need to do a small bit of converting (but not much).
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Old 03-03-2016, 10:00 AM   #18
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I was a little too glib that there are no pre-made settings or adventures for GURPS, but it really isn't a strength of the system. However, this discussion makes me think that there's an opportunity for discussing how to easily take other settings or adventures and translate them to GURPS.

I'm envisioning something much less than a full-on conversion - the goal would be to get character concepts and plot hooks right and then let the minutiae work itself out. Hmm…I'll have to experiment with this.
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Old 03-03-2016, 10:19 AM   #19
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Originally Posted by philosophyguy View Post
I was a little too glib that there are no pre-made settings or adventures for GURPS, but it really isn't a strength of the system. However, this discussion makes me think that there's an opportunity for discussing how to easily take other settings or adventures and translate them to GURPS.

I'm envisioning something much less than a full-on conversion - the goal would be to get character concepts and plot hooks right and then let the minutiae work itself out. Hmm…I'll have to experiment with this.
It's not that SJ Games isn't -asking- for these sort of submissions. Their wishlist has had Adventures on it and Encounters for some time: Here

But Writers submit what they are inspired to submit =)
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Old 03-03-2016, 10:24 AM   #20
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Originally Posted by GodBeastX View Post
It's not that SJ Games isn't -asking- for these sort of submissions. Their wishlist has had Adventures on it and Encounters for some time: Here

But Writers submit what they are inspired to submit =)
I've sat down to write an adventure, but they set a really high bar! Its not simple as just coming up with an idea.
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